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Easy to play iPhone 3gs (Third edition)
Basic Information
Scott Kelby Terry whiteTranslator: Gu rongjie [same translator's work]Press: Electronic Industry PressISBN: 9787121103629Mounting time:Published on: February 1, March 2010Start: 16Other Details View: http://www.china-pub.com/196630
Introduction
The iPhone/iPhone
3gs. It has three gold fingers at the bottom, which should be designed for the connection base, such as charging, but we haven't seen any accessories yet. This Gold finger can only be charged through the microUSB cable.The screen is so nice:Although the screen size and resolution are the same as the droid, it looks better. I opened a lot of web pages and games a
The above article comes from: http://bbs.weiphone.com/read-htm-tid-690196.html
For more detailed dismounting tutorial... please switch!!! 18-piece unloaded iphone... HD rebuild ....!!!Http://bbs.weiphone.com/read.php? Tid = 694261 page = 1 toread = 1 # TPC
In the September 3 s of the first semester of the first year, 2 GB was listed as 1200, and so was the speed of 3gs...But ....The cup happened .... the
greatly increased, but it is not perfect yet.
Next we will use my favorite Weller Solder! Use the Solder Pad to slightly point some solder on the two pieces of metal on the wire, so that the conductive part is raised upwards, and the contact with the screen is enhanced. The solder temperature is about F, so it should not be too high or too long. Otherwise, the cable will be burned out.
Today, my work is in bad shape.
Close the lid ...... The
and content smaller (window default is 96DPI). At last we saw the words that the ants crawled. So Apple can increase the resolution by four times times, but the display text, the icon does not shrink or see, because the Apple uses the absolute value points point to define the element, the non-Retina screen 1 points represents 1 pixels, the retina, 1 points represents 4 pixels. Of course, the content displayed on the
traditional pixel ). During such amplification, the system does not simply convert 1*1 pixel to 2*2 pixel, but implements a "complex amplification algorithm ", the objective is to get a smoother, more natural (like anti-sawtooth) image. Although this type of amplification operation is native, it still causes extremely low performance during canvas rendering (possibly for other reasons ).
We cannot manually control such amplification operations (prohibit amplification or simplify the amplificati
With the increase in Apple products and the increasing number of screen sizes, how do we make our app adapt to different types of apple screen sizes when writing programs?When Apple gave a solution, a point concept was proposed. A point in 3gs corresponds to one pixel, and a point in 4 (s) corresponds to two pixels. In iOS development, it is more convenient to po
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