iphone 6s screen size

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iphone device and screen adaptation

////Common.h// ////#ifndef Common_h#defineCommon_h//iphone device and screen adaptation//4 of Devices#defineKdevice_is_retina ([UIScreen instancesrespondtoselector: @selector (currentmode)]? Cgsizeequaltosize (Cgsizemake (640, 960), [[UIScreen Mainscreen] currentmode].size): NO)//5,5s's Equipment#defineKdevice_is_iphone5 ([UIScreen instancesrespondtoselector: @s

Frame, physical screen size and picture resolution developed by iOS

Model Screen size (inch) Logical Resolution (POINT) Scaling factor (scale factor) Physical resolution (pixel) Pixel Density (PPI) Iphone3gs 3.5 320 * 480 @1x 320 * 480 163 Iphone4/4s 3.5 320 * 480 @2x 640 * 960 326 Iphone5/5s 4 320 * 568 @2x 640 * 1136 326

IOS iphone 4inch app is not full screen, with black edge up and down

In the process of writing an iOS application. I have been using the iphone Retina (3.5-inch) simulator to test, everything shows normal, cut graphs such as the following:I use the pure Code implementation in the application development.The company provided a iphone4s, and I used it to test everything to show normal. The problem is that when I use the IPhone5 and iphone5s real machine tests, I find that my application is not covered on the

IPhone development (8)-screen touch Detection

Blogger: Yi Feifei Link: http://www.yifeiyang.net/iphone-developer-advanced-8-touch-screen-test-event/Reprinted text.IPhone development (8) --- screen touch Detection In this case, you can customize the touch event on the uiview. As an example, you can simply detect the touch event and display the current coordinates on the console.First, add a new file, such: In

IOS adapts to various iphone screen sizes

With the increase in Apple products and the increasing number of screen sizes, how do we make our app adapt to different types of apple screen sizes when writing programs?When Apple gave a solution, a point concept was proposed. A point in 3gs corresponds to one pixel, and a point in 4 (s) corresponds to two pixels. In iOS development, it is more convenient to point as a unit, as @1x in the following table

Screen size for all iOS devices

In the next few days, I will share some common information and common-sense reading for all of you, so as to facilitate the learning of some beginner practitioners.Screen size for all IOS devicesThe reason to write such a thing is because of the recent development of the ipad.Screen fit ratio. pngIPhone Devices:IPhone 1G---320x480IPhone 3G---320x480IPhone 3GS---320x480IPhone 4---640x960IPhone 4S---640x960IPhone 5---640x1136IPhone 5S---640x1136IPhone 5

Touch screen mobile phone operation of "dead End" and "control size"

culture, is the third challenge which we must face. Challenge 4: General Wap/app design principles for the applicability of Taobao (App/wap). Mobile phone E-commerce is a special field, we face a huge amount of decision-making information and limited screen space between the contradictions, this is a common WAP Web site or app applications rarely face the grim situation. How to translate other products ' touch-

How to fit different screen size schemes for IOS turning front end __ios

Today, time to write a ~ before already done two demo, mainly using css+html completed, today or to complete a demo, build a pet website. Before we start, we'll introduce a knowledge point about adaptation. In fact, for the front end of learning, H5 mobile phone fitness is also a cliché of the problem, of course, there are Daniel on the net to the solution, here I will combine their actual situation analysis of this adaptation problem. Foundation: 1.viewport This is added between

Detailed information about the screen size, resolution, and length ratio of iOS devices

According to the screen size and resolution, IOS currently has six versions.1, 3gs; 2, 4S: Representative; 3, iphone5; 4, ipad2: Representative; 5, ipad4: Representative; 6, iPad Mini.Only when the resolution is different, such as the first, second, or fourth, the development can provide two kinds of resolution, automatically recognized by the application?It's just the case that the sizes are different. For

How to design an adaptive screen Size Web page (GO)

With the popularization of 3G, more and more people use mobile Internet.Mobile devices are exceeding desktop devices and becoming the most common endpoint for accessing the Internet. As a result, web designers have to face a dilemma: how can the same page be presented on devices of different sizes?The screen of the phone is smaller and generally 600 pixels wide, and the screen width of the PC is generally a

Move the finger trigger size of the touch screen

design guidelines from all mobile platforms Apple iphone HMI Guide recommended minimum target size is 44px wide, 44px high. Microsoft's Windows Mobile user interface design and interactive design Guide recommends a minimum target size of 26px times 34px. Nokia's developer's Guide suggests that the target size should b

iOS determines whether the screen displays @2x or @3x to call the font size

The traditional font size adaptation may fit according to the width of the screen with a ratio of iphone5 or iphone6 width. But if there is a need to display a font on the phone that displays the @2x picture, another fixed-size font appears on the phone that displays the @3x picture.So the point here is to distinguish between the

Mobile phone screen Size test--the actual display of the mobile phone width of the page _ Experience Exchange

Mobile phone station development encountered some problems, design page Use how large size? To do some research, in addition to the iphone special some, currently on the market Android system actually display the width of the page, are 360px. Mobile phone model Vertical screen width IPhone

IOS app icon and splash screen size

IOS app icon and splash screen sizeThe author briefly focuses on Note: The rounded effect of all iOS icons is generated by the system, and the icons given cannot be rounded.1. Desktop icon (app icon) For IPhone6 Plus (@3x): 180 x For IPhone 6/5S/5/4S/4 (@2x): x 120 2. System search box icon (Spotlight Search results icon) For IPhone6 Plus (@3x): x 120 For IPHONE6/5S/5/4S/4 (@

IOS app icon and splash screen size

IOS app icon and splash screen sizeNote: The rounded effect of all iOS icons is generated by the system, and the icons given cannot be rounded.1. Desktop icon (app icon) For IPhone6 Plus (@3x): 180 x For IPhone 6/5S/5/4S/4 (@2x): x 120 2. System search box icon (Spotlight Search results icon) For IPhone6 Plus (@3x): x 120 For IPHONE6/5S/5/4S/4 (@2x): x 80 3. System settin

IOS app icon and splash screen size

Note: The rounded effect of all iOS icons is generated by the system, and the icons given cannot be rounded.1. Desktop icon (app icon) For IPhone6 Plus (@3x): 180 x For IPhone 6/5S/5/4S/4 (@2x): x 120 2. System search box icon (Spotlight Search results icon) For IPhone6 Plus (@3x): x 120 For IPHONE6/5S/5/4S/4 (@2x): x 80 3. System settings icon (Settings icon) For IPhone6 Plus (@3x): x 87 For IPHONE6/5S

16.iOS app icon and splash screen size

1. Desktop icon (app icon) For IPhone6 Plus (@3x): 180 x For IPhone 6/5S/5/4S/4 (@2x): x 120 2. System search box icon (Spotlight Search results icon) For IPhone6 Plus (@3x): x 120 For IPHONE6/5S/5/4S/4 (@2x): x 80 3. System settings icon (Settings icon) For IPhone6 Plus (@3x): x 87 For IPHONE6/5S/5/4S/4 (@2x): x 58 4. Boot image (launch image) For IPHOEN5S/5 (@2x): 640 x 1136 For IPHO

IOS determines the device screen size and resolution

According to the screen size and resolution, ios currently has six versions. The existing resolutions of iOS devices are as follows:IPhone/iPod TouchIPhone 1, 3G, 3 GS, iPod Touch 1, 2, and 3Retina screen 640 pixels x 960 pixels iPhone 4, 4 S, iPod Touch 4Retina screen 640 p

iOS development-Get the size of the screen and the models represented by each simulator

Get screen Size[[[UIScreen mainScreen] currentMode].size.width];[[[UIScreen mainScreen] currentMode].size.height];也能够:NSLog (@ "Frame height:%f frame width:%f", self.frame.size.height,self.frame.size.width);As the above code on different devices, the resulting values are different. IPhone (3.5 inch): x 480 -- Iphone3

[[UIScreen mainscreen] bounds] the wrong screen size returned

When using Cocos2d-iphone 2.0 to build the project, the 5s test when the full screen up and down always have black bar, found [[UIScreen mainscreen] bounds] returned the screen size is not 320*568, but 320*480. Later in the project warning found the hint missing [email protected]:Click and then eject:Click Add and then

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