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DirectX 3D game programming practical tutorial
Basic Information
Author: Zheng A Qi series name: charm. Practice. Found: Electronic Industry Press ISBN: 9787121128219 mounting Date: February 2011 http://product.china-pub.com
Transferred from: http://bbs.gameres.com/forum.php?mod=viewthreadtid=180732JME (Java Monkey engine), a great Java 3D game engineJava is not a mainstream platform for 3D graphics applications for performance reasons, but this has changed greatly with the advent of new technol
Pair project I
3D board game
Turn a usual 2D board game into 3D by transferring board and game rules into 3D.Goal: how to collaborate in semantic ative situation (new requirement, new language, lots of ambiguity)
1) Chess, Chinese chess, go (Weiqi), Chinese Checker (checker
Introduction to 3D game programming (8) Computer Graphics
(15:43:13)
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The year 07 has arrived, and the new year has not brought more joy. Only when the age is one year old, the pressure is heavier, therefore, it is even more important to accumulate knowledge. year 07, a year of double struggle.
On the first morning of, I was awak
. do not focus on the testing range box or polygon of low-level algorithms to start universal Collision Detection Algorithms and work.
Terrain-following Technology
Finally, I want to discuss more questions. When you write about the game's terrain, you must go on to the tanks of the terrain, the game role or whatever. In most terrain demos behind this book, we have used a very simple (but effective) Physical Model to scan the polygon mesh and find the
3D Game Programming with directx 11 exercises answer 8.2, programming8.2Chapter 8 Question 2
1. First find the Directx Texture Tool, which is located in
Introduction to 3D game programming with directx 11
Compared with the ba
Introduction to 3D game programming (11) fvf format and elements of d3d Basics
(13:49:05)
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Continue with d3d today. If time is enough, you can draw a simple triangle surface.
Basic d3d concepts
(1) Flexible vertex format fvf
In fact, this is a structure that we declare and define. In this structure, we store metadata
Introduction to 3D game programming (10) d3d program debug skills and d3d Basics
(21:52:19)
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Call: now we have started to introduce d3d related things. I have been reviewing things for a whole day. I need to add some emotional things. Well, I don't want to spend too much time. It's really annoying. I'll think about something to do
Today, we can see "Introduction to 3D game programming with DirectX 9.0" Translated by raymondking on csdn. it is a coincidence that it can be used as a supplement to learning glsl.
I tried to analyze the scattering Illumination code implemented by HLSL in section 2.4 and found that the principle is basically the same as that of glsl.
The code corresponding to s
function parameter adapter specifies which graphics card characteristics need to be obtained, which can be specified as the current video card using the macro D3dadapter_default, D3ddevtype is an enumeration variable, the hardware device (D3ddevtype_hal) is typically specified, and the software device ( D3DDEVTYPE_REF);D 3DCAPS9 is the structure of the external desired property, and when called GetDeviceCaps, the result is placed in the structure that the pointer refers to.Create IDirect3DDevic
This is my collection of the classic books on Android development, high-definition PDF electronic version, can be downloaded in my Baidu network free of charge, I hope that the need for friends to help. Directory:Android 4 Advanced Programming (full source code included)"Crazy Android Handout""Android App Development (Guo Hongzhi)""Android Application case Development Encyclopedia""Android 3D
3. Suspend the game
Pause Game Overview:
When the game is in progress, the player may encounter a variety of unexpected events. In the cool game of sudden situation of the impact of the game more, the game is played when the pla
Detailed explanation of Android 3D game development technology and typical cases500-minute video presentationIntroduce the Android platform based on real casesUse of basic OpenGL ES technology and complete 3D Game Development ProcessBasic InformationAuthor:Wu YafengSuaguang[Introduction to translators]Press: Electronic
Pinball Game 3D
Time Limit: 10000/5000 MS (Java/Others)Memory Limit: 32768/32768 K (Java/Others)Total Submission(s): 688Accepted Submission(s): 276
Problem DescriptionRD is a smart boy and excel in pinball game. However, playing common 2D pinball
[Live broadcast notice] Q A for the Free Open Class of 3D Game Engine in July 18, and participate in sending C coins !, 3d Open CourseGood news!
To thank the majority of students, CSDN has released a free technical Q A class for iOS and 3D game engine development, allowing
(a button in AWT), so you can easily distinguish between swing controls and AWT controls.
Swing First Experience
For friends who want to learn about swing programming, we have a few tips for everyone. First of all, downloading and reading the code is extremely necessary. Since this is a tutorial on swing, we're just trying to talk about some of the swing-related content, and nothing that has anything to do with swing is generally not involved, such
Java game programming Reading Notes-general Linux technology-Linux programming and kernel information. The following is a detailed description. Chapter 2 Preparation: Learning Java 2 APIs
Java program structure
Basic
login.Code uploaded Github:https://github.com/janereality/golden-point-gameHere is a demo of the game:1. This is the main interface2. This is the login interface, because the registration interface is no longer shown before the registration3. Start the game. Before starting the game, there is a choice of number of players, determine your number of games, each
Now the popular game seems to be developed in C or C + +. There are few popular games on the Java platform that are very large and can be played. Since Java is a new language, many of his features have yet to be explored, but we cannot deny the power of Java in game
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