Cocos2d-x 3.0 game instance learning notes the fourth step of "parkour" -- MAP cycle add the protagonist action, cocos2d-x "parkour"
(Here is the reference: Xiaofeng residual month predecessors blog, he is the teiran network of the parkour tutorial, with the cocos2d-x 2.X version of rewriting, I am learning cocos2d-X3.0 so I will use cocos2d-X 3.0 rewrite, take notes
In this step, we mainly complete the fo
The Samurai Generation won the award for Apple's best game of the year because of its comic-style graphics and crisp, bloody gameplay that was popular with gamers. The second generation on the basis of the story, operation, screen and equipment support has been greatly improved, a lot of evaluation media have given more than 90 or even full-score assessment. The game in the story based on the animation isla
Small man (Bill man) Personal Original, welcome to reprint, reprint please indicate the address, small man (Bill man) column address http://blog.csdn.net/bill_man
Continue with the previous action game instance and add the collision between left and right borders. The effect is as follows:
The collision between left and right borders requires the help of the graphic attribute section in the map
Right-cli
) { This. Combocounter = 2; } } //When the animation starts to the end, no action is taken to perform this branch recovery to the idle state Else if( This. Isanimationend ()) { This. State =State . IDLE; This. Play (); } if( This. Combocounter = = 2) {//perform two-segment chopping if( This. Getcurrentframeindex () ) { This. State =State . attacking_2nd; This. Play (); } }}Ac
find:function sprite:playanimationonce (animation, removewhenfinished, OnComplete, delay) return transition.playanimationonce (self, animation, removewhenfinished, OnComplete, delay) End function Sprite:playanimationforever (animation, delay) return Transition.playanimationforever (self, animation, delay) EndThe playback of the frame animation is given to the transition implementation.Spritesheet can be used in the program because we have written in OnEnter before:Display.addspriteframe
file:", path); return 0; } skeletondata=Spskeletonjson_readskeletondata (self, JSON); Free (JSON); returnSkeletondata;}What's here, the highlight in this sentence Skeletondata = spskeletonjson_readskeletondata (self, JSON);Anyway, we know that the JSON file is resolved in this area!Come on. We just need to know that the JSON file is for the data that contains the skeleton organization and animation motion. The atlas file is ok if it is related to textures. What we want to do is let it not ho
Small man (Bill man) Personal Original, welcome to reprint, reprint please indicate the address, small man (Bill man) column address http://blog.csdn.net/bill_man
Continue to the simple action game instance. In this article, add the mobs and the collision detection between the monsters and the protagonist. The effect is as follows:
First, add the monster genie to the initialization function of the scenari
In many action games, the player controls the role can cast a more powerful than the ordinary attack of the power technology, the general operation is to hold the attack key for a period of time and then release, the specific effect like the following picture:To do this, first record the time the key is pressed and the initial is 0:this. sabrechargetime = 0;The next step is the time required to cast the skill, releasing the key after this time, and th
. Click to move the main character from the left to the right, click to move to the right of the main character, and click to stop moving the main character. The Code is as follows:
As described earlier, vmove is set based on the touch screen position and the main character position. The specific motion is implemented in the update function. The Code is as follows:
As previously set, each frame of the main character is moved by 1 multiplied by vmove. The vmove we set previously. If it is s
=M_guipool.begin (); for(; ITER! = M_guipool.end (); + +ITER) { if(Iter->second = =NULL)Continue; ITER->second->run (_ftime); }}The management class Cguimgr important implementations:The init () initialization function, mainly parsing the tables, resolves the corresponding relationships of the resources. and exists in the map data structure of the management class.Creategui () and Getgui () are actually created to create a Cguiunit base object, where the Getgui () function has a paramete
, according to the characteristics of the game program, we should choose a high efficiency, the development of high efficiency of the language. C + + should be the first, in conjunction with the previous low-level assembly instruction library should be able to achieve the highest operational efficiency. But considering the convenience of development and the convenience of example code explanation, I chose Java
Just getting started with struts2, when passing parameters to the action, the system prompts an error all morning:
Java. Lang. nosuchmethodexception: com... Action, java. Lang. Class. getmethod ()......
Solutions found on the Internet. It is found that actions in struts2 cannot contain parameters, and only get and set
"Peng" last book said, the Java game map construction is an extremely simple thing, this book to connect the previous article, explore the role of the game in the mobile problem.
As we all know, [role] is the soul of a game, there is no role in the game, is no soul of the
In Strut2, an action can not inherit any special class or implement any special interface, you can write just one plain Java class as the action class, as long as the class contains a non-parametric public method that returns a string! In actual development, the Actionsupport class (which inherits the action interface)
PortalCocoseditor Official website: http://cocoseditor.com/Engine Tools Download and configuration: Installation configuration for the Cocos2d-java game engine and related development toolsObjectiveThe cross-platform Cocos2d-java game engine and the matching CocosEditor2.0 game
additions and deletions of the operation. In the framework of this registration, if spring is not used, the data passing between each layer requires a new instance of the class that invokes the layer data. In the case of spring, what needs to be done is to write an interface class for each class of the DAO layer and the Biz layer, and to write the method of implementing the class in the interface class, not the new object at the time of the call, directly using the object Point (.). method, and
Processing task, this layer only does the simple data transfer function, and then to the DAO layer.DAO Layer (Database Operation layer): is responsible for the data to the database additions and deletions of the operation.In this registered framework, if spring is not used, the data passing between each layer requires a new instance of the class that invokes the layer data. In the case of spring, what needs to be done is to write an interface class for each class of the DAO layer and the Biz la
The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion;
products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the
content of the page makes you feel confusing, please write us an email, we will handle the problem
within 5 days after receiving your email.
If you find any instances of plagiarism from the community, please send an email to:
info-contact@alibabacloud.com
and provide relevant evidence. A staff member will contact you within 5 working days.