java game development book

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DirectX 9.0c Game Development Journal of RPG Programming self-learning log nine--drawing with DirectX graphics (drawing with DirectX graphic) (4th) (B)

set ZF to a higher value in your project, if you want to draw objects that are more than 1000.0 units long.After you have constructed the projection matrix, you use the Idirect3ddevice9::settransform function to set the projection transformation matrix, and this time set the state parameter to D3dts_projection:g_pd3ddevice =pre-initialized device Objectd3dxmatrix matproj; Create theprojection Transformation Matrixd3dxmatrixperspectivefovlh (MATPROJ,D3DX_PI/4, 1.0f, 1000.0f,); Set the Projection

Some thoughts on using JAVA to develop game plug-__java

Can use Java to edit the game plug-in, this is really a very interesting topic. Before discussing this topic, we first come to do not play the network game's person to fill a class, first the network game concept everybody should know, from the shrimp earliest contact the text mud "to be out of the River Lake", one until now the popular World of Warcraft and so o

Follow me to learn Java Swing game Design (1) _java programming

Article Source: Computer enthusiasts Author: Zhang Jian Who knows how much sand the Babel waste? Who knows how many days and nights Rome has been built? The only thing we know is that without a block of bricks and mortar, there is no Great wall, and there is no eternal pyramid without boulders and clay heaps. This shows that the preparation of basic knowledge is essential for us to learn anything, so let's start by understanding some of the fundamental features of swing and start our great pro

Introduction to Web Game development Tutorial three (simple program application) _php instance

Introduction to Web Game Development Tutorial II (game mode + system) Http://www.php.net/article/20724.htm First, choose the development language Backstage: java. NET PHPFront Desk: Flex JavaScript AjaxDatabase: MySQL MSSQLIt really doesn't matter what kind of combination y

Webpage game development tutorial 3 (Simple Application)

Webpage game development tutorial 2 (game mode + System) Http://www.jb51.net/article/20724.htm 1. Select a development language Background: Java. Net PHPFront-end: Flex JavaScript AjaxDatabase: MySQL MSSQLWhich combination is used is really not important. Time and cost are

Introduction to Web game development three (simple program application) _php instance

Introduction to Web Game Development Tutorial II (game mode + system) Http://www.jb51.net/article/20724.htm First, choose the development language Background: java. NET PHPFront Desk: Flex JavaScript AjaxDatabase: MySQL MSSQLIt really doesn't matter what kind of combinatio

Solution to source code compilation problems in Chapter 4th of C ++ Game Development

CD. I copied the prog_04_01 folder to drive D:/prog_04_01, and copied the llamaworks2d folder to drive D:/llamaworks2d, in this way, the project can reference the engine file normally, or you can set the path in Dev.Click project> project options, 5:Figure 55.2 select compiler-> linker and change "do not use standard system startup files or libraries" to "no" (yes by default; check this option; otherwise, compilation fails), as shown in Figure 6:Figure 65.3 add openal and OpenGL LibrariesRight-

Android game development

In today's article, we will show you how to create, manage, and useAndroid. In the first section, we will demonstrate the basic methods for encapsulating Code related to sound management. This method works normally when you have a typical application or a single-threaded simple game. After reading this, you can read the second part, which will tell you a more advanced way to manage sounds through other classes. The method we use to play a soundSound p

DirectX 9.0c Game Development Journal of RPG programming self-learning Diary of the Ten--drawing with DirectX Graphics (drawing with DirectX graphic) (4th) (C)

Direct3D to update the entire display (because the function can show only a portion at a time), as shown in the following code:g_pd3ddevice =pre-initialized device objectif (FAILED (g_pd3ddevice->present (null,null, NULL, NULL))) { // Error occurred}That's it! In order to create more realistic scenes, you use a number of different vertex caches to draw a variety of mid-range objects in your world. Another way to improve the authenticity of your graphics is to use texture mapping.============

Some methods for optimizing performance during Game Development

memory allocation of the Dalvik Virtual Machine mentioned in the android Development Network last time, we can also forcibly define the memory size of our software. We use the Dalvik provided by Dalvik. system. the following example uses the vmruntime class to set the minimum heap memory: Private Final Static int cwj_heap_size = 6*1024*1024; Vmruntime. getruntime (). setminimumheapsize (cwj_heap_size); // set the minimum heap memory size to 6 MB. Of

Pairing programming--java to achieve golden split point game

This is me and the team according to the teacher's request to create a man-machine Golden Division game. This little game was developed under WINDOWS10, using Eclipse as a development tool to implement language Java.Using the Java knowledge that you have learned to realize one-person login, the computer to match the

Java game programming Reading Notes

bytes: original Java type What should I write in the program? The answer is: data, programs cannot survive without data, especially games. Java is an object-oriented language. However, Java is not an object-oriented method, because Java supports eight primitive types. 2.2.1 basic integer type Generally, for

Use of the android game development framework libgdx (9)-use box2d in libgdx

In game development, it is inevitable that the actual situation needs to be simulated. Generally, the physical world is simulated. For example, object collision, vehicle forward, and object whereabouts. Some people may think that they have achieved some effects and have not seen any physical knowledge. In my opinion, introducing a physical engine is not necessary, but it can make the

Android Game Development Notes (i)

Use of threadsWhy do I use threads for Android development games?Some non-static resources in the game (such as flowing water) need to constantly refresh the canvas (canvas) to achieve the dynamic effect, which requires a timed refresh (even if there is no action), then a thread is required to constantly refresh the canvas to achieve the dynamic effect.How do I use threads?Single threaded uses the thread cl

[Game development Log] Cocos2d-x 3.14 Environment Building under windows

General IntroductionOur team uses Cocos2d-x's game development engine, so we need to build the environment for the engine before all the development work.Building processDownload and installation of VS2013vs just as a development environment, simply to knock the code, all Chinese, it is very simple, I do not introduceF

13.7-Full Stack Java notes: Flying Game Project | rectangle|intersects| Plane

development center engaged in software design and research and development work, from small white gradually achieve engineers, senior engineers, architects. Proficient in Java Platform Software development, Master Java EE, familiar with various popular

"DirectX 9.0 3D game Development Programming Basics" Learning Note # #

function parameter adapter specifies which graphics card characteristics need to be obtained, which can be specified as the current video card using the macro D3dadapter_default, D3ddevtype is an enumeration variable, the hardware device (D3ddevtype_hal) is typically specified, and the software device ( D3DDEVTYPE_REF);D 3DCAPS9 is the structure of the external desired property, and when called GetDeviceCaps, the result is placed in the structure that the pointer refers to.Create IDirect3DDevic

Android game development-01-sound soundpool

left audio channel Rightvolume right-channel volume Priority priority Number of loop cycles. 0 indicates no loop, and-1 indicates an infinite loop. Rate playback speed. The value ranges from 0.5 to 2.0. 1 indicates the normal speed. The following is an example. The layout will not be pasted. There are four buttons. Package COM. example. demogame; import Java. util. hashmap; import android. app. activity; import android. media. audiomanager; import a

[Game Development Remarks] About how to generate an image white block when running cocos2dx_v1.x for iPhone and Android, add gamecenter, and compile Android flash back & cclog and C

The articles on this site are originally written by Li huaming himi. The reprinted documents must be clearly indicated:Reproduced from [Black Rice gamedev block] original link: http://www.himigame.com/game-detail/1035.html☞Click to subscribe☜The latest developments in this blog! Notify you of the latest blog in time! Note the following problems that may occur to children's shoes: 1. About cocos2dx v1.x running on the iPhone and Android platforms, th

Android cross-compilation "Cocos2d-x 3.0" game development

???!!。Finally, let's give you a little knowledge, assuming you want to just view the debug output of cocos2d-x in Logcat, you can click on this green plus sign:watermark/2/text/ahr0cdovl2jsb2cuy3nkbi5uzxqvemhhbmc0mjkzntawnje=/font/5a6l5l2t/fontsize/400/fill/i0jbqkfcma== /dissolve/70/gravity/center ">Then set this:And then there's Jiangzi:Ok! Is it so much easier to view the debug information.----------------------------------------Notes------------------------------------Limited capacity. Welcom

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