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, the content of the book was still relatively old, and I don't know whether the new version was available in recent years.
Self-taught reading is definitely not enough, and more importantly, practice. If you are interested, you can also take a look at the PHP100 video tutorial, not only about the basic content, but also some practical applications.
There is no foundation for Android development. you must
New version of iPhone development practicesRich examples, close to practiceIn-depth analysis of iPhone and iPad core featuresIPhone and iPad development practices
Basic InformationOriginal Title: iPhone and iPad in actionOriginal Publishing House: Manning publicationsAuthor: (US) Brandon trebitowski Christopher AllenTranslator: Zhang Bo, Chen Baoguo, Gao WeiSeries name: Turing programming SeriesPress: Peop
developers in a timely manner.
6. Advanced animation with DirectX, by Jim Adams
The application of 3D animation in games is becoming more and more important. the Visual Effects of game characters and the fidelity of animation simulation have all become the focus of game developers. jim Adams gave a detailed introduction to the skeletal animation and morph animation in his
Mobile Game Development Attack and Defense-1. Game Engine selection and mobile game development Attack and Defense Engine
Now mobile games fire of a mess, engine is also endless in addition to leading the 3D market Unity3D, Duba 2D market Cocos2D-X, as well as illusory, Sphi
writing, terrain writing, physics engine writing, model and animation, artificial intelligence body design, network programming, etc., after completing the basic study of the rendering part, you can choose the part of your interest to specialize, after all, we actually work in the team development, not alone, Everyone should be proficient in the part that they are good at.For the sake of the compactness of the article, I put the basic theoretical kno
ReadAfter a trial of the Chapter "programming for Android games from scratch", I had a deep understanding of the knowledge used in the game development process. This book takes some basic graphics as an example, describe the basic principles of game development. I feel that
I think the plagiarism of this book:
On Sunday, I went to the Provincial Library and borrowed a DirectX programming book DirectX game programming (edited by Zhou Guoqing's Chen Hong Feng renguo, it seems to be new. The new frame mounting and cover design make people feel bright and don't hesitate. Quick browsing at night, but the more you get familiar with it, t
Original book preview http://books.google.com.hk/books? Id = lj20tsepkk4c
This book is different from a book that generally introduces graphic APIs or pure 3D engine design theories,The entire article demonstrates practical control over actual game development projects,Som
Game development has always been a mysterious discipline. No matter the design books in the book building or the development strategy on the Internet, there is no such thing as daunting, lengthy code, and profound words, this has caused various misunderstandings for game dev
Java implements simple console address book and java console address book
You can use the main menu to control sub-menus at all levels, add records, search for records, delete records, modify records, sort records, and exit the system. A total of six functional modules.
The figure above shows the functions of each mod
may be because of efficiency. Many open-source authors prefer to write their own XML parsing libraries, such as the irrxml library above, even if the existing tinyxml library is available. This will really make Tomcat plug axis and axis plug juddi, like Java of Russian doll toysWeb Service coder .)
Ogre
The No. 1 Open-Source graphics engine, of course, has a large scale and a large number of surrounding areas. In addition to ogrestudio written in C
iOS Game Frame Sprite Kit Basic Tutorial--swift Edition book Probation: Http://pan.baidu.com/s/1qWBdV0C Introduction: This tutorial is the only swift version of the Spritekit tutorial in the country.This tutorial, based on the Xcode 6.1+ios 8.1 development environment, uses the swift language to explain in detail the various knowledge of the
In the last time I said I wanted to write a mobile phone network game, I began to prepare some information and build the development environment, because in the previous development of a Java-based C/S database program, the game network communication This piece of technology
Android research-rolling of Game Development protagonists and maps, android game developmentZookeeper
Smooth scrolling of map Movement
Friends who have played rpg games should know that the maps of RPG games are generally relatively large. Today I will share with you how to deal with game maps larger than the screen si
development process. This book starts with some simple Android app development, and moves slowly forward, until a complex application is developed. This book will allow readers to maintain a high-speed learning rhythm and can quickly write their own small applications within a few days. It also guides you through the
, android:introducing Google ' s Mobile development Platform (pragmatic Programmers) (Author: Ed Burnette)Any Android beginner needs to understand the Google Android development process. This book starts with some simple Android app development, and moves slowly forward, until a complex application is developed. This
Basic HTML5 game development technology and html5 Game Development
With the final finalization of the HTML5 standard, HTML5 is expected to become a popular platform in the game development field. HTML5 games can run on computers,
What is AOP in the Java programmer interview test book? A programmer interview test book
AOP (Aspect-Oriented Programming) is a supplement to object-oriented development, it allows developers to dynamically modify the model without changing the original model to meet new requirements. For example, you can dynamically a
experience in Java Game Server development, at least one complete game on-line experience;2, familiar with the Linux system, can write common shell scripts;3, familiar with MySQL, Redis, MONGO one or more, master Backup, optimization, merger;4, master socket technology, familiar with the Netty/mina framework of at lea
1. JavaJava programming language (Third edition) --- four famous Java books ---- James Gosling (father of Java)Java programming ideology (version 2nd) ---- four famous Java books ---- Bruce EckelJava programming ideology (version 3rd) ---- four famous Java books ------------
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