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Detailed explanation of Android 3D game development technology and typical cases500-minute video presentationIntroduce the Android platform based on real casesUse of basic OpenGL ES technology and complete 3D Game Development ProcessBasic InformationAuthor:Wu YafengSuaguang[Introduction to translators]Press: Electronic
I am often asked how a person with little or no programming experience can begin to make a game. Until now, I have always tried my best to answer one. However, the number of problems has grown to a difficult level, so I decided to summarize all the suggestions in an article as a reference for the people.
This article is intended for people who want to develop their own games, but have little or no programming experience. In fact, I also assume that th
"HTML5 game Development", the book published in 2011, it seems that some old, but I have not developed a game for people, but more attractive, choose their interests in the direction to learn HTML5,CSS3, I believe will be more effective. However, it is worth noting that the book's
back to my hometown for the New Year and just returned to work on my first day, the second point is that due to publishing a book, the contract for Tsinghua press has been signed, and a book on Android game development will be completed in the first half of the year ~ Everyone understands me. Of course, I must update
) This book is a carrier, a respected self-cultivation, internal and external double repair carrier, practice to see individuals, so suitable for the purpose of self-promotion as the main goal of the reader.(4) Work for a period of time, the direction of knowledge and development is very confused, even some ideas are more confused, but also eager to solve these problems, eager to grow their own, eager to fi
, how much publicity effort. If it is a more competitive game in the market, when the game finished Alpha version can immediately do a demo, contact some customers to see, this time can listen to the customer's opinion, from the customer's point of view the shortcomings of the game, and then the team meeting to decide whether to modify the proposal according to t
In game development, I learned from materials and books that two formats of playing audio can be used in our game development: MediaPlayer and SoundPool!
PS: Of course, there is another JetPlayer, but the format of the file to be played is quite troublesome, so I will not explain it here. If you are interested, you can
the game content and the development of the game, so as to decide when to start publicity, how much publicity effort. If it is a competitive game in the market, when the game completes the Alpha version can immediately do a demo, contact some customers to see, this time can
Recommended for Android development books: From Getting started to mastering the series Learning Route book IntroductionTransferred from: http://blog.csdn.net/findsafety/article/details/52317506Many times we will continue to receive questions from beginners, "What are the classic introductory materials and learning routes for Android?" "," What are the recommendations for the Android
: input. the input parameter of iskeypressed () is keycode, and returns the Boolean value of whether the corresponding key is pressed; input. istouchdown (), input. gettouchx () and input. gettouchy () returns whether or not the given pointer index is pressed and the corresponding horizontal and vertical coordinate values. Note that when the corresponding pointer index does not exist, the coordinate value is undefined. Input. getaccelx (), input. getaccely (), and input. getaccelz () returns the
extraordinary talent, the ability to transcend language, has enabled the author to be selected as Java development for 10 years with JavaOne of the 10 most closely related people."Thinking in Java" covers every aspect of the Java language, and many veteran of the Java langu
I've been doing WinForm multimedia software development for C #. Starting from last November, the transition to self-study unity3d. Found to be more interested in this field, in this direction. After two months of self-study with the book, with the game example tutorial practice, decided to complete a game, to digest,
encapsulated obj rendering and other functions, so that developers can more easily, more quickly for development,
Cocos2d-x is based on the cocos2d-iphone c ++ as the underlying for Obj encapsulation cross-platform
Q: Can HTML5 replace the traditional limited platform development mode as soon as possible?
A: I don't think it has been possible in recent years. Currently, HTML5 can only implement simple ap
to cultivate excellent programming ideas, is really a rare good book.Although the author has positioned the book at the entry-level, I'm not sure if the book is a bit too deep for getting started, and I'm ready to flip through the book When I'm free to learn.
Second, Java Programming Advanced classLay a good
Libgdx Overview
Libgdx is a cross-platform 2D/3D Game Development Framework written in Java/C ++. It is based on the Apache license and Version 2.0 protocol and is free for commercial and non-commercial use.
Libgdx is compatible with windows, Linux, Max OS X, Java Applet, JavaScript/webgl, and Android [4] (version 1.5
all, before you begin to consider developing a game, you have to be a good player in C/C ++. You have to understand pointers, arrays, structures, and classes, you must use them skillfully. if everything is ready, start making the game.
Second, don't expect this article to cover everything and teach you all the knowledge in game
experienced process is still rup, and the best rupbook is the rup-software development team's practical guide, coupled with the complete documentation provided by rup2003.6.15.
2. UML is a general language for architects. You can get started by reading an e-book without having to buy books in terms of syntax.However, it is necessary to teach people how to draw the "the elements of UML style-UML style" of
Game development, a very big proposition oh. Whether it is the game's plot design, or the game's art production, that is not one or two can be done, and programming, but only a small part of it. However, even this small part, I can not grasp it very thoroughly. This essay is mostly transcription, mostly for the integrity of my blog, but I still try to write it so that those masters who are proficient in oth
[Unity3D] Lua in Unity3D game development is connected to the game's (medium) and unity3dlua
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Reprinted plea
Development (Rod Johnson)
Expert one-on-one Java design and Development (Rod Johnson)
WROX:J2EE Design and Development Programming Guide (Weihaiping, Electronics Publishing House, 2003)
for those who have just come in contact with the Java EE, this is the only
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