, according to the characteristics of the game program, we should choose a high efficiency, the development of high efficiency of the language. C + + should be the first, in conjunction with the previous low-level assembly instruction library should be able to achieve the highest operational efficiency. But considering the convenience of development and the conve
"Peng" last book said, the Java game map construction is an extremely simple thing, this book to connect the previous article, explore the role of the game in the mobile problem.
As we all know, [role] is the soul of a game, there is no role in the game, is no soul of the
The Java Café has been open for quite some time, and if you already like the taste of Java coffee, remember to come here often. This time, we have a big cup of coffee for everyone--it will be based on the development of a "watch" game, and you learn the use of swing in Java,
About the two fictional concepts involved in the article:
First, the plotter: as we all know, the Java GUI is drawing with paint to repaint for image refresh, and the drawing components used in the continuous process of repaint and paint, which I call the plotter. In my personal experience, the timing of the drawing should always be in the repaint after the paint, that is, through the repaint trigger refresh after the implementation, when the specifi
I. Description of requirements 1. Functional Requirements in the functional requirements analysis phase, our main task is to specify which services the system must provide, define what functionality the software accomplishes, and provide it to those who use it, which is a fundamental requirement of software development and an essential part of the requirement analysis. Tank War is a classic game, this
promising career. Today as a veteran chess game developers will be a broad have the desire to engage in chess game operation of novice operators to share a little experience.Network chess game development The innovative ideas of the company should be can be used to support. Because chess
: Network Disk DownloadThis book takes the game development case as the main content, the book involves the game all is everybody familiar, lets the reader to the dull language study to be full of fun, is very good reference for the middle-level Java learner. This book not only lists the complete
Lgame is part of the loonframework framework and can also be referred to as "lf" or "loon ".
The original intention of the lgame framework is to build an efficient and complete Java game development system. It is the simplest and most convenient way to build the most brilliant and market-ready game. It can be said that
Cocos2d-Java game engine and related development tools installation configuration, cocos2djava
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Two Methods: CocosEditor2.0, the Official deve
In the near future, we plan to first write some serious things at hand, and then release a few Java game development examples. Then we will go back and tidy up the loonframework project, which cannot be updated for two years ...... Besides, the loonframework-alpha-Dao on the internet is "authentic Alpha", a pure draft (-_-), and only the DaO part is sent ...... W
]. Y-B[1]. YBy. X = b[0]. X-B[3]. XBy. Y = b[0]. Y-B[3]. YFor AX on:if (TMP (AX, A, B)) return false;if (TMP (AY, A, B)) return false;if (TMP (BX, A, B)) return false;if (Tmp (by, A, B)) return false;return true;}private static bool Tmp (Vector2 is,vector2[] a,vector2[] B){float[] v = new FLOAT[4];for (int i = 0; i {float TMP = (IS. X * A[i]. X + is. Y * A[i]. Y)/(IS. X * is. X + is. Y * is. Y);V[I] = tmp * is. X * is. X + tmp * is. Y * is. Y}float[] vv = new FLOAT[4];for (int i = 0; i {float TM
the TreeSet collection (with sorting function)Import java.util.*;public class Pokerdemo {public static void Main (string[] args) {Create a HashMap collectionHashmapCreate a ArrayList collectionarraylistDefine a suit arraystring[] colors = {"?", "?", "?", "?"};Define an array of pointsstring[] numbers = {"3", "4", "5", "6", "7", "8", "9", "Ten", "J", "Q", "K", "A", "2"};From 0 onwards to the HashMap in the storage number, and the corresponding card, while the ArrayList inside the memory number c
head of the Android department, ask need not me, originally from the company came out I have always wanted to change another industry. I do not really like before that company to do Oa,ipp, I want to contact the game, after all, this is my childhood dream, behind me and the head of the Android department also I chatted for a very long time, originally he did not need me, I told him. Although I may now be an Android small white, but I have a become Da
some time.18 now go to configure the number of androidproject;watermark/2/text/ahr0cdovl2jsb2cuy3nkbi5uzxqvdg91y2hzbm93/font/5a6l5l2t/fontsize/400/fill/i0jbqkfcma==/ Dissolve/70/gravity/southeast ">19 Click + Sign. Choose Android Application;20 named Hello-android, select Hello-android module, select the real machine debugging, determine;21 Appear green Triangle control button, connect your Android Real machine successfully, click Green triangle to execute;Android executed successfully;watermar
Java Game Development Engine view is more suitable for passive-triggered games, can not be used in the game of that battleGame01activity.java here is the activity of the callPackage Cn.sun.syspro;import Android.app.activity;import Android.os.bundle;import android.view.window;import Android.view.windowmanager;public cla
Strawberry Cow bear:why java sucks for game developmentHttp://strawberrycowbear.blogspot.jp/2011/02/why-java-sucks-for-game-development.html1. Do not support objects on the stack, only the pointer on the stack2. Automatic garbage collection.
In highly recursive code with no stack variables, do not have control ov
take the method of inheriting the JFrame class to create the window, Test01 inherits the JFrame class, that is, the subclass of a window class. We define a concept for it that is, it should also be a window class OH. Although the name and window class doesn't seem to matter. But in fact it inherits all the methods and properties of JFrame.Question 1: Why not create a Window object directly in the main function of this class and create a window, instead of a "dumb method" created after inheritin
When it comes to SLG game development, no matter how it works, it can not be separated from all kinds of data processing, in general, the more professional the game, the amount of data to be processed will be relatively large, the classification is more detailed.
The game can not be separated from the art, also insepa
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