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Working Principle and example of javascript prototype inheritance, javascript prototype
First, we will share with you examples of JS prototype inheritance for your reference. The details are as follows:
I. JS prototype inheritance
This example describes the JavaScript inheritance mechanism. Share to everyone for your reference. The specific analysis is as follows:
Beginner JavaScript is generally difficult to understand the inheritance mechanism of JavaScript
This article mainly introduces the javascript Inheritance Mechanism and analyzes in detail the principle of javascript inheritance and the inheritance Implementation Method Based on prototype chain in the form of examples, which has good reference value, for more information
This article mainly introduces the use of javascript prototype chain inheritance. The example analyzes the skills and precautions in javascript prototype chain inheritance, which is of great practical value, if you need it, you can refer to the examples in this article to an
This article mainly introduces the use of javascript prototype chain Inheritance. The example analyzes the skills and precautions in javascript prototype chain inheritance, which is of great practical value, if you need it, you can refer to the examples in this article to an
Tree-structured data is often used in writing libraries, and some tree-structured data is very demanding from root to leaf paths. For example, the entire routing table of a site is such a tree, and its "path" is actually the path part of the URL. So I have a few times with a lunatic array of inheritance to achieve, below to share with you.In JavaScript, an array
This article mainly introduces in detail javascript prototype inheritance, clarifies what prototype inheritance is, and how to use prototype inheritance in JavaScript, if you are interested, you can refer to the example of JS prot
The example in this article analyzes the usage of inheritance in JavaScript. Share to everyone for your reference. Specifically as follows:
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//define the person Class function person () {} Person.prototype.walk = function () {alert (' I am walking! '); Person.prototype.sayHello = fu
First for everyone to share JS prototype Inheritance example, for your reference, the specific content as follows
First, JS prototype inheritance
Second, JavaScript prototype inheritance working principle
JavaScript
I have been hard to understand the Inheritance Mechanism of Javascript language. It does not have the concept of \ "subclass \" or \ "parent class \", nor does it have the concept of \ "class \" (class) and \ "instance \" (instance), all rely on a very strange \ "prototype chain \" (prototype chain) mode, to achieve inheritance.
I spent a lot of time learning thi
The difficulty of JavaScript is object-oriented programming, which describes two ways to inherit javascript: JavaScript advanced inheritance, which uses an example to show how JS object-oriented programming and how to implement inheritan
Create a custom object with the prototype prototype person:functionPerson (name,sex) { This. Name =name; This. Sex =sex;} Person.prototype={getName:function(){return This. Name}, Getsex:function(){return This. Sex}}varLiu =NewPerson ("LCY", "female");//Create a blank object//Copy the attributes in Person.prototype to an empty object (internally implemented as a hidden link)//pass the object through the This keyword to the constructor and execute the constructor//assign this object to the obje
unnecessary attributes. At the same time, the prototype chain can remain unchanged, so instanceof and isPrototypeof () can be used normally (). This is also the most ideal inheritance method currently, and is also transforming to this mode. (YUI also uses this mode .)
This blog reference JavaScript advanced programming version 3rd, the code is rewritten, more specific, and added annotations to make everyon
inheritance is that it only calls the parent Type constructor once, avoiding unnecessary or unnecessary attributes. At the same time, the prototype chain can remain unchanged, so instanceof and isPrototypeof () can be used normally (). This is also the most ideal inheritance method currently, and is also transforming to this mode. (YUI also uses this mode .)
This blog reference
Agreed to explain the JavaScript inheritance, but delayed to now explain. No more nonsense, go straight to the point.
Since you want to understand the inheritance, prove that you have a certain understanding of JavaScript-oriented objects, such as what you do not understand can refer to the object-oriented JS Basic ex
rough and has many problems:
It is not appropriate to instantiate the Person when creating the Employee constructor and prototype (hereinafter referred to as the class.
The constructor of the Employee class cannot call the constructor of the parent class Person, causing repeated value assignment to the name and sex attributes in the Employee constructor.
The functions in Employee override the functions with the same name in Person, and there is no overload mechanism (which is a type problem
());//truealert (instance2.test);//H1,h2,h3,h4Alert (Instance2.getsubvalue ());//falsealert (Instance2.color);//Pink,yellowThe above code passes through Supertype.call (this, name), inherits the properties of the parent type, through Subtype.prototype = new Supertype (), and inherits the method of the parent type. The above code is very convenient to solve the prototype chain and borrowing the problems encountered by the constructor, JavaScript is th
gave out the following words:
I have been writing JavaScript for 8 years now, and I have never once found need to use an uber function. the super idea is fairly important in the classical pattern, but it appears to be unnecessary in the prototypal and functional patterns. I now see my early attempts to support the classical model in JavaScript as a mistake.
I
Object-oriented and object-based
Almost every developer has development experience in object-oriented languages such as C + +, C #, Java. In traditional object-oriented languages, there are two very important concepts-classes and instances. A class defines a common behavior and method of a class of things, and an instance is a concrete implementation of a category. We also know that object-oriented programming has three important concepts-encapsulation, in
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