The following file configures the body vibration time: frameworks/base/core/res/values/config. xml 0 1 20 21 0 10 20 30 40 0 1 20 21 0 1 20 21 500 600 in the format, the odd position
X axis Increment
Original amplitude multiple
Amplitude multiple attenuation count
Running interval (MS)
Activate the service again after it is stopped.
Activate it again after running! Click me after setting!
The last version uses
PWM. c is the driver for PWM device. This is the driver of PWM. This driver is a basic operation function for various devices that require PWM. During system initialization, all the PWM device drivers will be registered. Of course, this driver code
Using System.Collections;
Using System.Collections.Generic;
Using Unityengine;
Using Unityengine.eventsystems;
public class Joyscript:monobehaviour {
float radius=0;
The game object to control
public Gameobject player;
The speed at which objects
(either single- Touch or multi-touch). */Input_device_class_touch = 0x00000004,/* The INPUT DEVICE is a cursor device such as a trackball or MOUS E. */input_device_class_cursor = 0x00000008,/* The INPUT DEVICE is a multi-touch touchscreen. */INPUT_DEVICE_CLASS_TOUCH_MT = 0x00000010,/* The INPUT DEVICE is a directional pad (implies keyboard, have DP AD keys). */Input_device_class_dpad = 0x00000020,/* The INPUT DEVICE is a gamepad (implies keyboard, have BUTTON key s). */Input_device_class_gamepa
your computer. If your computer isn't in the list, try entering your computer's IP address in the Unity remote's IP settings.When Unity remote is already paired with your computer, your iOS device should be able to control the game running in Unity Editor. The resolution displayed on the device will not be ideal, but this is the best way to quickly show your game. However, you should also build your project for iOS occasionally and load the game from Xcode so that you can accurately test the ph
able to control the game running in Unity Editor. The resolution displayed on the device will not be ideal, but this is the best way to quickly show your game. However, you should also build your project for iOS occasionally and load the game from Xcode so that you can accurately test the physical effects of the game under more realistic conditions.Test this game on iOS. You will find that there is no way to move your player on your device, because your left/right/up/down button does not exist
To call the Android system, you only need a class called Vibrator. In the hard package, you need to set the permissions through the manifest. xml file to view system-level services.
Package = "uni. vibrator"
Android: versionCode = "1"
Android: versionName = "1.0" type = "codeph" text = "/codeph">
Android: label = "@ string/app_name">
Let's take a look at the SDK.
Class that operates the
I did some other work in the past two days because I used the arraylist class when I used the getproviders () method yesterday. I suddenly wanted to have a deep understanding of its mechanism, and I got a lot of results, I had a very tangled look at the Java Collection framework analyzed by a great god.Source codeIn this way, the Fail fast mechanism is naked and the coreCodeTake me into the design mode of the door, the original source code uses the decorator design mode, today I also summarized
Categories: Unity, C #, VS2015Date Created: 2016-04-21 I. INTRODUCTIONIn the input class, the key is corresponding to the physical key, such as the keyboard, mouse, joystick buttons, the mapping relationship cannot be changed, the programmer can use the key name or key code keycode to obtain its input status. For example, Cetkeydown (KEYCODE.A) returns True when you press the A key.The following is the member variable of the input class: The following
I did some other work in the past two days because I used the arraylist class when I used the getproviders () method yesterday. I suddenly wanted to have a deep understanding of its mechanism, and I got a lot of results, I read the source code of the Java Collection framework analyzed by a great god, so that the Fail fast mechanism is naked. The core code in the middle takes me into the door of the design pattern, the original source code uses the decorator design mode, today I also summarized t
In Android, follow these steps:
A. Obtain the mobile phone vibration service through the system service. Vibrator vibrator = (Vibrator) getSystemService (VIBRATOR_SERVICE );
B. Check whether the vibrator exists after obtaining the vibration service:
Vibrator. hasVibrator
as USB, Bluetooth, or any other connection type, the application will be notified by registration, they can use this information to change the status or required functions. For example, a game application may receive a notification that a new keyboard or joystick is connected, indicating that a new member is added.
Query input device functions
Android4.1 includes many input device features, which allow applications and games to take full advantage o
As an entry-level mini-game, you may encounter some problems during the production process.
1. Create a joystick
The official joystick class is used, but the C # version of joystick is not officially provided, which causes me to not communicate with the C # script. The final solution is to find the joystick C # ver
Unity uses finite state machines to restore King Glory virtual sticks
Effect
The UI composition of the joystick
Simple to think that the rocker is made up of 1, 2, 3 maps
The base of the joystick
Rod for rocker
pointing to the stick
You can understand that this is the joystick on the arcade.Detailed---
[1]; // gravity acceleration in the y axisFloat z = values [2]; // acceleration of gravity in the z axis
The range of each value is-10 ~ Between 10, we can determine the value of each direction to achieve the effect we need, that is, when the value in each direction meets certain conditions, it triggers our expected event
Bytes ------------------------------------------------------------------------------------
PS: To avoid shaking or pop-up windows when there is no input, or continue shaking a
This article illustrates the way Android realizes calling Vibrations. Share to everyone for your reference, specific as follows:
Call the Android system vibration, only need a class that is vibrator, this class in the hard package, a look at the system-level services, but also through the Manifest.xml file set permissions
Let's learn the SDK together.
Class that operates the vibrator on the
Android implements the shake function, and android implements the shake function.
To implement the "Shake" function, it is actually very simple. It is to detect the mobile phone's gravity sensor. The specific implementation code is as follows:
1. Add operation permissions in AndroidManifest. xml
II. Implementation Code
[Java]View plaincopy
Package com. xs. test;
Import android. app. Activity;
Import android. hardware. Sensor;
Import android. hardware. SensorEvent;
Import android. hardw
In interaction with users, the vibration function is often used to remind users. This function is easy to implement. See the following code:
[Java] import android. app. Activity;Import android. app. Service;Import android. OS. Vibrator;Public class TipHelper {Public static void Vibrate (final Activity activity, long milliseconds ){Vibrator vib = (Vibrator) activi
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