jumping bugs

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Sword Point offer series 8--frog jumping step problem

"title" A frog can jump up to 1 steps at a time, or jump to level 2. Ask the frog to jump on an n-level step with a total number of hops.Ideas* When N=1, there are 1 kinds of jumping method, f (1) = 1;* When n=2, there are 2 kinds of jumping method, F (2) = 2;* N=3, there are 3 kinds of jumping method, F (3) =3=f (3-1) +f (3-2) =f (2) +f (1);* N=4, there are 5 ki

Analysis on the principle and code realization of skiplist jumping table

Reprint Please specify: http://blog.csdn.net/ict2014/article/details/17394259 Skiplist is widely used in leveldb and lucence, and is a more efficient data structure. Because of its code and the simplicity of the implementation of the principle, it is more acceptable. Let's first look at the definition of skiplist and why it's called a jumping table. "Skip lists is data structures that use probabilistic balancing rather than strictly enforced balancing

Dynamic Programming Topic (II.)--Jumping steps

Dynamic Programming Topic (II.)--Jumping steps1. Title DescriptionA step has a total of n levels, if you can jump 1 levels at a time, you can jump 2 levels.How many total hops are in total, and the time complexity of the algorithm is analyzed.2. Recursive methodFor this dynamic planning problem, we have two steps to think of: If we jump 1 levels, then the rest of the jump is f (n-1); If we jump 2 levels, then the rest of the jump is f (n-

Jumping Step problem

A step has a total of n, if you can jump 1 levels at a time, you can also jump 2 levels, to find out how many kinds of jumping method.Problem Analysis:1F (n) = f (n1)=1n=1 2F (N) =1+1=2n=2When jumping a step for the first time, there is a way to do it when you first jump two steps .3F (N) =2+1=3n=3When you first jump a step there is f (3-1) in the method, when the first jump of two steps has f (3-2) in the

Frog Jumping Steps (Fibonacci series)

ProblemA frog can jump up to 1 steps at a time, or jump up to level 2. Ask the frog to jump on an n-level step with a total number of hops.IdeasWhen N=1, there is only one method of jumping, and f (1) = 1, when n=2, there are two kinds of jumping, and f (2) = 2, when n=3, you can jump from the n=1 directly to the n=3, can also jump from n=2 directly to N=3, and F (3) =f (1) +f (2) =3 ..., so you can use rec

Frog jumping Steps (C, Python)

C Language:1 /*2 -----------------------------------3 when n = 1, there are only 1 hops; when n = 2 o'clock, there are two kinds of jumps; when n = 3 o'clock, there are 3 kinds of jumps; when n = 4 o'clock, there are 5 methods of jumping; when n = 5 o'clock, there are 8 kinds of jumps4 so: Tiaofa (n)5 N=1, Tiaofa (1) = 16 n=2, Tiaofa (2) = 27 n>2, Tiaofa (n) = Tiaofa (n-1) + Tiaofa (n-2)8 -----------------------------------9 */Ten One# include A -

"Sword Point offer" jumping steps

Title DescriptionA frog can jump up to 1 steps at a time, or jump up to level 2. Ask the frog to jump on an n-level step with a total number of hops.Thinking of solving problemsRecursion, from the previous step to this step the frog jumps a level or jumps two levels, the current number of steps is N, and the number of hops to the N-step is the sum of the number of n-1 and jumping n-2 steps. As you can see, this is a Fibonacci sequence .The end conditi

Jumping Table Skiplist

Skiplist is commonly used in various open source engines, such as Redis's SortedSet container, luence Index dictionary, and so on skiplist.1.SkipListInside the data structure, we know that there are two basic data storage structures: arrays and linked lists. They all have their own characteristics, arrays (especially ordered arrays), can be quickly queried, but not easy to delete operations, linked list, can be quickly deleted and deleted operations, but not easy to query. Is it possible that th

Abnormal jumping steps

A frog can jump up to 1 steps at a time, or jump up to level 2 ... It can also jump on n levels. Ask the frog to jump on an n-level step with a total number of hops.Analysis:F (1) = 1F (2) = f (2-1) + f (2-2)//f (2-2) indicates the number of times the 2-step one-Hop 2-step.F (3) = f (3-1) + f (3-2) + f (3-3)...F (n) = f (n-1) + f (n-2) + f (n-3) + ... + f (n (n-1)) + f (n-n)Description1) Here the F (n) represents the number of N-step jumps,... n steps.2) n = 1 o'clock, there are only 1 methods o

Comparison of break,exit,abort jumping out loops in Delphi

Http://www.delphitop.com/html/hanshu/104.htmlComparison of break,exit,abort jumping out loops in DelphiExit: Exit Function BodyAbort: Encounter exception, quiet processing, just do not show not promptBreak: Exits the current loop body, including for, while, repeat and other loop bodiesContinue: Ends this processing within the loop and continues execution from the beginning of the loop bodyExit is jumping ou

Abnormal jumping steps

A frog can jump up to 1 steps at a time, or jump up to level 2 ... It can also jump on n levels. Ask the frog to jump on an n-level step with a total number of hops.Because n steps, the first step has n kinds of jumping method: Jump 1 level, jump 2 level, to jump N levelJump 1 levels, leaving the n-1 level, then the jumping method is F (n-1)Jump 2 levels, leaving the n-2 level, then the

Little game practiced hand 2--jumping house

"Game Interface"Youku Video Display Address:Http://v.youku.com/v_show/id_XOTE2MjM2MTAw.htmlGame:"Introduction to the game"Jumping the house, commonly known as jumping planes, repairing heaven, is 80, children have played childhood games. Hope that through this mobile game can let everyone back to the good memories of childhood.This game basically simulates the real-life

Jumping lattice problem--Ali written test

There are,...... Infinite lattice, you start from the 1th lattice, each time 1/2 probability of jumping forward a square, 1/2 probability of jumping forward two squares, go to the lattice number of multiples of 4 to end, the end of the expected walk of the number of ____. 2 12/5 14/5 16/5 18/5 4 This problem, it is obvious that the question of recursion:define the ex

Abnormal jumping steps (recursive loop)

Because n steps, the first step has n kinds of jumping method: Jump 1 level, jump 2 level, to jump N levelJump 1 levels, leaving the n-1 level, then the jumping method is F (n-1)Jump 2 levels, leaving the n-2 level, then the jumping method is F (n-2)So f (n) =f (n-1) +f (n-2) +...+f (1)Because F (n-1) =f (n-2) +f (n-3) +...+f (1)So f (n) =2*f (n-1)public class So

Frog Jumping Step problem

kinds of jumping method;The law is similar to the Fibonacci sequence2)If n=1, the total number of steps f (n) = 1; If n=2, the total number of steps f (n) = 2.On the other hand, when n>=3, the remaining number of steps f (n), if the next step, then the remaining number of steps is f (n-1), if the next jump two steps, then the remaining number of steps is f (n-2), so:f (n) =f (n-1) +f (n-2).int Fib (int n) {//typical Fibo sequence method if (n -------

[Monotonous queue] [p3957] House jumping

PortalDescription House jumping, also known as plane jumping, is a world-class children's game and one of the traditional Chinese sports games. The game rules for house jumping are as follows: Determine a starting point on the ground, and draw $ N $ grids on the right of the starting point. These grids are all in the same line. Each grid has a number (integer), i

Abnormal jumping steps (recursive algorithm)

Progression of steps: 1,2,3,4,5,6 .....The corresponding jumping method: 1,2,4,8,16,32 ....The final conclusion is that when the N-Step step is 1, 2 、... N-Step, the method of jumping is as follows: | 1 , (n=0= | 1 , (n=1 ) | 2*f (n-1), (n>=2) PackageSuanfati;/** Abnormal jumping steps * A frog can jump up to 1 steps at a time,

Redis Jumping Table Source code Analysis

The jump table is an ordered data structure that supports the average O (logn) and worst O (N) complexity of node lookups. Jumping tables are applied to the scene of an ordered set key and a cluster node. This article refers to the Redis3.0 version of the source code, the comments refer to the Huang Jianhong comments, and add their own understanding. The definition of jumping tables and nodes is in redis.h,

Celadon engine Pure JavaScript build HTML5 game second play--"jumping block" Part 4

After the last introduction of the "Magic Hexagon" of the complete game development process ( Click here to see ), this time will introduce another magic game "jumping block" of the complete development process.(click on the image to enter the game experience)Because of the content too much, for the convenience of everyone to read, so many times to explain.To see all of your documents at once, you can also click here .Pick up (

Leetcode Jumping game series

55. Jumping GamesGiven a non-negative integer array, you are initially in the first position of the array. Each element in the array represents the maximum length that you can jump in that position. Determine if you can reach the last position.Example 1:Input: [2,3,1,1,4] Output: True explanation: Jump 1 steps from position 0 to 1, then jump 3 steps to reach the last position.Example 2:Input: [3,2,1,0,4] Output: false explanation: Anyway, you always g

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