keyshot render

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Chapter Knowledge Points Summary "reprint"

scene content.Ogre the most flexible and valuable system: the material scripting system.Ogre supports three modes of animation: Skeletal animation (Skeleton), variant animation (Morph), Attitude Animation (Pose).Synth frame: Allows users to achieve full-screen two-dimensional post-processing effects at the viewport level. Note: This is the operation for the viewport.What the resource means: all the data needed to render the geometry to the rendered t

OGRE rendering process overview

I really want to write something, but I can't write anything, However, let's borrow from others and make a summary later. Http://www.cppblog.com/zhuyeaini/archive/2011/01/08/138159.aspx Ogre rendering process:1. _ fireFrameStarted ()2. Update all rendering targets with a certain priority2.1 firePreUpdate ()2.2 update all views2.2.1 fireViewportPreUpdate ()2.2.2 rendering functions for Scenario Management2.2.2.1 update shadow2.2.2.2 update an animation2.2.2.3 update a node2.2.2.4 update some para

Altium Designer v15.1.12 win7_8 1DVD Integrated Electronic Product development system

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Integrated simulation Numeca.fine.turbo.design.v11.1.win64.& of rotating turbine mechanical flow; Linux64 3DVD

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Vim ide configuration collection

How to build an IDE for Linux C learning-Vim (III), IDE interface by lazy wood How to convert Vim into an IDE programming environment (image and text) by Wu gen Build Vim into a real ide by vimerProgramWorld For more details about VIM + cscope: A tutorial that teaches you how to use cscope. One keyshot plug-in by Jason duell A script that automatically creates a cssag database (Richq ): Cscope_gen.sh #! /Bin/shfind. -name '*. py' \-o-name

ZBrush How to create a photo-like real 3D scene

slot of the area illumination, which adds a lot of color information to the light and shadow. Break area lighting provides a unified foundation for appearance. 3. Textures and Shadows Import the subdivided models into the Mari and draw the textures manually, then export the textures, connect them to energy-saving materials such as alsurface or VRAYMTL, and use Photoshop only to create all the textures (diffuse/bump maps) using the diffuse reflection map. To create a high light map

Introduction of three Unity3d illumination rendering

Important: The following three types of lighting implementations are mainly used in game engines that are common on the market:Vertex illumination render Path detail Vertex Lit Rendering path detailsForward render path Detail Forward Rendering path detailsDetails of deferred light rendering path Deferred Lighting Rendering path detailsTake Unity3d as an example, the following will explain in detail the impl

Chrome source code analysis [4]

and vomit blood...Google has a deep accumulation at the underlying layer of the server. With the development of chrome, Android, and other client applications, the client accumulation has also gradually increased. Maybe, embracing open source is the right way for MS ?... When you type a URL and press enter, Chrome downloads the page resources (including web pages and cookies) corresponding to the URL in the browser process ), Instead of sending the URL directly to the

Use PHP to start your MVC (4) Implementation of the view layer

The main task of the view layer in MVC mode is to display pages and results. In PHP implementation, it is mainly reflected as a template (using a template, PHP code and HTML code separation can be achieved, so that code and page maintenance is much more convenient, easy to manage and page replacement, can truly divide the division of labor of programmers and artists) parsing process:First, the controler layer obtains data from the model layer.Second, the controler layer delivers the data to the

Calling C + + functions in Lldb debugging

Label:In Lldb debugging, it is not surprising to call the OC object, because Msgsend is derived from a prototype, the OC object's methods are bound by the runtime, and the binding information is in Objc_class. As long as in debugging [receiver Sel], the LLDB automatically completes the entire process of the Imp method that is routed by the SEL via Msgsend to receiver and executes. However, it is not so convenient to invoke C + + functions, although the link symbols for C + + functions (including

OpenGL Frame Cache Objects (Fbo:frame buffer object)

traditional window system generation frame cache. Moreover, it is completely subject to OpenGL control. Similar to the frame cache provided by the window System, a FBO also contains areas that store color, depth, and template data. (Note: no cumulative cache) We refer to these logical caches in FBO as "frame cache associative Images", which are two-dimensional array pixels that can be associated with a frame cache object. There are two types of frame Cache association images: Texture images (te

How the browser works

[1] Browser function: The user selected Web resources, need to request resources from the server and display them in the browser window, the resource format is usually HTML, also includes PDF, image and other formats, the user uses a URI to specify the location of the requested resource.[2] Structure of the browser[UI user Interface] includes address bar, bookmark option, forward back, refresh, pause, home page, etc. except for the page display area[Browser engine browser] interface for querying

Performance analysis and improvement techniques of HTML5 canvas

Canvas code is also some optimization techniques, my previous several canvas articles simply about how to do using canvas, below to see how others say optimization canvas performance. One: Use cache technology to implement the pre-drawing, reduce the repeated drawing Canvs content Most of the time we draw and update on canvas, we always keep some unchanged content, for these content The cache should be drawn beforehand, rather than each refresh. The direct drawing code is as follows: contex

Multi-process browser, multi-threaded page rendering and JS single thread

enables the process individually for each tab page, so each tab page has its own instance of the render engine. The process has multiple threads underneath it, and the rendering task is done together by these ready-made tasks. So what are these threads, as follows:1.js engine (JS kernel) thread (JS engine has multiple threads, one main thread, other background mates main thread)Role: Primarily responsible for processing JavaScript scripts, s

Rails notes active controller

useHide_actionYou can use the helpers class to publish private methods to other classes,Hide_actionFor the best strategy Controller environment object Request Domain () Host Name Remote_ip () remote IP Parameters passed by the Env Browser Method HTTP Request Method: delete,: Get,: Head,: Post,: Put Delete ?, Get ?, Head ?, Post ?, Put? Returns true or false. Params is equivalent to JSP. parametermap, similar to hash. Params [: XXX] is equivalent to P

Cegui study notes 7-how to expand the cegui control library

implement a control type that is not available in cegui. First, start with falbutton, but the problem is far from as simple as imagined.In the previous translation of falagard, we learned that to draw a control, we need to define the specified stateimagery.So I expect to see a set of these States in falbutton. Otherwise, where do the States specified in the Manual come from?What I actually see is a magic string like "Pushed": "pushedoff"; "disabled" "hover!Now I know where these statuses come f

From Mixin to hooks, let's talk about the coming hooks in react16.7.0-Alpha.

?? In order to separate the business logic code and reuse the related business logic within the component, several schemes such as Mixin, hoc, and render props are released in sequence for code reuse in the react iteration. In addition, for function components, the hooks concept is proposed in react v16.7.0-Alpha. In stateless function components, an independent state space is introduced, that is, in function components, you can also introduce the sta

Chromium Web page rendering mechanism brief introduction and learning Plan

As a browser, it is the most important work to render the Web page quickly. In order to do this, chromium to do a lot of optimization work. These optimizations are effective and represent today's most advanced web rendering techniques. It is worth mentioning that these rendering techniques apply not only to Web page rendering, but also to native system UI rendering. For example, on an Android system, we can see similarities between the two in renderin

"Unity Shaders" alpha Test and Alpha Blending

-only.Surface ShaderImplementing both of these techniques is very simple in unity's surface shader, as described in the previous article--alpha test and Alpha Blending. Simply summarize, just set the Alphatest:_cutoff or Alpha command in the #pragma.However, many children's shoes say that when using alpha blending not get the correct results, it is very likely that tags are not set, more specifically, the render queue is not set correctly. Generally t

Ecscad.v2013-iso 1DVD

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