kinect adapter for windows

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Kinect for Windows SDK development entry (18): Kinect interaction Interactive Control

enabling/disabling streams or stream features. // E.g.: sensor might be abruptly unplugged. error = true; } } if (args.NewSensor != null) { try { args.NewSensor.DepthStream.Enable(DepthImageFormat.Resolution640x480Fps30); args.NewSensor.SkeletonStream.Enable(); try { args.NewSensor.DepthStream.Range = DepthRange.Near; args.NewSensor.SkeletonStream.EnableTrackingInNearRan

Development experience of the Kinect for Windows SDK (I) Environment Configuration

Kinect SDK. Installation environment First of all, for Windows SDK: Http://research.microsoft.com/en-us/um/redmond/projects/kinectsdk/download.aspx Currently, the Kinect SDK only supports Windows 7, including x86 and x64 versions. Development tools also require support for. NET Framework 4.0 and Visual Studio 2

Kinect for Windows SDK Development Primer (19): Kinect Fusion

Original: http://www.cnblogs.com/yangecnu/p/3428647.htmlThe Kinect fusion feature was introduced in Kinect for Windows SDK1.7. This feature has been improved and enhanced in the 1.8 SDK, and Kinect fusion allows us to use the Kinect for

Kinect for Windows SDK development entry (18): Kinect Interaction Interactive Control

Windows 1.7 SDK, these controls with the Kinect property greatly simplify the difficulty of adding the Kinect feature to the application, allowing us to create a cool Kinect application faster and better through the Kinect. Click here to download the code in this article. D

Kinect Development--kinect for Windows SDK

Development--Basic SDK and Windows programming tips (color image video streaming, deep image video streaming, bone tracking, audio processing, speech recognition API) Deep data is the essence and soul of Kinect, and many problems are transformed into pattern recognition problems of deep images. Aforge.net is a set of frameworks written in C # that provides computer vision, machine learning www

Kinect Development Environment configuration: Kinect for Windows SDK + OpenCV2.4.10 + VS2010 + Win7 (x64)

Assume that the VS2010 is installed and ready for use. I. Installing and configuring the Kinect for Windows SDK v1.7 Download the Kinect for Windows SDK and developer Toolkit on the official website: Kinectsdk-v1.7-setup.exe (mainly provides the Kinect driver and Device Acc

Getting started with the Kinect for Windows SDK Development (i) Development environment configuration

versions of the operating system. Hardware configuration A computer, of course, the greater the memory the better (recommended 2G or more), processor frequency (2.66GHz and above) the higher the better. Windows 7 operating system, as well as video cards that support Microsoft DIRECTX9.0C compatibility The Kinect for Xbox360 Sensor (if purchased with USB power Adapt

Kinect for Windows V2 Development Log II: Basic parameters for Kinect V2

The following excerpt from Heresy's blog: Color Image: 1920x1080 x @ 30/15 FPS (depending on ambient brightness) Depth Image: X 424 @ fps, 16bit distance (mm), detectable range 0.5 ~ 8 M Infrared Image: X 424 @ FPS, 16bit strength value Sound information According to the original data above, the software can be used to trace the human body, skeleton identification (0.5 ~ 4.5 M). Under K4wv2, up to six people, 25 joint points per person (right), where each joint point ca

Kinect for Windows SDK v1.7 released

capability and faster interactions. If you're familiar with previous Kinect for Windows interaction capabilities, this replaces the hover select concept. Grip and move for scrolling.This provides, along with the new kinectinteraction controls, 1-to-1 manipulation for more precise scrolling, as well as large fast scrolls with a fling motion. if you're familiar with previous

Introduction to the Kinect for Windows SDK Development (14) Advanced guidelines

The previous 13 articles described the most basic knowledge of various aspects of the Kinect SDK development. As this series of UBM titles, this knowledge is just a primer for the development of the Kinect for Windows SDK. This article will introduce some knowledge (beyond the basic) that the Kinect advanced developmen

Getting started with the Kinect for Windows SDK Development (ii) basic knowledge

The previous article describes the environment configuration for the Kinect development, and this article and the next article will introduce the basics of Kinect development and build the foundation for an in-depth study of the Kinect for Windows SDK. Each Kinect applicati

Introduction to the Kinect for Windows SDK Development (12) speech recognition

include voice capture DirectX Multimedia objects (DirectX Media object,dmo) and speech recognition APIs (Speech recognition Api,sapi). In C #, the Kinect SDK provides an encapsulation of speech capture DMO. Speech Capture DMO was originally designed to provide APIs to microphone arrays to support functions such as echo cancellation (acoustic echo CANCELLATION,AEC), Automatic gain control (automatic gain CONTROL,AGC), and noise suppression ( Noise su

Openni 2.x and Kinect for Windows Installation

After Microsoft releases the Kinect for Windows system, the original installation method is no longer valid, and openni 1.5.x cannot be used any more. Here we will introduce how to install and use openni and Kinect for Windows. Hardware requirements: Kinect for

Microsoft Kinect for Windows SDK Beta Release

The Kinect for Windows SDK Beta is a programming tool provided for application developers. We can use the functions of Microsoft Kinect devices through the Windows 7 system platform. The Kinect for Windows SDK Beta contains drive

Kinect for Windows training video

I participated in Microsoft's activities and received a letter from Microsoft today. They gave a training video. I copied the content of the letter to everyone for further study: This document is archived on SkyDrive Https://skydrive.live.com/redir? Resid = 642B3B4A30F03C2D! 832ilovecode.cn corresponding article address http://ilovecode.cn/index.php/news/show/id/155 ------------------ Original mail ------------------ Sender:"K4Wprc" Sending time:April 16, 2013 (Tuesday) Recipient:"

Improvements and new features of the Kinect for Windows SDK 1.8

This March, Microsoft launched the Kinect for Windows SDK 1.7 update, including the gesture recognition Kinect Interactions and the real time 3D modeling Kinect Fusion two new technologies. Yesterday, Microsoft released the 1.8 version of the Kinect for

Kinectsdk: getting started with Kinect for Windows SDK (Link)

(1) Development Environment ConfigurationHttp://www.cnblogs.com/yangecnu/archive/2012/03/30/KinectSDK_Geting_Started.html [Translation] Getting started with the development of the Kinect for Windows SDK (2): Basic knowledgeHttp://www.cnblogs.com/yangecnu/archive/2012/03/31/KinectSDK_Application_Fundamentals_Part1.html [Translation] Getting started with the development of the

Mix 11-Microsoft Internet technology conference series (9)-the next day's keynote speech on the preview of the Kinect for Windows SDK !!

I believe many people expect this. Today's presentation will make us believe that this will come soon! The Kinect for Windows SDK will be released this spring! Please note: http://research.microsoft.com/kinectsdk Another blockbuster-the arrival of Kinect!Kinect for Windows

New version of Kinect for windows SDK1.6.0 released

New version of Kinect forwindows SDK1.6.0 released Today () Microsoft released a new Kinect SDK, which is now available for windows through official channels. Official introduction to SDK1.6.0 website Http://msdn.microsoft.com/en-us/library/jj663803#SDK_1pt6_M2 Http://www.microsoft.com/en-us/kinectforwindows/develop/new.aspx Blog master introduction: Http://www

Kinect for Windows SDK v2.0 Development Note (16) SDK2.0 official release with own tools

(reproduced please specify the source)Using the SDK: Kinect for Windows SDK v2.0 1409Come, Microsoft officially released the SDK v2.0 on October 22, the precursor is that the API document is found to be normal ...Say why it's 1409, not 1410.From this section, we begin to attach hyperlinks to the API. The official version of the volume is also considerable, a full (more than the July version) is one times la

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