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Kienct and Arduino Study Notes (1) Basic Knowledge: Arduino 'nginx' Processing

Reprinted please indicate the source: http://blog.csdn.net/lxk7280 First, give a preliminary understanding of the main things to be used. There are two categories: hardware and software. Hardware, that is, Kinect. Software, I .e., Arduino and processing. Arduibo is believed to have been used by many people. Many electronic products such as robots and quad-axis aerial vehicles are related to the romantic co

Kinect Outsourcing Team (long-term Microsoft Kinect Project outsourcing, large Kinect case)

To undertake the Kinect body Sense Enterprise project, game Project Outsourcing Beijing Company, professional team, members of the professional WPF products company Frontline developers, have large-scale product development experience;Provide quality after-sales service to ensure product quality, lightweight products can provide a clear source code, business needs can be one-on technical guidance.Welcome to Contact QQ:372900288, Tel: 13911652504;We of

Kinect's Learning Notes development (i) Kinect Introduction and application

Kinect's Learning Notes development (i) Kinect Introduction and application[Email protected]Http://blog.csdn.net/zouxy09First, the Kinect brief introductionKinectfor Xbox 360, referred to as Kinect, is developed by Microsoft. Peripherals that apply to the Xbox 360 console. It allows the player to use voice commands or gestures to manipulate the Xbox360 system int

Kinect for Windows SDK development entry (18): Kinect interaction Interactive Control

In July March this year, the SDK version 1.7 was released. The biggest difference between the SDK version and the previous version was the addition of Kinect interactions and Kinect fusion. Kinect interactions provides some new controls with pose recognition, such as the push-to-press button and grip-to-Pan list control. It also supports interaction between multi

Kinect Outsourcing Team (long-term Microsoft Kinect Project outsourcing, large Kinect case)

To undertake the Kinect body Sense Enterprise project, the game Project outsourcing has a wealth of cases to provide a demonstration, the public can sign the formal contract, invoicing.We are Beijing's company, professional team, members of the professional WPF products company Frontline developers, have large-scale product development experience;Provide quality after-sales service to ensure product quality, lightweight products can provide a clear so

Kinect Outsourcing Team (long-term Microsoft Kinect Project outsourcing, large Kinect case)

To undertake the Kinect body Sense Enterprise project, the game Project outsourcing has a wealth of cases to provide a demonstration, the public can sign the formal contract, invoicing.We are Beijing's company, professional team, members of the professional WPF products company Frontline developers, have large-scale product development experience;Provide quality after-sales service to ensure product quality, lightweight products can provide a clear so

Kinect's Learning Notes development (i) Kinect Introduction and application

Kinect's Learning Notes development (i) Kinect Introduction and application[Email protected]Http://blog.csdn.net/zouxy09First, the Kinect brief introductionKinectfor Xbox 360, called Kinect, is a peripheral device developed by Microsoft and applied to the Xbox 360 console. It allows the player to use voice commands or gestures to manipulate the Xbox360 system int

Kinect Learning notes Three Kinect development environment configuration detailed

0. Preface:first of all, my development environment, Visual Studio is 2013, the system is the 64-bit version of WIN8, the SDK is the Kinect for Windows SDK 1.8 version. Although the previous blog post cost a half-time, translated the new features of 2.0SDK, but I still decided to return a version. In fact, I've been using the SDK in 2.0 to debug Kinect, but the lab provided

Kinect for Windows SDK Development Primer (19): Kinect Fusion

Original: http://www.cnblogs.com/yangecnu/p/3428647.htmlThe Kinect fusion feature was introduced in Kinect for Windows SDK1.7. This feature has been improved and enhanced in the 1.8 SDK, and Kinect fusion allows us to use the Kinect for Windows sensor for three-dimensional geometric reconstruction of real-world scenari

Kinect for Windows SDK development entry (18): Kinect Interaction Interactive Control

In July March this year, the SDK version 1.7 was released. The biggest difference between the SDK version and the previous version was the addition of Kinect Interactions and Kinect Fusion. Kinect Interactions provides some new controls with pose recognition, such as the push-to-press button and grip-to-pan list control. It also supports interaction between multi

"Translation" a thorough comparison of Kinect v1 and Kinect v2

"Original: Http://www.cnblogs.com/TracePlus/p/4136297.html" This series is primarily a comparison of the current version of Kinect for Windows (v1) and the Next Generation Developer Preview (v2) to introduce the evolving hardware and software in the context of C + + developers. This paper is a thorough comparison of the configuration and operating conditions of the sensor. The Kinect for Windows Devel

Manually switch the driver of the Kinect (for openni 1. * & Microsoft Kinect SDK 1.7)

Microsoft recently released the latest version of the Kinect SDK, which can implement real-time Kinect fusion and provide rich gesture interaction functions, making it increasingly attractive to somatosensory interaction developers. Openni 2.0 and later versions are also converted to Microsoft's official Kinect driver, which also shows the general trend of the in

"Arduino" uses C # to enable Arduino to communicate with computers serially

When programming to Arduino, because there is no debugging tools, often through the use of serial communication to call Serial.print and SERIAL.PRINTLN output Arduino running the relevant information, and then on the computer with the Arduino The IDE's serial monitor to see the print out information. Serial Monitor not only accepts data that

Getting started with the Kinect for Windows SDK Development (18) Kinect Interaction Interactive controls

The 1.7 SDK was released this March, and the biggest change in this version of the SDK was the addition of the Kinect Interactions and Kinect Fusion. The Kinect Interactions offers a number of new, posture-aware controls such as push-to-press buttons, Grip-to-pan list controls, and support for multiple users, with two of people interacting, and these newly added

Kinect Learning Notes Quad Detect and debug Kinect devices

we've already installed developer Toolkit 1.8, let's do a further test. first find the Kinect for Windows SDK v1.8 in the Start menu and click on Developer Toolkit Browser v1.8.0. after opening, there are a lot of things that we choose from the right tools to filter, and then we can see Kinect Studio, Kinect explorer-d2d, Kin

Kinect Development--kinect for Windows SDK

Development--Basic SDK and Windows programming tips (color image video streaming, deep image video streaming, bone tracking, audio processing, speech recognition API) Deep data is the essence and soul of Kinect, and many problems are transformed into pattern recognition problems of deep images. Aforge.net is a set of frameworks written in C # that provides computer vision, machine learning www.aforgenet.com Image processing requires

[Arduino] Arduino receives strings

[Arduino] Arduino receives strings Related Articles [Arduino] Getting Started [10] communication between the Arduino bluetooth module and Android In [Arduino] development entry [10] communication between the Arduino bluetooth mod

Kinect Development Environment configuration: Kinect for Windows SDK + OpenCV2.4.10 + VS2010 + Win7 (x64)

Assume that the VS2010 is installed and ready for use. I. Installing and configuring the Kinect for Windows SDK v1.7 Download the Kinect for Windows SDK and developer Toolkit on the official website: Kinectsdk-v1.7-setup.exe (mainly provides the Kinect driver and Device Access interface) (link address: https://www.microsoft.com/en-us/download/details.aspx?id=369

Kinect Development Note v using PowerShell to control Kinect

This is the first time to use the Markdown Editor to write a blog, like this without any form of comfortable editor, free and easy to read, to leave an unnatural natural section of the memorial to find a comfortable editor.This time, record the use of WIN7/WIN8 built-in PowerShell to control the Kinect and change the tilt angle of the Kinect.After we installed the Kinect SDK, all the drivers and related lib

Ros Learning-016 arduino-for-ros-001 Build a connected development environment between Arduino and Ros

Arduino for ROS-001 -build a development environment for the ROS and Arduino connections My ubuntu system:ubuntu 14.04.10 TLS 32-bitArduino version:Arduino 1.6.11 Linux 32-bitRos version used:Ros Indigo one. Download and install the relevant software Step 0. If you have not installed Ros Indigo This version of the Ros robot operating system on Ubuntu , please refer to this blog for installation: Ros Learni

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