when I publish it to the blog Garden in Windows Live write:
Some of them say that the picture is too big, so I downloaded a software for editing GIF animation named Ulead GIF animation or, deleted some repeated frames, and reduced the size. This error does not occur when you release the product again.
3.
Conclusion
This article briefly introduces the functions and related controls of the Kinect interactio
Windows 1.7 SDK, these controls with the Kinect property greatly simplify the difficulty of adding the Kinect feature to the application, allowing us to create a cool Kinect application faster and better through the Kinect. Click here to
Assume that the VS2010 is installed and ready for use.
I. Installing and configuring the Kinect for Windows SDK v1.7
Download the Kinect for Windows SDK and developer Toolkit on the official website:
Kinectsdk-v1.7-setup.exe (mainly provides the
Original: http://www.cnblogs.com/yangecnu/p/3428647.htmlThe Kinect fusion feature was introduced in Kinect for Windows SDK1.7. This feature has been improved and enhanced in the 1.8 SDK, and Kinect fusion allows us to use the Kinect for
presents a brief overview of the new controls and interactions provided in the Kinect interactions.
An establishment of the necessary environment
Before you create a project, you need to download the latest 1.7 SDK and developer Toolkit on the official web. First, open Visual Studio to create a simple WPF desktop application, and then add Microsoft.Kinect.dll, Kinect.Toolkit.dll, Kinect.Toolkit.Controls.
Development--Basic SDK and Windows programming tips (color image video streaming, deep image video streaming, bone tracking, audio processing, speech recognition API)
Deep data is the essence and soul of Kinect, and many problems are transformed into pattern recognition problems of deep images.
Aforge.net is a set of frameworks written in C # that provides computer vision, machine learning www
On July 6, March 18, 2013, Microsoft updated the SDK for Kinect. The current version number has reached 1.7.
The latest SDK can be downloaded from the developer download page: Kinect developer downloads.
The new SDK adds support for press for selection and grip and move for scrolling gestures.
In addition, corresponding examples are provided for 3D image reconstr
The previous 13 articles described the most basic knowledge of various aspects of the Kinect SDK development. As this series of UBM titles, this knowledge is just a primer for the development of the Kinect for Windows SDK. This article will introduce some knowledge (beyond the basic) that the Kinect advanced developmen
The following excerpt from Heresy's blog:
Color Image: 1920x1080 x @ 30/15 FPS (depending on ambient brightness)
Depth Image: X 424 @ fps, 16bit distance (mm), detectable range 0.5 ~ 8 M
Infrared Image: X 424 @ FPS, 16bit strength value
Sound information
According to the original data above, the software can be used to trace the human body, skeleton identification (0.5 ~ 4.5 M). Under K4wv2, up to six people, 25 joint points per person (right), where each joint point ca
ArticleDirectory
Installation environment
Installation Steps
Written to the end
Installation environment
Installation Steps
Written to the end
Http://www.cnblogs.com/aawolf/archive/2011/06/17/2083249.html
Author: Ma Ning
The long-awaited Kinect for Windows SDK has finally released a beta version in the long-awaited calls of developers. As the fastest-selling consumer elect
versions of the operating system.
Hardware configuration
A computer, of course, the greater the memory the better (recommended 2G or more), processor frequency (2.66GHz and above) the higher the better.
Windows 7 operating system, as well as video cards that support Microsoft DIRECTX9.0C compatibility
The Kinect for Xbox360 Sensor (if purchased with USB power Adapter, if it is bundled with the Xbox360
After Microsoft releases the Kinect for Windows system, the original installation method is no longer valid, and openni 1.5.x cannot be used any more. Here we will introduce how to install and use openni and Kinect for Windows.
Hardware requirements:
Kinect for
I participated in Microsoft's activities and received a letter from Microsoft today. They gave a training video. I copied the content of the letter to everyone for further study:
This document is archived on SkyDrive
Https://skydrive.live.com/redir? Resid = 642B3B4A30F03C2D! 832ilovecode.cn corresponding article address http://ilovecode.cn/index.php/news/show/id/155 ------------------ Original mail ------------------
Sender:"K4Wprc" Sending time:April 16, 2013 (Tuesday)
Recipient:"
The previous article describes the environment configuration for the Kinect development, and this article and the next article will introduce the basics of Kinect development and build the foundation for an in-depth study of the Kinect for Windows SDK.
Each Kinect applicati
include voice capture DirectX Multimedia objects (DirectX Media object,dmo) and speech recognition APIs (Speech recognition Api,sapi).
In C #, the Kinect SDK provides an encapsulation of speech capture DMO. Speech Capture DMO was originally designed to provide APIs to microphone arrays to support functions such as echo cancellation (acoustic echo CANCELLATION,AEC), Automatic gain control (automatic gain CONTROL,AGC), and noise suppression ( Noise su
The Kinect for Windows SDK Beta is a programming tool provided for application developers. We can use the functions of Microsoft Kinect devices through the Windows 7 system platform.
The Kinect for Windows SDK Beta contains drive
This March, Microsoft launched the Kinect for Windows SDK 1.7 update, including the gesture recognition Kinect Interactions and the real time 3D modeling Kinect Fusion two new technologies. Yesterday, Microsoft released the 1.8 version of the Kinect for
(1) Development Environment ConfigurationHttp://www.cnblogs.com/yangecnu/archive/2012/03/30/KinectSDK_Geting_Started.html
[Translation] Getting started with the development of the Kinect for Windows SDK (2): Basic knowledgeHttp://www.cnblogs.com/yangecnu/archive/2012/03/31/KinectSDK_Application_Fundamentals_Part1.html
[Translation] Getting started with the development of the
Reprinted please indicate the source for the klayge game engine, this article address for http://www.klayge.org/2011/06/17/kinect-for-windows-sdk%e5%8f%91%e5%b8%83/
Microsoft Research Institute announced the Kinect for Windows SDK some time ago. With everyone's expectation, the Ki
I believe many people expect this. Today's presentation will make us believe that this will come soon! The Kinect for Windows SDK will be released this spring! Please note: http://research.microsoft.com/kinectsdk
Another blockbuster-the arrival of Kinect!Kinect for Windows
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