kinect for windows sdk 1 8

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Kinect for Windows SDK development entry (18): Kinect interaction Interactive Control

when I publish it to the blog Garden in Windows Live write: Some of them say that the picture is too big, so I downloaded a software for editing GIF animation named Ulead GIF animation or, deleted some repeated frames, and reduced the size. This error does not occur when you release the product again. 3. Conclusion This article briefly introduces the functions and related controls of the Kinect interactio

Development experience of the Kinect for Windows SDK (I) Environment Configuration

://www.amazon.com/Xbox-360-Kinect-Adapter-Power-Supply/dp/B004IXRXGY/ref=sr_1_1? Ie = utf8 qid = 1308247174 sr = 8-1 Installation Step 1. hardware Installation The following figure shows the Kinect and AC adapter/power supply: After connecting according to the interfa

Kinect for Windows SDK Development Primer (19): Kinect Fusion

Original: http://www.cnblogs.com/yangecnu/p/3428647.htmlThe Kinect fusion feature was introduced in Kinect for Windows SDK1.7. This feature has been improved and enhanced in the 1.8 SDK, and Kinect fusion allows us to use the Kinect

Kinect for Windows SDK development entry (18): Kinect Interaction Interactive Control

Windows 1.7 SDK, these controls with the Kinect property greatly simplify the difficulty of adding the Kinect feature to the application, allowing us to create a cool Kinect application faster and better through the Kinect. Click

Manually switch the driver of the Kinect (for openni 1. * & Microsoft Kinect SDK 1.7)

Microsoft recently released the latest version of the Kinect SDK, which can implement real-time Kinect fusion and provide rich gesture interaction functions, making it increasingly attractive to somatosensory interaction developers. Openni 2.0 and later versions are also converted to Microsoft's official Kinect driver,

Kinect Development--kinect for Windows SDK

Development--Basic SDK and Windows programming tips (color image video streaming, deep image video streaming, bone tracking, audio processing, speech recognition API) Deep data is the essence and soul of Kinect, and many problems are transformed into pattern recognition problems of deep images. Aforge.net is a set of frameworks written in C # that p

Kinect Development Environment configuration: Kinect for Windows SDK + OpenCV2.4.10 + VS2010 + Win7 (x64)

/article/ details/8146266 Kinect for Windows SDK + OpenCV2 Read and display depth images ************************************************/#include "s Tdafx.h "#include #include" iostream "; #include "NuiApi.h"; #include "opencv2/opencv.hpp"; using namespace Std; using namespace CV; int main (int argc, char *argv[]) {Mat image; Here we use the gray scale

Getting started with the Kinect for Windows SDK Development (18) Kinect Interaction Interactive controls

The 1.7 SDK was released this March, and the biggest change in this version of the SDK was the addition of the Kinect Interactions and Kinect Fusion. The Kinect Interactions offers a number of new, posture-aware controls such as push-to-press buttons, Grip-to-pan list contro

Kinect for Windows SDK v1.7 released

capability and faster interactions. If you're familiar with previous Kinect for Windows interaction capabilities, this replaces the hover select concept. Grip and move for scrolling.This provides, along with the new kinectinteraction controls, 1-to-1 manipulation for more precise scrolling, as well as large fast scro

Introduction to the Kinect for Windows SDK Development (12) speech recognition

pause plus sliding operation to make a little improvement in the selection operation. This improvement has also been applied to the Xbox's operator panel. Other actions to improve the selection include a particular gesture, such as lifting the arm. These problems can be solved relatively simply by combining speech recognition commands with skeleton tracking systems to create a compound pose: keep an action and then execute it through speech. The menu can also be designed by showing the menu it

Kinectsdk: getting started with Kinect for Windows SDK (Link)

(1) Development Environment ConfigurationHttp://www.cnblogs.com/yangecnu/archive/2012/03/30/KinectSDK_Geting_Started.html [Translation] Getting started with the development of the Kinect for Windows SDK (2): Basic knowledgeHttp://www.cnblogs.com/yangecnu/archive/2012/03/31/KinectSDK_Application_Fundamentals_Part1.html

Getting started with the Kinect for Windows SDK Development (ii) basic knowledge

The previous article describes the environment configuration for the Kinect development, and this article and the next article will introduce the basics of Kinect development and build the foundation for an in-depth study of the Kinect for Windows SDK. Each

Introduction to the Kinect for Windows SDK Development (14) Advanced guidelines

The previous 13 articles described the most basic knowledge of various aspects of the Kinect SDK development. As this series of UBM titles, this knowledge is just a primer for the development of the Kinect for Windows SDK. This article will introduce some knowledge (beyond t

Getting started with the Kinect for Windows SDK Development (i) Development environment configuration

versions of the operating system. Hardware configuration A computer, of course, the greater the memory the better (recommended 2G or more), processor frequency (2.66GHz and above) the higher the better. Windows 7 operating system, as well as video cards that support Microsoft DIRECTX9.0C compatibility The Kinect for Xbox360 Sensor (if purchased with USB power Adapter, if it is bundled with the Xbox360

Introduction to the Kinect for Windows SDK Development (eight) skeleton tracking advanced

point coordinates, the touch-input device has the field of touch contact area. After all, users use their fingers as accurately as they do without a mouse cursor on the screen, and the contact area is usually larger than 1 pixels. Of course, they have similar points. The Kinect input clearly conforms to the requirements of any input device that WPF supports. In addition to having other input devices simil

Microsoft Kinect for Windows SDK Beta Release

The Kinect for Windows SDK Beta is a programming tool provided for application developers. We can use the functions of Microsoft Kinect devices through the Windows 7 system platform. The Kinect for

Early development experience of Kinect for Windows SDK (2) Operating camera

ArticleDirectory Kinect Development Environment Obtain RGB camera data Get depth information Written to the end Author: Ma Ning Less than 24 hours after the Kinect SDK came out, many geek people have published their own examples online. It can be seen that good things will certainly be recognized by everyone, and it is useless to put

Early development experience of Kinect for Windows SDK (2) Operating camera

ArticleDirectory Kinect Development Environment Obtain RGB camera data Get depth information Written to the end Http://www.cnblogs.com/aawolf/archive/2011/06/18/2084352.html Author: Ma Ning Less than 24 hours after the Kinect SDK came out, many geek people have published their own examples online. It can be seen that good things will

Kinect for Windows SDK v2.0 Development Notes (iv) Player index and green screen technology

(reprint please indicate the source) Using the SDK: Kinect for Windows SDK v2.0 Public Preview CSND blog appears has been released, modified a word to become "to be audited" status caused by slow, But anyway, almost no one looked at the impact of 0. This is the Kinect player

Kinect for Windows SDK v2.0 Development Notes (iii) depth frame and IR frame acquisition

(reprint please indicate the source) Using the SDK: Kinect for Windows SDK v2.0 Public Preview I'll tell you this. Acquisition of depth frame and infrared frame acquisition The Kinect's infrared laser device is able to capture the depth and infrared image of the space, because the last example will be very simple. Th

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