when I publish it to the blog Garden in Windows Live write:
Some of them say that the picture is too big, so I downloaded a software for editing GIF animation named Ulead GIF animation or, deleted some repeated frames, and reduced the size. This error does not occur when you release the product again.
3.
Conclusion
This article briefly introduces the functions and related controls of the Kinect interactio
Original: http://www.cnblogs.com/yangecnu/p/3428647.htmlThe Kinect fusion feature was introduced in Kinect for Windows SDK1.7. This feature has been improved and enhanced in the 1.8 SDK, and Kinect fusion allows us to use the Kinect
Windows 1.7 SDK, these controls with the Kinect property greatly simplify the difficulty of adding the Kinect feature to the application, allowing us to create a cool Kinect application faster and better through the Kinect. Click
Development--Basic SDK and Windows programming tips (color image video streaming, deep image video streaming, bone tracking, audio processing, speech recognition API)
Deep data is the essence and soul of Kinect, and many problems are transformed into pattern recognition problems of deep images.
Aforge.net is a set of frameworks written in C # that p
Assume that the VS2010 is installed and ready for use.
I. Installing and configuring the Kinect for Windows SDK v1.7
Download the Kinect for Windows SDK and developer Toolkit on the official website:
Kinectsdk-v1.7-setup.exe (mai
The 1.7 SDK was released this March, and the biggest change in this version of the SDK was the addition of the Kinect Interactions and Kinect Fusion. The Kinect Interactions offers a number of new, posture-aware controls such as push-to-press buttons, Grip-to-pan list contro
ArticleDirectory
Installation environment
Installation Steps
Written to the end
Installation environment
Installation Steps
Written to the end
Http://www.cnblogs.com/aawolf/archive/2011/06/17/2083249.html
Author: Ma Ning
The long-awaited Kinect for Windows SDK has finally released a beta version in the long-awaited calls of deve
On July 6, March 18, 2013, Microsoft updated the SDK for Kinect. The current version number has reached 1.7.
The latest SDK can be downloaded from the developer download page: Kinect developer downloads.
The new SDK adds support for press for selection and grip and move for
include voice capture DirectX Multimedia objects (DirectX Media object,dmo) and speech recognition APIs (Speech recognition Api,sapi).
In C #, the Kinect SDK provides an encapsulation of speech capture DMO. Speech Capture DMO was originally designed to provide APIs to microphone arrays to support functions such as echo cancellation (acoustic echo CANCELLATION,AEC), Automatic gain control (automatic gain C
The previous article describes the environment configuration for the Kinect development, and this article and the next article will introduce the basics of Kinect development and build the foundation for an in-depth study of the Kinect for Windows SDK.
Each
The previous 13 articles described the most basic knowledge of various aspects of the Kinect SDK development. As this series of UBM titles, this knowledge is just a primer for the development of the Kinect for Windows SDK. This article will introduce some knowledge (beyond t
infrared projector, two cameras, four microphones and a fan. Open the outside lid to see the inside structure: these sensors are used to capture RGB and depth data, face Kinect, and look from left to right. The most left is the infrared light source, followed by the LED indicator, again is a color camera, used to collect RGB data, the most right is the infrared camera to collect depth of data. Color Camera maximum support 1280*960 resolution imaging,
The Kinect for Windows SDK Beta is a programming tool provided for application developers. We can use the functions of Microsoft Kinect devices through the Windows 7 system platform.
The Kinect for
(1) Development Environment ConfigurationHttp://www.cnblogs.com/yangecnu/archive/2012/03/30/KinectSDK_Geting_Started.html
[Translation] Getting started with the development of the Kinect for Windows SDK (2): Basic knowledgeHttp://www.cnblogs.com/yangecnu/archive/2012/03/31/KinectSDK_Application_Fundamentals_Part1.html
[Translation] Getting started with the develo
The first 7 files we introduced the basics of the various sensors in the Kinect SDK, and we demonstrated experimentally how these basic objects and methods are used, which are the most basic knowledge of the Kinect development. With this knowledge, you can develop a simple program based on the Kinect. But there is stil
This March, Microsoft launched the Kinect for Windows SDK 1.7 update, including the gesture recognition Kinect Interactions and the real time 3D modeling Kinect Fusion two new technologies. Yesterday, Microsoft released the 1.8 version of the
I believe many people expect this. Today's presentation will make us believe that this will come soon! The Kinect for Windows SDK will be released this spring! Please note: http://research.microsoft.com/kinectsdk
Another blockbuster-the arrival of Kinect!Kinect for
(reprint please indicate the source)
Using the SDK: Kinect for Windows SDK v2.0 Public Preview
CSND blog appears has been released, modified a word to become "to be audited" status caused by slow,
But anyway, almost no one looked at the impact of 0.
This is the Kinect player
(reproduced please specify the source)Using the SDK: Kinect for Windows SDK v2.0 1409Come, Microsoft officially released the SDK v2.0 on October 22, the precursor is that the API document is found to be normal ...Say why it's 1409, not 1410.From this section, we begin to att
In the previous article, we used EMGU to identify people's faces, when the Kinect SDK version was 1.0, and after the release of the 1.5 version of the SDK in May, we were able to use the Kinect directly to implement face recognition without the need for Third-party class libraries.
SDK1.5 new Face Recognition class Li
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