The following excerpt from Heresy's blog:
Color Image: 1920x1080 x @ 30/15 FPS (depending on ambient brightness)
Depth Image: X 424 @ fps, 16bit distance (mm), detectable range 0.5 ~ 8 M
Infrared Image: X 424 @ FPS, 16bit strength value
Sound information
According to the original data above, the software can be used to trace the human body, skeleton identification (0.5 ~ 4.5 M). Under K4wv2, up to six people, 25 joint points per person (right), where each joint point ca
ArticleDirectory
Installation environment
Installation Steps
Written to the end
Installation environment
Installation Steps
Written to the end
Http://www.cnblogs.com/aawolf/archive/2011/06/17/2083249.html
Author: Ma Ning
The long-awaited Kinect for Windows SDK has finally released a beta version in the long-awaited calls of developers. As the fastest-selling consumer electronic product in history, many people have lo
This paper draws on the following: http://yacare.iteye.com/blog/1950164 on this basis to add a number of instructions and modifications. Recently in the development of a project with Unity3d and Kinect, suddenly found this blog, feeling that the Unity3d package is too powerful, very interesting, so recommend to everyone. To be tested by myself
, I use the script in this project, after analysis, removed the redundant script, can realize the direct inc
Human-Computer Interaction Development practices of KinectBasic InformationAuthor: Wu guobin, Li Bin, Lu Zhuzhou [Translator's introduction]Series name: Turing originalPress: People's post and telecommunications PressISBN: 9787115300294Mounting time:Published on: February 1, January 2013Start: 16Page number: 1Version: 1-1Category: Computer> artificial intelligence> Human-Computer Interaction> Computer Control and Simulation> System Simulation/Virtual Reality
More about "," and "human-computer in
Kinect Application Development Support tooldescription of the function and usage of the "kinect studio". Because data can be recorded/regenerated,make development and debugging easier. Kinect SDK V2 Preview version ofThe RTM version is scheduled to be updated two or three times prior to release .,1th Update on March 27(March SDK Update), Willprovided toparticipan
On July 6, March 18, 2013, Microsoft updated the SDK for Kinect. The current version number has reached 1.7.
The latest SDK can be downloaded from the developer download page: Kinect developer downloads.
The new SDK adds support for press for selection and grip and move for scrolling gestures.
In addition, corresponding examples are provided for 3D image reconstruction.
The following is the original introdu
The previous article describes the environment configuration for the Kinect development, and this article and the next article will introduce the basics of Kinect development and build the foundation for an in-depth study of the Kinect for Windows SDK.
Each Kinect application has some basic elements. The application m
The first 7 files we introduced the basics of the various sensors in the Kinect SDK, and we demonstrated experimentally how these basic objects and methods are used, which are the most basic knowledge of the Kinect development. With this knowledge, you can develop a simple program based on the Kinect. But there is still a distance between these departures from se
The Kinect microphone array is below the Kinect device. This column consists of 4 independent microphones horizontally distributed below the Kinect. Although each microphone captures the same audio signal, the array can detect the source direction of the sound. So that it can be used to identify the sound coming from a particular direction. The audio data stream
"You are the controller ." (You are the controller.) If you are interested in Kinect, I believe you have heard of this powerful advertisement word. From Kinect Adventures! In the Zune play interface, the hands and feet and plugging the water holes, waved to change the song, the Kinect opened a more natural way of entertainment interaction. In this blog article, I
Kinect V2 Development Project (3)
1. Kinect Equipment Information Acquisition
2, Audio function exploration
1. Kinect Equipment Information Acquisition
Since the Kinect supports multiple devices, in theory, we should be able to get all the device information, and here we explore.
Through the official audiobasics
The previous 13 articles described the most basic knowledge of various aspects of the Kinect SDK development. As this series of UBM titles, this knowledge is just a primer for the development of the Kinect for Windows SDK. This article will introduce some knowledge (beyond the basic) that the Kinect advanced development needs to know.
Readers may notice that aft
Last Saturday (2011.7.9), Microsoft's Chengdu Office participated in the Chengdu edition of The msdn forum. It not only learned about the related technical topics shared by other friends, I also share with you a brief introduction to the Kinect SDK.
In this activity, almost 30 people attended the event.
I seldom went to the msdn forum, but with the help of zirou, I shared my speech "Nui imagination and Kinect
7. Using Visual Studio in combination with C # To control the tilt angle of Kinect,
I always feel that I have written a lot in front of me, but I have never used Visual Studio, a heavy weapon used to develop the kinect.
So this time we will use Visual Studio to write a C # program, connect to the Kinect and call the standard function library of the
ArticleDirectory
Kinect Development Environment
Obtain RGB camera data
Get depth information
Written to the end
Author: Ma Ning
Less than 24 hours after the Kinect SDK came out, many geek people have published their own examples online. It can be seen that good things will certainly be recognized by everyone, and it is useless to put too much publicity into bad things.
This a
ArticleDirectory
Kinect Development Environment
Obtain RGB camera data
Get depth information
Written to the end
Http://www.cnblogs.com/aawolf/archive/2011/06/18/2084352.html
Author: Ma Ning
Less than 24 hours after the Kinect SDK came out, many geek people have published their own examples online. It can be seen that good things will certainly be recognized by everyone, and it i
"Translation" Kinect v2 programming (c + +) Depth
Kinect SDK v2 Preview for a description of how to get depth data. The previous section, described by using the Kinect for Windows SDK V2 Preview (hereinafter referred to as the Kinect SDK v2 preview), was taken from the Kinect
A few days ago, Microsoft released the Kinect for Windows sensor, went in to look at some examples of the Kinect application, and found that the Kinect was able to develop some cool apps in addition to its peripherals as a xbox360 game, and Microsoft also released the software that could be developed for the Kinect
Kinect SDK v2 Preview to get a description of the basic flow of data. and an introduction to the sample program that gets the color image.The previous section is about the current model Kinect for Windows (later called Kinect v1) and the next generation of Kinect for Windows Developer Preview(later called KinectV2Previ
After Microsoft releases the Kinect for Windows system, the original installation method is no longer valid, and openni 1.5.x cannot be used any more. Here we will introduce how to install and use openni and Kinect for Windows.
Hardware requirements:
Kinect for Windows
Connect the USB conversion interface of the Kinect
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