ArticleDirectory
Kinect Development Environment
Obtain RGB camera data
Get depth information
Written to the end
Author: Ma Ning
Less than 24 hours after the Kinect SDK came out, many geek people have published their own examples online. It can be seen that good things will certainly be recognized by everyone, and it is useless to put
ArticleDirectory
Kinect Development Environment
Obtain RGB camera data
Get depth information
Written to the end
Http://www.cnblogs.com/aawolf/archive/2011/06/18/2084352.html
Author: Ma Ning
Less than 24 hours after the Kinect SDK came out, many geek people have published their own examples online. It can be seen that good things will
I. Resource download
Because we use the Kinect V1.0, we only need to use the SDK version 1.8, and then the resource package is available in the sharing of the QQ group, so you can download it directly.
Ii. Software Installation
Install the second one before installing the first one, and then click OK. Although the default path is in drive C, it is impossible for people with obsessive-compulsive disorde
In July March this year, the SDK version 1.7 was released. The biggest difference between the SDK version and the previous version was the addition of Kinect interactions and Kinect fusion. Kinect interactions provides some new controls with pose recognition, such as the pus
Original: http://www.cnblogs.com/yangecnu/p/3428647.htmlThe Kinect fusion feature was introduced in Kinect for Windows SDK1.7. This feature has been improved and enhanced in the 1.8 SDK, and Kinect fusion allows us to use the Kinect for Windows sensor for three-dimensional g
In July March this year, the SDK version 1.7 was released. The biggest difference between the SDK version and the previous version was the addition of Kinect Interactions and Kinect Fusion. Kinect Interactions provides some new controls with pose recognition, such as the pus
Microsoft recently released the latest version of the Kinect SDK, which can implement real-time Kinect fusion and provide rich gesture interaction functions, making it increasingly attractive to somatosensory interaction developers. Openni 2.0 and later versions are also converted to Microsoft's official Kinect driver,
://www.amazon.com/Xbox-360-Kinect-Adapter-Power-Supply/dp/B004IXRXGY/ref=sr_1_1? Ie = utf8 qid = 1308247174 sr = 8-1 Installation Step 1. hardware Installation
The following figure shows the Kinect and AC adapter/power supply:
After connecting according to the interface, insert the USB to the PC. The AC adapter power supply supports V, so you do not need to directly plug the converter into the power
StudioV2Preview Version). This section focuses on the "kinect Studio V2 Preview Edition.Kinect Studio v2 PreviewAn introduction to the recording and playback sequence of the Kinect Studio v2 preview. The Kinect Studio v2 preview, as a tool in development, is slightly more complex to use, thanks to understanding.Record Order1 Create a folder to hold the data. (Ex
Assume that the VS2010 is installed and ready for use.
I. Installing and configuring the Kinect for Windows SDK v1.7
Download the Kinect for Windows SDK and developer Toolkit on the official website:
Kinectsdk-v1.7-setup.exe (mainly provides the Kinect driver and Device Acc
On July 6, March 18, 2013, Microsoft updated the SDK for Kinect. The current version number has reached 1.7.
The latest SDK can be downloaded from the developer download page: Kinect developer downloads.
The new SDK adds support for press for selection and grip and move for
The built-in demo of the Kinect SDK
Here, I will show you two examples in the SDK, "sample skeletal viewer" and "sample shape game".
Getting started with Kinect for Windows SDK
Here, I mainly demonstrated how to manipulate the
infrared projector, two cameras, four microphones and a fan. Open the outside lid to see the inside structure: these sensors are used to capture RGB and depth data, face Kinect, and look from left to right. The most left is the infrared light source, followed by the LED indicator, again is a color camera, used to collect RGB data, the most right is the infrared camera to collect depth of data. Color Camera maximum support 1280*960 resolution imaging,
One of the most important features of the Kinect sensor is the ability to generate three-dimensional data from which we can create cool apps. Before you can develop a Kinect application, it's a good idea to understand the Kinect hardware structure. The Kinect infrared sensor can detect human and non human objects such
Contact the Kinect for Xboxone, very excited, follow the online tutorials to start configuring and want to use development as soon as possible.
The first step, install the SDK, success, the second step, insert the data cable ...
The thing is stuck here, insert the data cable, power up, the system should automatically load driver, but in the Device Manager, there is no discovery.
My Build Environment info
(1) Development Environment ConfigurationHttp://www.cnblogs.com/yangecnu/archive/2012/03/30/KinectSDK_Geting_Started.html
[Translation] Getting started with the development of the Kinect for Windows SDK (2): Basic knowledgeHttp://www.cnblogs.com/yangecnu/archive/2012/03/31/KinectSDK_Application_Fundamentals_Part1.html
[Translation] Getting started with the develo
(reproduced please specify the source)Using the SDK: Kinect for Windows SDK v2.0 1409Come, Microsoft officially released the SDK v2.0 on October 22, the precursor is that the API document is found to be normal ...Say why it's 1409, not 1410.From this section, we begin to attach hyperlinks to the API. The official versi
(reprint please indicate the source)
Using the SDK: Kinect for Windows SDK v2.0 Public Preview
CSND blog appears has been released, modified a word to become "to be audited" status caused by slow,
But anyway, almost no one looked at the impact of 0.
This is the Kinect player
non-win7 platforms. If you want to develop projects based on upper half or hand recognition, you can use openni and nite. However, if it is full body recognition, Microsoft SDK is undoubtedly the best, however, you must write your own gesture recognition code.
From: http://www.diiduu.com/kinect-sdk-openni-difference.html
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