In July March this year, the SDK version 1.7 was released. The biggest difference between the SDK version and the previous version was the addition of Kinect interactions and Kinect fusion. Kinect interactions provides some new controls with pose recognition, such as the pus
Original: http://www.cnblogs.com/yangecnu/p/3428647.htmlThe Kinect fusion feature was introduced in Kinect for Windows SDK1.7. This feature has been improved and enhanced in the 1.8 SDK, and Kinect fusion allows us to use the Kinect for Windows sensor for three-dimensional g
In July March this year, the SDK version 1.7 was released. The biggest difference between the SDK version and the previous version was the addition of Kinect Interactions and Kinect Fusion. Kinect Interactions provides some new controls with pose recognition, such as the pus
Microsoft recently released the latest version of the Kinect SDK, which can implement real-time Kinect fusion and provide rich gesture interaction functions, making it increasingly attractive to somatosensory interaction developers. Openni 2.0 and later versions are also converted to Microsoft's official Kinect driver,
The 1.7 SDK was released this March, and the biggest change in this version of the SDK was the addition of the Kinect Interactions and Kinect Fusion. The Kinect Interactions offers a number of new, posture-aware controls such as push-to-press buttons, Grip-to-pan list contro
Development--Basic SDK and Windows programming tips (color image video streaming, deep image video streaming, bone tracking, audio processing, speech recognition API)
Deep data is the essence and soul of Kinect, and many problems are transformed into pattern recognition problems of deep images.
Aforge.net is a set of frameworks written in C # that provides computer vision, machine learning www
Assume that the VS2010 is installed and ready for use.
I. Installing and configuring the Kinect for Windows SDK v1.7
Download the Kinect for Windows SDK and developer Toolkit on the official website:
Kinectsdk-v1.7-setup.exe (mainly provides the Kinect driver and Device Acc
ArticleDirectory
Installation environment
Installation Steps
Written to the end
Installation environment
Installation Steps
Written to the end
Http://www.cnblogs.com/aawolf/archive/2011/06/17/2083249.html
Author: Ma Ning
The long-awaited Kinect for Windows SDK has finally released a beta version in the long-awaited calls of developers. As the fastest-selling consumer elect
Kinect Application Development Support tooldescription of the function and usage of the "kinect studio". Because data can be recorded/regenerated,make development and debugging easier. Kinect SDK V2 Preview version ofThe RTM version is scheduled to be updated two or three times prior to release .,1th Update on March 27
The first 7 files we introduced the basics of the various sensors in the Kinect SDK, and we demonstrated experimentally how these basic objects and methods are used, which are the most basic knowledge of the Kinect development. With this knowledge, you can develop a simple program based on the Kinect. But there is stil
On July 6, March 18, 2013, Microsoft updated the SDK for Kinect. The current version number has reached 1.7.
The latest SDK can be downloaded from the developer download page: Kinect developer downloads.
The new SDK adds support for press for selection and grip and move for
The Kinect microphone array is below the Kinect device. This column consists of 4 independent microphones horizontally distributed below the Kinect. Although each microphone captures the same audio signal, the array can detect the source direction of the sound. So that it can be used to identify the sound coming from a particular direction. The audio data stream
The previous article describes the environment configuration for the Kinect development, and this article and the next article will introduce the basics of Kinect development and build the foundation for an in-depth study of the Kinect for Windows SDK.
Each Kinect applicati
The previous 13 articles described the most basic knowledge of various aspects of the Kinect SDK development. As this series of UBM titles, this knowledge is just a primer for the development of the Kinect for Windows SDK. This article will introduce some knowledge (beyond the basic) that the
Last Saturday (2011.7.9), Microsoft's Chengdu Office participated in the Chengdu edition of The msdn forum. It not only learned about the related technical topics shared by other friends, I also share with you a brief introduction to the Kinect SDK.
In this activity, almost 30 people attended the event.
I seldom went to the msdn forum, but with the help of zirou, I shared my speech "Nui imagination and
infrared projector, two cameras, four microphones and a fan. Open the outside lid to see the inside structure: these sensors are used to capture RGB and depth data, face Kinect, and look from left to right. The most left is the infrared light source, followed by the LED indicator, again is a color camera, used to collect RGB data, the most right is the infrared camera to collect depth of data. Color Camera maximum support 1280*960 resolution imaging,
ArticleDirectory
Kinect Development Environment
Obtain RGB camera data
Get depth information
Written to the end
Author: Ma Ning
Less than 24 hours after the Kinect SDK came out, many geek people have published their own examples online. It can be seen that good things will certainly be recognized by everyone, and it is useless to put
ArticleDirectory
Kinect Development Environment
Obtain RGB camera data
Get depth information
Written to the end
Http://www.cnblogs.com/aawolf/archive/2011/06/18/2084352.html
Author: Ma Ning
Less than 24 hours after the Kinect SDK came out, many geek people have published their own examples online. It can be seen that good things will
The Kinect for Windows SDK Beta is a programming tool provided for application developers. We can use the functions of Microsoft Kinect devices through the Windows 7 system platform.
The Kinect for Windows SDK Beta contains drivers for Windows 7 operating systems, rich APIs
In the previous article, we used EMGU to identify people's faces, when the Kinect SDK version was 1.0, and after the release of the 1.5 version of the SDK in May, we were able to use the Kinect directly to implement face recognition without the need for Third-party class libraries.
SDK1.5 new Face Recognition class Li
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