kinect sensor for windows pc

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Kinect for Windows SDK development entry (18): Kinect interaction Interactive Control

enabling/disabling streams or stream features. // E.g.: sensor might be abruptly unplugged. error = true; } } if (args.NewSensor != null) { try { args.NewSensor.DepthStream.Enable(DepthImageFormat.Resolution640x480Fps30); args.NewSensor.SkeletonStream.Enable(); try { args.NewSensor.DepthStream.Range = DepthRange.Near; args.New

Development experience of the Kinect for Windows SDK (I) Environment Configuration

Kinect SDK. Installation environment First of all, for Windows SDK: Http://research.microsoft.com/en-us/um/redmond/projects/kinectsdk/download.aspx Currently, the Kinect SDK only supports Windows 7, including x86 and x64 versions. Development tools also require support for. NET Framework 4.0 and Visual Studio 2

Kinect for Windows SDK Development Primer (19): Kinect Fusion

Original: http://www.cnblogs.com/yangecnu/p/3428647.htmlThe Kinect fusion feature was introduced in Kinect for Windows SDK1.7. This feature has been improved and enhanced in the 1.8 SDK, and Kinect fusion allows us to use the Kinect for

Kinect for Windows SDK development entry (18): Kinect Interaction Interactive Control

. kinect. toolkit. in the Controls namespace, the first control used may be KinectSensorChooserUI, which is used to indicate the working status of the current Kinect, prompting the user whether the Kinect sensor works normally, for example, whether it is disconnected, whether the wrong USB interface is inserted or not.

Kinect for Windows SDK v1.7 released

capability and faster interactions. If you're familiar with previous Kinect for Windows interaction capabilities, this replaces the hover select concept. Grip and move for scrolling.This provides, along with the new kinectinteraction controls, 1-to-1 manipulation for more precise scrolling, as well as large fast scrolls with a fling motion. if you're familiar with previous

Kinect Development--kinect for Windows SDK

Development--Basic SDK and Windows programming tips (color image video streaming, deep image video streaming, bone tracking, audio processing, speech recognition API) Deep data is the essence and soul of Kinect, and many problems are transformed into pattern recognition problems of deep images. Aforge.net is a set of frameworks written in C # that provides computer vision, machine learning www

Getting started with the Kinect for Windows SDK Development (ii) basic knowledge

The previous article describes the environment configuration for the Kinect development, and this article and the next article will introduce the basics of Kinect development and build the foundation for an in-depth study of the Kinect for Windows SDK. Each Kinect applicati

Getting started with the Kinect for Windows SDK Development (i) Development environment configuration

A few days ago, Microsoft released the Kinect for Windows sensor, went in to look at some examples of the Kinect application, and found that the Kinect was able to develop some cool apps in addition to its peripherals as a xbox360 game, and Microsoft also released the softwa

Introduction to the Kinect for Windows SDK Development (12) speech recognition

include voice capture DirectX Multimedia objects (DirectX Media object,dmo) and speech recognition APIs (Speech recognition Api,sapi). In C #, the Kinect SDK provides an encapsulation of speech capture DMO. Speech Capture DMO was originally designed to provide APIs to microphone arrays to support functions such as echo cancellation (acoustic echo CANCELLATION,AEC), Automatic gain control (automatic gain CONTROL,AGC), and noise suppression ( Noise su

Introduction to the Kinect for Windows SDK Development (14) Advanced guidelines

The previous 13 articles described the most basic knowledge of various aspects of the Kinect SDK development. As this series of UBM titles, this knowledge is just a primer for the development of the Kinect for Windows SDK. This article will introduce some knowledge (beyond the basic) that the Kinect advanced developmen

Microsoft Kinect for Windows SDK Beta Release

The Kinect for Windows SDK Beta is a programming tool provided for application developers. We can use the functions of Microsoft Kinect devices through the Windows 7 system platform. The Kinect for Windows SDK Beta contains drive

Openni 2.x and Kinect for Windows Installation

After Microsoft releases the Kinect for Windows system, the original installation method is no longer valid, and openni 1.5.x cannot be used any more. Here we will introduce how to install and use openni and Kinect for Windows. Hardware requirements: Kinect for

New version of Kinect for windows SDK1.6.0 released

New version of Kinect forwindows SDK1.6.0 released Today () Microsoft released a new Kinect SDK, which is now available for windows through official channels. Official introduction to SDK1.6.0 website Http://msdn.microsoft.com/en-us/library/jj663803#SDK_1pt6_M2 Http://www.microsoft.com/en-us/kinectforwindows/develop/new.aspx Blog master introduction: Http://www

Release of Kinect for Windows SDK

Reprinted please indicate the source for the klayge game engine, this article address for http://www.klayge.org/2011/06/17/kinect-for-windows-sdk%e5%8f%91%e5%b8%83/ Microsoft Research Institute announced the Kinect for Windows SDK some time ago. With everyone's expectation, the Ki

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