kinect sensor for windows

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Kinect for Windows SDK development entry (18): Kinect interaction Interactive Control

enabling/disabling streams or stream features. // E.g.: sensor might be abruptly unplugged. error = true; } } if (args.NewSensor != null) { try { args.NewSensor.DepthStream.Enable(DepthImageFormat.Resolution640x480Fps30); args.NewSensor.SkeletonStream.Enable(); try { args.NewSensor.DepthStream.Range = DepthRange.Near; args.New

Kinect for Windows SDK Development Primer (19): Kinect Fusion

Original: http://www.cnblogs.com/yangecnu/p/3428647.htmlThe Kinect fusion feature was introduced in Kinect for Windows SDK1.7. This feature has been improved and enhanced in the 1.8 SDK, and Kinect fusion allows us to use the Kinect for

Kinect for Windows SDK development entry (18): Kinect Interaction Interactive Control

. kinect. toolkit. in the Controls namespace, the first control used may be KinectSensorChooserUI, which is used to indicate the working status of the current Kinect, prompting the user whether the Kinect sensor works normally, for example, whether it is disconnected, whether the wrong USB interface is inserted or not.

Kinect Development--kinect for Windows SDK

Development--Basic SDK and Windows programming tips (color image video streaming, deep image video streaming, bone tracking, audio processing, speech recognition API) Deep data is the essence and soul of Kinect, and many problems are transformed into pattern recognition problems of deep images. Aforge.net is a set of frameworks written in C # that provides computer vision, machine learning www

Development experience of the Kinect for Windows SDK (I) Environment Configuration

Kinect SDK. Installation environment First of all, for Windows SDK: Http://research.microsoft.com/en-us/um/redmond/projects/kinectsdk/download.aspx Currently, the Kinect SDK only supports Windows 7, including x86 and x64 versions. Development tools also require support for. NET Framework 4.0 and Visual Studio 2

Kinect for Windows SDK v1.7 released

capability and faster interactions. If you're familiar with previous Kinect for Windows interaction capabilities, this replaces the hover select concept. Grip and move for scrolling.This provides, along with the new kinectinteraction controls, 1-to-1 manipulation for more precise scrolling, as well as large fast scrolls with a fling motion. if you're familiar with previous

Getting started with the Kinect for Windows SDK Development (18) Kinect Interaction Interactive controls

presents a brief overview of the new controls and interactions provided in the Kinect interactions. An establishment of the necessary environment Before you create a project, you need to download the latest 1.7 SDK and developer Toolkit on the official web. First, open Visual Studio to create a simple WPF desktop application, and then add Microsoft.Kinect.dll, Kinect.Toolkit.dll, Kinect.Toolkit.Controls.dll and Kinect.Toolkit.Interaction.dll refere

Getting started with the Kinect for Windows SDK Development (ii) basic knowledge

The previous article describes the environment configuration for the Kinect development, and this article and the next article will introduce the basics of Kinect development and build the foundation for an in-depth study of the Kinect for Windows SDK. Each Kinect applicati

Kinect Development Environment configuration: Kinect for Windows SDK + OpenCV2.4.10 + VS2010 + Win7 (x64)

Assume that the VS2010 is installed and ready for use. I. Installing and configuring the Kinect for Windows SDK v1.7 Download the Kinect for Windows SDK and developer Toolkit on the official website: Kinectsdk-v1.7-setup.exe (mainly provides the Kinect driver and Device Acc

Introduction to the Kinect for Windows SDK Development (12) speech recognition

include voice capture DirectX Multimedia objects (DirectX Media object,dmo) and speech recognition APIs (Speech recognition Api,sapi). In C #, the Kinect SDK provides an encapsulation of speech capture DMO. Speech Capture DMO was originally designed to provide APIs to microphone arrays to support functions such as echo cancellation (acoustic echo CANCELLATION,AEC), Automatic gain control (automatic gain CONTROL,AGC), and noise suppression ( Noise su

Getting started with the Kinect for Windows SDK Development (i) Development environment configuration

A few days ago, Microsoft released the Kinect for Windows sensor, went in to look at some examples of the Kinect application, and found that the Kinect was able to develop some cool apps in addition to its peripherals as a xbox360 game, and Microsoft also released the softwa

Introduction to the Kinect for Windows SDK Development (14) Advanced guidelines

The previous 13 articles described the most basic knowledge of various aspects of the Kinect SDK development. As this series of UBM titles, this knowledge is just a primer for the development of the Kinect for Windows SDK. This article will introduce some knowledge (beyond the basic) that the Kinect advanced developmen

Microsoft Kinect for Windows SDK Beta Release

The Kinect for Windows SDK Beta is a programming tool provided for application developers. We can use the functions of Microsoft Kinect devices through the Windows 7 system platform. The Kinect for Windows SDK Beta contains drive

Kinect for Windows V2 Development Log II: Basic parameters for Kinect V2

The following excerpt from Heresy's blog: Color Image: 1920x1080 x @ 30/15 FPS (depending on ambient brightness) Depth Image: X 424 @ fps, 16bit distance (mm), detectable range 0.5 ~ 8 M Infrared Image: X 424 @ FPS, 16bit strength value Sound information According to the original data above, the software can be used to trace the human body, skeleton identification (0.5 ~ 4.5 M). Under K4wv2, up to six people, 25 joint points per person (right), where each joint point ca

Introduction to the Kinect for Windows SDK Development (eight) skeleton tracking advanced

The first 7 files we introduced the basics of the various sensors in the Kinect SDK, and we demonstrated experimentally how these basic objects and methods are used, which are the most basic knowledge of the Kinect development. With this knowledge, you can develop a simple program based on the Kinect. But there is still a distance between these departures from se

New version of Kinect for windows SDK1.6.0 released

New version of Kinect forwindows SDK1.6.0 released Today () Microsoft released a new Kinect SDK, which is now available for windows through official channels. Official introduction to SDK1.6.0 website Http://msdn.microsoft.com/en-us/library/jj663803#SDK_1pt6_M2 Http://www.microsoft.com/en-us/kinectforwindows/develop/new.aspx Blog master introduction: Http://www

Early development experience of Kinect for Windows SDK (2) Operating camera

that the people of the Kinect are always at ease. There is a microphone on both sides of the Kinect, and there is a removable base below to adjust the height of the Kinect. Kinect Development Environment Today, we mainly operate RGB camera and depth sensor. First, we need

Early development experience of Kinect for Windows SDK (2) Operating camera

infrared rays. Therefore, Obama cannot play with the idea that the people of the Kinect are always at ease. There is a microphone on both sides of the Kinect, and there is a removable base below to adjust the height of the Kinect. Kinect Development Environment Today, we mainly operate RGB camera and depth

Openni 2.x and Kinect for Windows Installation

After Microsoft releases the Kinect for Windows system, the original installation method is no longer valid, and openni 1.5.x cannot be used any more. Here we will introduce how to install and use openni and Kinect for Windows. Hardware requirements: Kinect for

Getting started with the Kinect for Windows SDK Development (iv) on depth data processing

One of the most important features of the Kinect sensor is the ability to generate three-dimensional data from which we can create cool apps. Before you can develop a Kinect application, it's a good idea to understand the Kinect hardware structure. The Kinect infrared

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