kinect sensor for windows

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Release of Kinect for Windows SDK

Reprinted please indicate the source for the klayge game engine, this article address for http://www.klayge.org/2011/06/17/kinect-for-windows-sdk%e5%8f%91%e5%b8%83/ Microsoft Research Institute announced the Kinect for Windows SDK some time ago. With everyone's expectation, the Ki

Kinect for Windows training video

I participated in Microsoft's activities and received a letter from Microsoft today. They gave a training video. I copied the content of the letter to everyone for further study: This document is archived on SkyDrive Https://skydrive.live.com/redir? Resid = 642B3B4A30F03C2D! 832ilovecode.cn corresponding article address http://ilovecode.cn/index.php/news/show/id/155 ------------------ Original mail ------------------ Sender:"K4Wprc" Sending time:April 16, 2013 (Tuesday) Recipient:"

Introduction to the Kinect for Windows SDK Development (vii) Skeleton tracking

touches a point, the program begins to draw, the line starts at the point where it hits, and the next point the user touches at the end of the line. Then the next point is the starting point for another line, and so on. Until the last point and the first point together, so that the checkpoint is passed, the game is over. Once the rules of the game are defined, we can start coding, and with the development of this little game, some other new features may be added. First, build a WPF project and

Improvements and new features of the Kinect for Windows SDK 1.8

This March, Microsoft launched the Kinect for Windows SDK 1.7 update, including the gesture recognition Kinect Interactions and the real time 3D modeling Kinect Fusion two new technologies. Yesterday, Microsoft released the 1.8 version of the Kinect for

Kinectsdk: getting started with Kinect for Windows SDK (Link)

(1) Development Environment ConfigurationHttp://www.cnblogs.com/yangecnu/archive/2012/03/30/KinectSDK_Geting_Started.html [Translation] Getting started with the development of the Kinect for Windows SDK (2): Basic knowledgeHttp://www.cnblogs.com/yangecnu/archive/2012/03/31/KinectSDK_Application_Fundamentals_Part1.html [Translation] Getting started with the development of the

Mix 11-Microsoft Internet technology conference series (9)-the next day's keynote speech on the preview of the Kinect for Windows SDK !!

I believe many people expect this. Today's presentation will make us believe that this will come soon! The Kinect for Windows SDK will be released this spring! Please note: http://research.microsoft.com/kinectsdk Another blockbuster-the arrival of Kinect!Kinect for Windows

Kinect for Windows SDK v2.0 Development Note (16) SDK2.0 official release with own tools

(reproduced please specify the source)Using the SDK: Kinect for Windows SDK v2.0 1409Come, Microsoft officially released the SDK v2.0 on October 22, the precursor is that the API document is found to be normal ...Say why it's 1409, not 1410.From this section, we begin to attach hyperlinks to the API. The official version of the volume is also considerable, a full (more than the July version) is one times la

How to convert from the color camera space to the depth camera space in Kinect For Windows

Http://nsmoly.wordpress.com/2012/08/03/how-to-convert-from-the-color-camera-space-to-the-depth-camera-space-in-kinect-for-windows/ How to convert from the color camera space to the depth camera space in Kinect For Windows Posted by nsmoly on August 3, 2012 KinectHas 2 cameras-VideoAndDepth (IR)And thefore there are 2

Kinect for Windows SDK v2.0 Development Note (13) HD Face Frame (4) Facial Model Builder

 (reproduced please specify the source)Using the SDK: Kinect for Windows SDK v2.0 public preview1409As before, because the SDK is not completed, no hyperlinks are attached to the function/method/interface.Let's make facial capture more stable/accurate this time!Since August with the example of HD face frame, I feel that ifacemodel::getfaceshapedeformations it does not work, has been returning 0.0f of data

Introduction to the Kinect for Windows SDK Development (11) Gesture recognition: basic gesture recognition

the cursor position based on the location of the user's hand. The Kinectinput class contains events that can be shared between Kinectcursormanager and some controls. Kinectcursoreventargs provides a collection of attributes that can be used to pass data between an event trigger and a listener. The Kinectcursormanager is used to manage the skeleton data stream obtained from the Kinect sensor and then conver

Kinect for Windows SDK v2.0 Development Note (15) Gesture frame

??(reproduced please specify the source)Using the SDK: Kinect for Windows SDK v2.0 public preview1409As before, the function/method/interface hyperlink is not attached because the SDK is not complete.This is the end of the new thing. Is the "gesture frame", just formerly known as the "visual Gesture Builder" (visual Gesture Builder) frame, isSDK 2.0 comes with a gesture resolution method. Just, suppose you

Introduction to the Kinect for Windows SDK Development (15) Advanced guidance

The previous article describes some of the things you need to know about the Kinect for Windows SDK advanced development, including image processing Coding4Fun the Kinect tool class library and how to build your own extension method class library for easy development. Next, we introduce some methods of using Kinect for

Kinect for Windows V2 sdk+ VS2012 Environment setup

The SDK version currently in use is kinectsdk-v2.0-publicpreview1409-setup.exe.: Click to open link1, in the Property Manager window, right-click debug| Win32, select Add New Project property Sheet.2, Select Property Sheet (. Props), Name:kinect_projectd,location: Select the project home directory, so that you can use Kinect later, the configuration will be added directly kinect_ Projectd.props. 3, Select Add, double-click kinect_projectd, select VC +

Kinect for Windows SDK v2.0 Development Notes (v) skeleton frame with smiley man

(reprint please indicate the source) Using the SDK: Kinect for Windows SDK v2.0 Public Preview This time to talk about the acquisition of skeleton frames. Well, that's what Kinect bought for it. Otherwise, you can buy other products, and the Kinect selling point is this. Let's take a look at this support bone joint: E

Kinect for Windows SDK v2.0 Development Note (17) Depth frame 3D

 (reproduced please specify the source)Using the SDK: Kinect for Windows SDK v2.0 1409This section is a supplemental section, the depth frame is displayed in 3D, and theSDK updates are described in later chapters.Before thinking wrong, thinking that each frame shows so-called point clouds, the GPU is a big burden,Background 500 * 400 * 3 * 4 for each frame, only 2M of data, previously estimated wrong.3D i

Kinect for Windows SDK v2.0 Development Notes (iv) Player index and green screen technology

(reprint please indicate the source) Using the SDK: Kinect for Windows SDK v2.0 Public Preview CSND blog appears has been released, modified a word to become "to be audited" status caused by slow, But anyway, almost no one looked at the impact of 0. This is the Kinect player index (BODYINDEX). The player number in which Kine

Introduction to the Kinect for Windows SDK Development (vi) skeleton tracking based on

Kinect produces a limited range of depth data, and the use of Kinect to create truly interactive, interesting and memorable applications requires data other than depth data. This is what bone-tracking technology is all about, and bone-tracking technology builds the coordinates of the body's joints by processing the depth of the data, and bone tracking can determine the parts of the body, such as the hand, h

Kinect for Windows SDK v2.0 Development Notes (iii) depth frame and IR frame acquisition

(reprint please indicate the source) Using the SDK: Kinect for Windows SDK v2.0 Public Preview I'll tell you this. Acquisition of depth frame and infrared frame acquisition The Kinect's infrared laser device is able to capture the depth and infrared image of the space, because the last example will be very simple. The depth value, Kinect uses a 16-bit unsigned

Discussion on the 31st day of Windows Phone 7 Development-11th: accelerator Sensor

This article is about Windows Phone 7 development on the 31st day"11th day of the series. Yesterday, we discussed the keyboard of Windows Phone. Today, let's talk about hardware-based acceleration sensors and how to use the information they provide. What is an acceleration sensor? There is no better definition at present. The accelerator

Windows Phone Sensor

Sensors in Windows phone mainly include accelerometer sensors, compass sensors, gyroscope sensors, etc.Accelerometer SensorsThe accelerometer class is an interface to the acceleration sensor, and the accelerometer class is located under the Windows.Devices.Sensors namespace. To use the function of the system accelerometer, you need to create an object of the accelerometer class, and then use this object to

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