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Objective:This series is intended to cater to the upsurge of unity VR and the learning needs of everyone, the launch of the unity-oriented leap motion official document in English-Chinese translation. This fifth article "Handcontroller (Hand Controller)" describes the Handcontroller (hand controller) preset and Handco
millimeters in front of the device, which is 1 inches to 2 feet. [2.5 cm to 0.6 m, sure enough to make up for the Kinect short-distance, very suitable for sitting in front of the computer operation]
coordinate system
The system of Leap motion uses the right-hand cartesian coordinates. The returned values are in real-world millimeters [the same as the Kinect's depth data]. The origin point is at the center
Preface:Leap Motion's official website document has been a lot of enthusiastic netizens involved in the translation, but did not cover all the official website documents.To cater to the Unity VR craze and the learning needs of our people, this blog will launch the official document translation series for unity.This article outlines the unity plug-in and coordinate system for leap motion.English Original website: https://developer.leapmotion.com/docume
coordinates, orientation, and motion of the hand. Get a hand object from a frame:
Leap::Frame frame = controller.frame(); // controller is a Leap::Controller objectLeap::HandList hands = frame.hands();Leap::Hand firstHand = hands
Leap Motion translation series Article http://52coding.com/leap-motion-official-doc-translation
Get Frame Data Getting Frame Data
The Leap Motion API provides Motion tracking data for y
Leap motion, as a gesture recognition device, has the advantage of accuracy over kniect.In the development of my graduation design "Scene Rover". The gesture control of Leap motion is an important part. In this paper, we talk about the implementation of gesture recognition using le
ObjectiveMust say ~ new partner sincerely to force! The rhythm of translation is very hi. These two articles I also simply participated in the review, just to be considered as co-operation.VR heat gradually becomes rational, but the software's exploration and exertion of VR hard setting still stays in the initial stage. Comparatively speaking, some VR hard-set documents lack Chinese documents, which hinder and inconvenience the learning of the vast nu
Controller
HANDMODELNBSP;NBSP; hand model
debughand Debug Hand type
polyhand Polygon hand
riggedhand Control Hand type
rigidhand (Physics) rigid body hand type (physical)
skeletalhand skeleton hand
fingermodel finger model
debugfinger Debug finger
polyfinger polygon finger
riggedfinger Manipulate fingers
rigidfinger (Physic
ObjectiveAs a result of the new partner's joining, the translation work is progressing much faster.This is the class for transparent processing in the Leap Motion tools model class in the Unity engine, which we hope will help.Link to original translation: http://blog.csdn.net/qq_18408937/article/details/47382423confidencetransparencyDeterministic transparent processingSets a hand ' s opacity based on it cur
the pick up of an object through contact). You can specify the range and the force to move the object to the hand. class Magneticpinch Magnetic Pinch-Pick classDetects pinches and grabs the closest rigidbody if it ' s within a given range.Attach This script to the physics hand object assinged to the Handcontroller in a scene.Detects the nearest rigid body in a given range to pinch and crawl it.Add this script to the physical hand object of the hand controll
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