Author: egoldy nature: Translation Views: 23289 published at: 13:23:14
Statement: This article is the ActionScript of the unpublished Keith Peters.3.0 making things move Chinese sample chapter. The second chapter in the book. Webstudio will provide forum Forum support when publishing the Chinese version. Please indicate the source for reprinting. Thank you!
Content of this Chapter1. animation Basics2. sprites)3. Class and Object-Oriented Programming
3D Engine
Note: For 3D engines, rendering efficiency and supported rendering functions are very important.ArticleIt is impossible to give a detailed introduction at all. In particular, it may be misleading. To learn more about application cases and technical demonstration images, please click the link to the website of each engine, the pictures placed in this category are just examples of an application of the engine, which is extremely random and d
method: use or (or) operation, the symbol is |. It compares each bits of the two sets of numbers, and if one of the two has a number of 1, then the result is 1, and if two numbers are 0, the result is 0. You can use the or (or) operation to add the value of the Red,green,blue, or you can say "if there is a number equal to 1 in these two or two numbers, then the result is 1". The end result is: 111111110101010111110011 converting this number to hexadecimal is equal to 0xff55f3. Of course, we can
introduce: Using ActionScript, you can create flash programs to do anything you can think of. But before we get to the broader range, let's take a look at the basics. Good news when ActionScript's commands have well-defined patterns, sharing the same syntax, structure, and concepts. Mastering the basics of grammar can make you a better master of ActionScript. This chapter will focus on the common features
The second talk look and the lookMany friends in learning as when like from the example, from the Internet down a large pile of source code, and then copy the as to the script window intact, but often do not have the effect. Even if the effect has been made, and do not know why, the next encounter similar problems can not be solved. Because we have not yet understood and mastered the basic use and meaning of the statement. Today we'll talk about how to read as statements.
I use this title to con
It can be said that this is the first ActionScript file I translated, although as3.0 is very loud. however, since there are few Chinese introductions, I have translated this article. this article is translated from: due to the limited level of English and the limited level of ActionScript, there may be some errors. I would like to ask the readers to point out this article, but I also hope it will be useful
I. Naming Conventions
1. Using naming conventions with variable names provides the following important functions:-These conventions make the code easy to read so that you can immediately identify the data type of the variable. This helps students (persons who learn code) and developers who are not familiar with your code.-Easy to search and replace when necessary.-Helps reduce conflicts between reserved words and language structures.-Helps distinguish
Introducing Flex SDK 3.1 and Flex Builder 3.0.1Flex SDK 3.1 is what the team considers a milestone build, a certification of all of that work and a roll-up into a build that is recommended for all usersHttp://www.adobe.com/devnet/flex/articles/sdk3_fb301.html
Cairngorm Moved to Adobe Open SourceHttp://weblogs.macromedia.com/amcleod/archives/2008/08/cairngorm_moved.html
Flex Architecture Basics-Models Data Transfer ObjectsDemonstrates a relatively easy way of setting up a small Flex application
These two days when doing JavaScript PHPRPC 3.0 clients based on FLASH9 (ActionScript 3.0) encountered some of the problems of JavaScript interacting with ActionScript 3.0, which basically didn't find answers online, Finally through a constant attempt to solve, so summed up here, hoping to give some help to the comrades who have the same problems.
JavaScript interacts with
ActionScript 3.0 is a powerful object-oriented language that depicts a new programming model for Flash Player. If you are already familiar with ActionScript 1.0 or 2.0, then when you use ActionScript 3.0 to develop your first application
Program You need to know some language differences.
Note: For more information, see the list of differences between
Flash's ActionScript 3.0
1, add up Flash (1)-ActionScript 3.0 basic data types, operators and Process Control statements
Introduced
All data types in Flash ActionScript 3.0 are objects, and the syntax of the operators and Process control statements is similar to C #
2, add up Flash (2)-ActionScript 3.0 base packa
Tutorial
1, Flash MX, ActionScript graphics and text tutorial (14) [2005-03-02]
2, Flash MX, ActionScript graphics and text tutorial (13) [2005-03-02]
3, Flash MX, ActionScript graphics and text tutorial (12) [2005-03-02]
4, Flash MX, ActionScript graphics and text tutorial (1
Senior
Difficulty:Intermediate
Software Environment :Flash 5
Can you tell me how many tutorials you've read about my path? Well, a little bit. Is it not good to modularize what you have learned and to use what you learn anytime and anywhere? Of course, the manual input path is not an incisive script. So we need to go further today and learn the real path.
Dynamic path (array identification method)
Supp
Earlier this year, I reported a Flash and AIR debugger named Archropod. Here we mention that De MonsterDebugger is another debugger released this year to facilitate Flash, Flex, and air application development. To learn more about this tool, InfoQ interviewed De MonsterDebugger's chief developer Ferdi Koomen.
Koomen first introduces what is De MonsterDebugger:
De MonsterDebugger is a lightweight but fully functional Debugger for Adobe Flash, Flex, a
The simplest example of Flash-based streaming media: RTMP push and receipt (ActionScript) and rtmpactionscriptThis article records some Flash-based streaming media processing examples. The most common Streaming Media Protocol for Flash platforms is RTMP. Some RTMP players/streamer Based on C/C ++ recorded previously, but no RTMP player/streamer Based on the Flash-based ActionScript. In fact, Flash-based RTM
This article records some examples of flash-based streaming media processing. The most common streaming media protocol for the Flash platform is rtmp. Some of the previously documented RTMP players/boosters are based on C + +, but no rtmp player/ejector based on ActionScript in Flash was recorded. In fact, the RTMP player/ejector based on Flash is a "regular" in rtmp technology. RTMP itself is designed to communicate between the Flash platform, and th
With the development of ActionScript, it has entered the field of object-oriented development. Looking back at flash4, the script at that time has become very far away. macromedia proposed the strategic idea of RIA, but I think it is very immature. the first is the language itself, even if it fully conforms to the standards of ECMA-4, there are still a lot of things is not; secondly, I think it is also the essence of the Development Group ,. many of t
Netscape's JavaScript at the time made it the top of the browser wars with IE, and then IE created JScript to deal with Netscape's JavaScript, and in fact JScript basically copied JavaScript, This is one of the things that Microsoft has been accused of, JScript and JavaScript have some grammatical difference, but both are the same kind of web development technology, and the current popular is that the use of javascript,jscript has become increasingly scarce. In addition, the core of JavaScript i
Include and import are very different in ActionScript. Include copying code from one file to another, copying the code to the location where the include statement resides. Import adds a reference to a class or package so that you can access the objects and properties defined in other classes. The code files imported through import must exist on the path you imported. Import code files by include, the file address must be entered with the main file can
The interaction between JavaScript and ActionScript 3.0 is also through the flash. external. ExternalInterface class, but it is different from the Flash. external. ExternalInterface used for interaction with ActionScript 2.0 in flash 8. The biggest difference is that the ExternalInterface. addCallback method has only two parameters in ActionScript 3.0, instead of
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