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Interworking Between ActionScript and JavaScript

1. Call Javascript in ActionScript The call () method requires at least one parameter to specify the JavaScript function name. Externalinterface. Call ("changetitle "); If the JavaScript function requires parameters, add the parameters in the call () method. For example, the changetitle () function accepts a parameter:Externalinterface. Call ("changetitle", "ActionScript 3.0 cookbook "); ===================

Actionscript 3.0 Event Mechanism profiling---how events are sent (i)

Analysis of Actionscript 3.0 event mechanism How events are sent (i) Disclaimer: Welcome anyone and organization to reprint the article in this blog, but must mark the original link and author information. This article link: http://blog.csdn.net/li_007/archive/2009/03/02/3949445.aspx Pioneering and enterprising little turtle------->csdn bit bit by bit blog Several steps of the event mechanism in ActionScript

Flash ActionScript 3 new features and changes

This article describes the new features and changes that ActionScript 3 has in relation to ActionScript 2. And in the last step of the article to teach you how to use Flex Builder to compile and run the first AS3 program.   Syntax enhancements and changes: Two concepts of package (package) and namespace (namespace) are introduced. Where package is used to manage class definitions, to prevent naming conflict

About how to load external SWF in ActionScript 3

About how to load external SWF in ActionScript 3 Disclaimer: Anyone and organizations are welcome to repost the articles in this blog, but the original links and author information must be marked. Link: http://blog.csdn.net/li_007/archive/2009/03/27/4031073.aspx Pioneering little turtle -------> csdn For external SWF loading, corner 3 has changed the implementation method of corner stone 2/1. Of course, the method provided by corner stone is more fr

Compiling ActionScript 3.0 with sublime text 2

not sure,AdobeFlex SDK is likely to be appropriate) You'll probably want an SWF debug projector to enable you to run your SWF's on the desktop and provide stack trace output. Additionally one of the plugin content debuggers will be useful for access stack traces in the browser. You'll notice that the first two of these applications don't come with any kind of installer, it's up to you where you want them, (as a Windows 7 user) I extracted them bothC: \ Program Files (x86) \ flex SDK

Event Mechanism Analysis in ActionScript 3.0-event sending method (1)

Analysis of event mechanism in ActionScript 3.0 Event sending method (1) Disclaimer: Anyone and organizations are welcome to repost this blogArticleBut the original link and author information must be marked. Link: http://blog.csdn.net/li_007/archive/2009/03/02/3949445.aspx Pioneering little turtle -------> csdnBit by bitBlog In the previous article, I explained several steps of event mechanism in Acti

Color transformation of the "ActionScript" component

In addition to controlling the position, rotation position, and transparency of the component, ActionScript also makes the component discolored.As an example:A square that was originally light blue, changed from red to blue to green and then back to red.The use of ActionScript here is implemented as follows:First, the basic layoutThe same as "ActionScript" Enter_

Interaction of ActionScript and UnrealScript in Scaleform

Transferred from: http://www.cnblogs.com/NEOCSL/p/4174134.htmlScaleform is a great tool for making the UI:1. He can liberate programmers from code-controlled UI effects, such as panning, rotation, and zooming, all extremely easy. If you want to make a complex animation page, simply rely on the code to achieve a very troublesome.2. He can combine the game engine to implement a stereoscopic UI using the RenderTarget form. It's really cool. Like the cliché of "dead space" and the latest "Advanced W

How to pass parameters to flash in ActionScript 3 (1)

How to pass parameters to flash in ActionScript 3 (1) Today, when I tested a flash ad program for Audi, I found that the clicktag provided by Audi is the code of ActionScript 2, which is not supported in ActionScript 3, so I went through Adobe docs. The clicktag code in 2.0 is as follows: On (release) = { In 3.0, _ root is not supported, and the event function is

Meta tags that can be applied to the ActionScript class in Flex

In the Flex development work, component development is an indispensable part. Applying meta tags in your custom components can make the components easier and more convenient, it is more friendly to be introduced into applications.You can insert meta tags for MXML and ActionScript files to provide information for the Flex compiler. The meta tag in executable code is not compiled, but it provides information for the code that controls how to compile the

Chapter 1. Basics of The ActionScript Language

Chapter 1. Basics of The ActionScript Language 1.0.ActionScript 3.0 cookbook Overview 1.1. Create an ActionScript Project 1.2. custom applicationsProgramAttribute 1.3. Where can I write ActionScript?CodeWhat about 1.4. How to trace information 1.5. Handle events 1.6. Respond to mouse and keyboard events

Flash actionscript three version to handle the difference between events

Problem:I'm going to repeat a piece of code. Solution:Adding listeners and association processing methods to the Enterframe event Discuss:Handling Enterframe Events in ActionScript 2.0 is simple, and you simply create a timeline function call Onenterframe and then call it automatically every time the new frame starts. There are all kinds of events in ActionScript 3.0 that need to be controlled, and it's n

Flash ActionScript 3.0 Series Tutorials

Tutorial Author's blog: www.kingda.org ActionScript 3.0 Series Tutorial (1): Have a close contact with Flash9 first! Flash Professional 9 ActionScript 3.0 Preview version is released today, which means that from now on we can use not only flex and AS3.0, but also use the Flash IDE we have always been familiar with for AS3.0 development. Unlike Flex 2, Flash 9 alpha (that is, the Flash Professional 9

Compiling html5 using the syntax similar to ActionScript -- Article 3: mouse events and movement of game characters

Article 3: html5 mdash; article 2: Use Sprite to implement animation 1. Assume that all objects that can add mouse events have a mouseEve... Article 3: mouse events and game character Movement Write html5 with the syntax of the imitation of the ActionScript-article 1, Write html5 using the syntax similar to ActionScript -- Article 2: Use Sprite to implement animation I. Hypothesis Assume that all the obj

Write html5 with the syntax of the imitation of ActionScript-Article 4: inheritance and simple rpg

Article 4: inheritance and simple rpg Write html5 with the syntax of the imitation of the ActionScript-article 1, Write html5 using the syntax similar to ActionScript -- Article 2: Use Sprite to implement animation Compiling html5 using the syntax similar to ActionScript -- Article 3: mouse events and movement of game characters This time, a simple rpg demo is i

Using the syntax of ActionScript to write the second html5--, using a sprite to achieve animation

This paper is the official HTML5 training course for Brother Lian it educational institution, mainly introduces: writing html5--with the syntax of ActionScript, using Sprite to realize animationIn the previous article, I have imitated as, joined the Lbitmap and Lbitmapdata classes, and used them to achieve the display of static pictures.This time use a sprite to animate the picture.Still follow the previous idea of handling the display object, add the

Compiling HTML5 using the syntax similar to ActionScript -- Article 3: mouse events and movement of game characters

Article 3: mouse events and game character Movement Write HTML5 using the syntax similar to ActionScript-the first article shows an imageHttp://blog.csdn.net/lufy_legend/article/details/6753032 Write HTML5 using the syntax similar to ActionScript -- Article 2: Use sprite to implement animationHttp://blog.csdn.net/lufy_legend/article/details/6760812 I. HypothesisAssume that all the objects that can add mouse

Implement conversion between vo an and the vo of ActionScript.

Like java, ActionScript is an object-oriented development program. There are many similarities between them. Sometimes, after compiling the JavaBean, we need to create the corresponding as object. in the case of a small number, it may not be cumbersome. but if you have dozens or hundreds of JavaBean, do you want to automatically generate the as VO? Here we will show you the code automatically generated between the time I wrote Java and

Use the syntax of the ActionScript to write the html5--nineth, imitate Urlloader read the file

Nineth, imitation urlloader read fileLet's take a look at the final codefunction ReadFile () { new lurlloader (); Urlloader.addeventlistener (Levent.complete,readfileok); Urlloader.load (".. /file/test.txt "," text ");} function Readfileok () { = urlloader.data;}Basically, the simulation of ActionScript has been realized.Effects and code see here, see the effect of the download support HTML5 browserHttp://fsanguo.comoj.com/html5/jstoas09/

What should I do if I receive an ActionScript error prompt from my computer?

Why does the computer always pop up the prompt of an ActionScript error? How can this problem be solved?Open control panel --- system and Windows Update --- View update history --- installed updates, and find 'kb3087916' to uninstall.Well, if you still cannot solve the problem of the ActionScript error by following the above steps, we can try to use 360 security guard to fix it. The specific operati

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