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Android LIBGDX Game Engine Development Tutorial (eight) display and drawing of Chinese fonts (next)

In the previous article, we introduced the Hiero this very useful tool use, but LIBGDX Bitmapfont does not support many maps, commonly used Chinese characters 3,500, you can not use Hiero to do it, then how to do? In fact, Microsoft has already solved this problem, it gives us this TTF font, save Chinese characters, convenient for us to use. First, the use of FreeType 1, open the unpacked 0.9.8 version of the package, find the inside of the Extensio

LibGDX game engine-4-text rendering (TTF-FreeType)

LibGDX game engine-4-text rendering (TTF font-FreeType) This series of blog posts are from Sina's blog-xiaotudou. I have added my own understanding and modifications to this article! If you create a project through step-ui, this package is not added by default and needs to be imported manually Import method: (1) Open the decompressed 0.9.9 package, extensions folder, gdx-freetype folder, Locate gdx-freetype.jar and gdx-freetype-natives.jar. (2)

Build the libgdx engine development environment

Slave After the download is complete, double-click the file or execute it in the command line. Java-jar gdx-setup-ui.jar To open the libgdx Project Creation window, you can also use thisProgramTo download the libgdx development kit. If "libgdx" on the left is red, it indicates that the program has not been associated with the

Android and Libgdx Getting started instance

This article explains how to implement the respective Hello World processes for Android and LIBGDX.1. The Android version of Hello WorldClick Eclipse Shortcut, select New Android application, create project, fill in the appropriate name.2. Then all the way next, choose the default is OK.3. Create the program file model.3. Modify the interface display string.4. Select the project and click Run as-android application.If you do not have an Android phone,

Use of the android game development framework libgdx (5)-stage and common UI

The libgdx used in this article is version 0.92, which may be different from the latest version. The full text is for reference only. Common UI classes include labels, buttons, check boxes, drop-down boxes, images, input boxes, lists, sliding panels, slide bars, and split panels. They all belong to actor in the com. badlogic. GDX. Scenes. scene2d. UI package, which can be conveniently included in stage management. In fact, let's take a closer look

4.2 libgdx modules Overview

(Original: http://www.libgdx.cn/topic/34/4-2-libgdx%E5%90%84%E4%B8%AA%E6%A8%A1%E5%9D%97%E6%A6%82%E8%A7%88) IntroductionLibgdx integrates several modules to provide services for every step of building a typical game architecture. Input: provides unified models and handler for all platforms. Supports keyboard, touch screen, sensor, and mouse. Graphics: uses the OpenGL ES interface provided by hardware to draw images on the screen. Files: provides a

4.2 libgdx modules Overview

(Original: http://www.libgdx.cn/topic/34/4-2-libgdx%E5%90%84%E4%B8%AA%E6%A8%A1%E5%9D%97%E6%A6%82%E8%A7%88) IntroductionLibgdx integrates several modules to provide services for every step of building a typical game architecture. Input: provides unified models and handler for all platforms. Supports keyboard, touch screen, sensor, and mouse. Graphics: uses the OpenGL ES interface provided by hardware to draw images on the screen. Files: provides a

Use of android game development framework libgdx (11)-Use of skin and UI configuration files

The libgdx used in this article is version 0.92, which may be different from the latest version. The full text is for reference only. The libgdx UI has been greatly improved. All the strange problems have been solved, and the UI type is basically complete. We recommend that you download the latest version. I think the only complicated way to use the UI is to develop various styles, such as textbutton:

"Open source Java Game Framework libgdx topic" -07-File Processing

Description: File handling on different platforms is slightly different from file management Desktop (Windows,linux,mac OS x, and so on): in desktops, the file system is a chunk of memory. The file can be referenced by the current working directory or by an absolute path. Permissions can be ignored, and files and directories can often be read and written by all programs. Android: The situation in Android is a bit complicated. Files can be stored in the app's apk in the form of

LibGDX game engine-3-text rendering (Hiero)

LibGDX game engine-3-text rendering (Hiero) = use the accompanying tool Hiero to generate a font This series of blog posts are from Sina's blog-xiaotudou. I have added my own understanding and modifications to this article! Tool: Hiero. : Https://code.google.com/p/libgdx/downloads/list After the text is configured, click File-Save as BMFont Files to generate two Files fnt and png and copy them to the as

Libgdx game made with spine skeleton animation, spinelibgdx

Libgdx game made with spine skeleton animation, spinelibgdx(Official Website: www.libgdx.cn)Super Spineboy is a cross-platform game (Windows, Mac, Linux) developed using Spine and libgdx. Spine is a 2D game animation tool. Super Spineboy is a game that uses Spine skeleton animation.DownloadSuper Spineboy can run on Windows, Mac, or Linux. The lowest JDK version is JDK 6. As follows:Click to downloadRun Supe

1.1 libgdx goals and features

Tags: Android HTTP Io OS ar Java SP file Art (Original: http://www.libgdx.cn/topic/12/1-1-libgdx%E7%9B% AE %E6%A0%87%E5%92%8C%E7%89%B9%E6%80%A7) Libgdx is a Java game development framework that uses unified APIs to work on all supported platforms (Windows, Linux, Mac OS X, Android, BlackBerry, HTML/webgl. The framework provides a rapid prototyping and rapid iteration environment. When you need to modify the

Libgdx Viewport screen adaptation

Libgdx Viewport screen adaptation During Game Development, we usually set the size of a world, which is fixed and the location of the game is also fixed. However, for various Android resolutions, we need to adapt game elements to different resolutions displayed at the same proportion. Fortunately, Libgdx defines Viewport for me.Viewport type Explanation of Viewport ScreenViewport: there is no definite world

LIBGDX Project Creation and operation

Recently in the study Libgdx, read some related tutorials, but this knowledge structure is very chaotic, so want to take this blog to record and comb the knowledge, at the same time so that they can persist in learning. This article mainly introduces the creation and operation of LIBGDX under the Widows project.One, download LibgdxDownload is relatively simple, go to: L

Libgdx 1.6.0 Released

[1.6.0]-English Original: http://www.badlogicgames.com/wordpress/?p=3682-api change: Glyphlayout xadvances now has an additional start entry, which requires the implementation of tighter text bounds.-api change: Label#gettextbounds changed to Getglyphlayout. Not only the width and height are exposed.In the 2D particle editor, all chart points can be dragged by holding down CTRL once. You can also drag appropriately through the ctrl-shift.-In the 2D particle editor, add the merge button. Merges a

Use of the android game development framework libgdx (12)-Use of TiledMap

Tip: This article records my operation procedures and experiences. You may encounter some obstacles in your operations due to your version and other problems. Please refer to the comments and replies later in this article. Although Image can be used as a background, it is a bit complicated to be an RPG Game. Libgdx SpriteCache can be used for efficiency purposes. However, libgdx also supports TiledMap. Rel

4.5. Libgdx operation log management, 4.5libgdx Operation Log

4.5. Libgdx operation log management, 4.5libgdx Operation Log The Application interface provides a simple way to manage logs. Logs can contain info, error, and debug messages. Format: Gdx. app. log ("MyTag", "my informative message ");Gdx. app. error ("MyTag", "my error message", exception );Gdx. app. debug ("MyTag", "my debug message"); In Android, logs are output to logcat. You can set the log level by using the following methods: Gdx. app.

LIBGDX Study notes: Simple text input

Official Wiki:https://github.com/libgdx/libgdx/wiki/simple-text-input Implement Interface Textinputlistener public class Mytextinputlistener implements Textinputlistener {@Override public void input (String text) {} @Override public void Canceled () {}} The input () method is triggered when the user enters it. The canceled () method is triggered when the user closes the dialog box or presses the return ke

1.1 libgdx goals and features

Libgdx is a Java game development framework that uses unified APIs to work on all supported platforms (Windows, Linux, Mac OS X, Android, BlackBerry, HTML/webgl. The framework provides a rapid prototyping and rapid iteration environment. When you need to modify the code, you can run and debug your game in the desktop environment, instead of directly deploying it to Android/IOS/JavaScript. Many features of desktop virtual machines, such as code hotswap

4. libgdx Application Framework

(Original: http://www.libgdx.cn/topic/29/4-libgdx%E5%BA%94%E7%94%A8%E6%A1%86%E6%9E%B6) ModuleAs the core, libgdx provides six interfaces to interact with the operating system. These interfaces are implemented based on the backend of each operating system. Application: run an application and notify an API client of application-level events, such as window change size. Provides log systems and query methods

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