Http://bbs.9ria.com/thread-221701-1-1.htmlIn the previous tutorial, we have seen how to set the Libgdx render 3D scene. We've set up the camera, added some lights and rendered a green box. Now let's add a more interesting thing than a box model.You can get from your favorite modeling application or use an existing model. I found the gdx-invaders inside the spaceship model file, you can click here to downloa
I,
Libgdx is a cross-platform 2D/3D Game Development Framework written in Java/C ++. Ibgdx is compatible with most microcomputer platforms (Standard javase implementation, running on Mac, Linux, windows, and other systems, and recently added HTML5 support) and Android platforms (android1.5 and above, android2.1 and above can be used up to full power ). Libgdx comes with an image decoder in native mode. Th
, "begging is too much money.”。 If you have the opinion can communicate with me, mention my parents do what, you say example superficial, I don't believe you just learn libgdx when come up first to a box2d then directly iOS development, some basic examples of difficult to write, beginners How to understand, originally new knowledge is not very good to accept, examples difficult is more difficult to learn,Each example potatoes are written by simple kno
In this article, we need to first master some simple libgdx knowledge to make it easier:
Use of the android game development framework libgdx (4)-stage and actorsHttp://www.apkbus.com/android-19750-1-1.html
Libgdx learning notes 2 draw imagesBytes.
Public class progressbar extends Actor implements disposable {
Texture platform;
Texture bar;
Int height;
Int
In the previous article, we introduced the Hiero this very useful tool use, but LIBGDX Bitmapfont does not support many maps, commonly used Chinese characters 3,500, you can not use Hiero to do it, then how to do? In fact, Microsoft has already solved this problem, it gives us this TTF font, save Chinese characters, convenient for us to use.
First, the use of FreeType
1, open the unpacked 0.9.8 version of the package, find the inside of the Extensio
work in this "activity" (of course we can do some work to save the context and so on ), the actual display work is implemented by a class that implements the applicationlistener interface. It has all the functions we need: creation, rendering, and so on. So the actual situation is that most of our actual drawing work in the game is done on this page. Next we will print some marks on the screen on the basis of the previous lecture! (Today's source code will be included at the end of the Post. Yo
In the previous article, we mentioned the problem that the picture must be 2 n Times Square. But with the continuous improvement and development of LIBGDX, the use of some tools can be a good solution to such a problem, but its function is not limited to this, then let us look at the use of Texturepacker-gui tools, we call it as a picture integration tool.
Introduction of Texturepacker-gui
Texturepacker-gui is a visual version of the Image Integrati
Preface
Take a closer look. The previous blog post was in October 5 and has not been written for a long time.
When I got into my junior year, I got less and less time. I had to be busy with all kinds of things. I was also struggling with whether to continue reading or looking for a job, whether to read books in China or abroad...
Libgdx SeriesArticleIt has been more than a year since the beginning. During this period, I received encouragement and
. Summary
The preceding example and flowchart show that the libgdx game development procedure is as follows:
1) andriodapplication, inherited from the android base class activity, plays a role in an activity, but we do not do much work in this "activity, of course, you can save the context, such as onsaveinstancestate () and onrestoreinstancestate ().
2) The actual display work in libgdx development is hand
4. libgdx application framework and libgdx Application Framework
(Original: http://www.libgdx.cn/topic/29/4-libgdx%E5%BA%94%E7%94%A8%E6%A1%86%E6%9E%B6)
ModuleAs the core, libgdx provides six interfaces to interact with the operating system. These interfaces are implemented based on the backend of each operating system.
Libgdx framework and main methods (one day you will look back !), LibgdxSince zookeeper is a new game engine, he must first understand its framework. The so-called "know yourself and know yourself" means no war! Maybe you didn't feel anything after reading it at the beginning, but believe me, one day you will come back and read it again! I. Application Lifecycle
The game should be efficient and stable, especially for android platforms. The current dev
Create and run a libGDX project, and create a libgdx project.
I recently studied libGDX and read some related tutorials, but the knowledge structure is messy. So I want to use this blog to record and sort out what I learned, and let myself continue to learn this.
This document describes how to create and run libgdx
LibGDX game engine-1-Project Creation
This series of blog posts are from Sina's blog-xiaotudou. I have added my own understanding and modifications to this article!
Official Website: libgdx.badlogicgames.com
1. Download libgdx Latest Version 0.9.9 package, unzip, open libgdx-0.9.9 \ gdx-setup-ui.jar
2. Click the Create button to go to the project editing page,
LIBGDX is an open-source Java Game framework that also enables cross-platform development of these platforms DESKTOP/ANDROID/BLACKBERRY/IOS/HTML5. Official website: https://libgdx.badlogicgames.com/Framework project (Eclipse needs to install Gradle):The LIBGDX project uses tools to automatically generate projects (you can configure extensions yourself):The original is written by Bo Master Le Zhi Editor, the
LibGDX module overview, libgdx module OverviewThis article is translated from the official libGDX wiki. For more information, see "region ".Introduction:
LibGDX includes many modules that provide excellent services for every step of a normal game building.
Input: provides an undefined Input module and solutions for
In game development, it is inevitable that the actual situation needs to be simulated. Generally, the physical world is simulated.
For example, object collision, vehicle forward, and object whereabouts. Some people may think that they have achieved some effects and have not seen any physical knowledge.
In my opinion, introducing a physical engine is not necessary, but it can make the game more realistic. Box2d is preferred for physical engines, but it is written in C ++, which is inconvenien
9.1 configuration and query of Libgdx input processing, 9.1 libgdx
(Official Website: www.libgdx.cn)
Sometimes it is necessary to determine whether the input device is supported. Generally, your game does not need to support all input devices. For example, you may not need an accelerometer or a compass. In this case, we need to disable these devices to maintain power. Next we will teach you how to do this.D
This is the third lecture of the testin cup libgdx game engine tutorial. It mainly introduces the use of particle systems in the libgdx engine. This section describes how to implement multiple game interfaces in the libgdx engine. However, some bayou have doubts about the innovation of this
Libgdx.net was co-founded by two people, "fighting little potato" and "Libo search application". It aims to help more friends who learn libgdx to easily exchange and query information.
Libgdx has fewer Chinese documents and Demos, and many people have gone through a painstaking exploration. At last, few people can systematically write tutorials and demos, most of them only talk about the entry level or prob
transferred from: http://blog.csdn.net/cping1982/article/details/6176191#
Libgdx is a game library that supports 2D and 3D games and is compatible with most PC platforms (standard Javase implementations that can run on Mac, Linux, Windows and other systems) and Android platform (Android1.5 above can be used, Android2.1 above the full power play),The LIBGDX consists of audio, files, graphics, math, physic
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