To determine the quality of Machine Vision lighting, you must first understand what the light source needs to do! Obviously, the light source should not only make the detection part "visible" by the camera ". Sometimes a complete machine vision
A good operating platform should be able to process images in the shortest time. Good machine vision software should be able to be easily applied in a series of cases, good cameras and lenses should have minimal distortion and sufficient resolution.
Tutorial
We are talking about the comics, usually refers to the black and white comics, the basic principle of this kind of comics is through lines, black and mesh point to show the real life of the object contour and light and shadow
Basic knowledge of light sources
Characteristics of light sources
The characteristics of the light source itself, such as the spectral distribution of the light source, the luminance distribution on the irradiated surface, the
No lights the world will be a dark, in the 3D scene is the same, exquisite model, real material, perfect animation, if there is no light to illuminate everything is useless, so that the application of lighting in the scene replay is the most
How to use PS curve tool to increase local contrast degree
Before starting this PS tutorial, first introduce the main points of the tutorial:
1. How tonal, contrast and curve work;
2. How to read tonal curves and histograms;
3. How to use
To the users of Photoshop software, I would like to say that the character of the Lotus Pond is accompanied by a dark, warm brown effect tutorial.
Tutorial Sharing:
1, open the original material big picture, with the channel
The material picture is also darker, the processing time we put the dark part to darken again, and increases the brightness contrast of the high light area, then turns the main color to orange yellow, such preliminary effect comes out, the latter
English: MediumTranslator: Excellent network-Chen ZimuLinks: http://www.uisdc.com/ui-benefits-of-dark-background#-------------------------------------------------------------------------------------Another article from Tubik Studio, with a wealth of
Brightfield and Dark field illuminationUnderstanding "W":The reflected light is the same angle as the light source. Brightfield: The light bounces back into the camera. Dark-Dark: The camera is not entered after the light is reflected.Ming Field
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