Cocos2d-x development in C ++ memory management, cocos2d-x Memory ManagementSince the beginning does not introduce C ++ language, C ++ memory management of course did not have any instructions, in order to master the memory management mechanism in the Cocos2d-x, it is necessary to first understand some knowledge of C +
Unified management of Android development logs and unified management of android
During development, we usually need to manage the log output in a unified manner. Below we recommend a log output class. In the development stage, we only need to set the DEBUG constant to true,
In the project development stage, it is essential to use version control tools such as SVN, but in addition to the source code, there are still a lot of resources used by a project. We can manage them in the following way.
After a project is completed, it is deployed and maintained. Recently, I managed the maintenance work of an X-store chain system. On the X-store dedicated server, I suddenly found that the man
IOS development-there are many things you don't know about File Management (2). ios File Management
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can determine whether it is placed, whether it will cross
[High] string out of bounds
[Middle] Check incoming parameters
[Medium] risk of memcpy replication
[Low] defines local variables or global variables: Some variables not used in the application code, which may be provided to the SDK library
[Middle] sprintf memory leak, recommended snprintf (training content)
[Low] return-9; Macro definitions should be used (training content)
[High] strncpy there is no risk to
Title. I don't know how composer manages it. If you use composer as a management tool in your development environment, do I have to use composer when the code is written and placed in a production environment (such as a virtual host I bought)? If not (for example, virtual space cannot be installed)
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Title. I don't know how composer manages it. If y
To develop a public platform, you must naturally have a management background to manage various functions in the development mode. Corresponding to the functions of the public account, the functions to be managed are summarized as follows: to develop a public platform, there will naturally be a management background to manage various functions in the
[Switch] several functions that ASP. NET quick development platform has to do, the high-grade background management UI, and the quick development platform ui
As the saying goes, it is true that it takes an hour to sharpen a knife in the morning to cut a lot of firewood. We do the same thing in software development. Wit
Atitit. Research and Development Management---TOGAF architecture (ADM development method) Summary
1. TOGAF is an enterprise architecture framework that has emerged over the last 20 years 1
2. TOGAF Content Structure 1
3. TOGAF implementation Process 2
4. Reference 4
1. TOGAF is the Enterprise Architecture Framework that has emerged over the last 20 years
, whos
In the last essay "WinForm Development framework of Customer Relationship Management System (CRM) Development Summary Series 1-Interface feature display" introduced my entire CRM system overview, this article continues this series of articles, describes how to build on my "WinForm development Framework" based on progre
Note: The Development Management Checklists-series of articles are transplanted from my iteye blog. The Development Management checklists column will be updated directly in the future.
I. Prepare the project technology
This is the final point. If this option is incorrect, it will have a fatal impact on the project pro
Unity3D game development-from "Resurrection" and "Pause/restore"-about game data configuration management and unity3d Game Development
With the continuous development of game production technology, after the evolution from 2D to 3D, from stand-alone to online games, from PC games to mobile games, gamers are increasing
C ++ games from the Technical Management Perspective
Program Member Development
Yao Yong
This is one of my thoughts on recruiting and training game programmers over the years. I always wanted to summarize it. The main purpose is to better train the new C ++ programmers of the company, and establish a game programmer training, development, and talent to become th
Note: The Development Management Checklists-series of articles are transplanted from my iteye blog. The Development Management checklists column will be updated directly in the future.
This article mainly aims to check your understanding and usage of scrum,Through this article, you can check1. Are the roles in your sc
This is the first article in the agile development product management series. (Preface and set up iteration goals, product version planning, product user group planning, new product R D, prediction meetings, product servant, product owner team, and product line management)
The new product R D referred to here is not a new product of your own company, but a ne
Php5 and mysql5web development technology-10php session management php5 and mysql5web development technology-10 p. Session management is an important part of web development, including Session and Cookie Technologies. 1. Cookie working principle setcookie () 2. Cookie applic
This is one of my thoughts on recruiting and training game programmers over the years. I always wanted to summarize it. The main purpose is to better train the new C ++ programmers of the company, and establish a complete set of systems such as game programmer training, development, and success to become the core backbone, management, and option beneficiary. For MMO game production, solving the C ++ technic
The development of a document management system for the intelligent development platform of the Tian Longitudinal Intelligence Development platform to use the document reading series tools, the following describes the function of this set of tools and how to use.Tian Longitudinal Intelligent
Note: The Development Management Checklists-series of articles are transplanted from my iteye blog. The Development Management checklists column will be updated directly in the future.
Next I will talk about the "estimation Story". After the story estimation is completed, I will begin to consider how to carry out the
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