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C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (43)

C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (43) Making Game main Menu single-sided board and mouse key fast skill bar Each MMORPG has a main menu, which is usually placed at the bottom of the window. Most of the characters in the game are set to operate from here. such as character attributes, objects (parcels), skills, tasks, teams, maps, family, Mempai, shopping

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (10)

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (10) Construction and algorithm of tilt α map In the current network game, the map is basically to take a certain angle of the assembly map, which there are two kinds of slope map construction Way: The first I call pseudo-tilt map: This type of map presentation layer picture is the slope, but the map base obstacles, such a

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (31)

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (31) Super Cool million vector magic Remember that year's classic online games Miracle (MU)? Brilliance is as deep in my mind as its name. The days of fighting all night with my friends have become a thing of the past, leaving me with a memorable picture of the classic immortalit

[Snake-android Games Written by Java programmers] series 0. Preface

Since this time, this blog has successively introduced the development and debugging environment and simulator of the Android system, and analyzed in detail a softkeyboard instance of Android, which is listed as follows: What is Android? Android SDK 2.3 and the latest eclipse Development Environment (1) Android SDK 2.3 and the latest eclipse Development Environment (2) Android SDK 2.3 and the latest eclipse Development Environment (III) Android SDK 2.3 and the latest eclipse

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (20)

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (20) The first part expands the summary article Wrote 20 verses, all the way to chasing the devil did not stop, simply also want to take a break to tidy up and finish the second part of the more exciting content: such as follow-map mobile mode, NPC Monster and protagonist interaction, object AI, Attack and magic, various t

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (18)

C # development Wpf/silverlight animation and games series (Game Course): (18) The slick of the Perfect Elf (WPF only) ② In the last section, you first have to explain why you need to combine these 272 pictures into a larger picture. Because if the game also has equipment, mounts and other settings, then we need to the image source of the synthesis at all times, at the same time to 272 or even mo

Six animation effects of the WPF series of games (1)

Original: The six animated effects of the WPF series of games (1)This article is mainly for the interface animation effect processing. First, when the interface is turned on or off, it produces a dynamic effect rather than a stiff display or disappearance (for example). Second, when the mouse is placed on the close window icon, so that it appears flashing effect. These effects are implemented through storyb

Green Bean frog series light pulling games

Green Bean frog series light pulling games This game, also known as "lamp pulling", is very damaging to brain cells. When all LEON laugh, you win. Baidu, there will be a lot of web pages that play this game online. One of the following is provided, with the help of the lazy _ ^Http://game.163.com/game2002/editor/edit_jianzhi/060602/060602_635067.html If you need my help, please download the following com

Unity3d game Development Combat Original video lecture Series 11 Sumo games developed and published to WIN\WP8

??Commentary folderPresentation of the first game and introduction of resourcesThe construction of the second speaking sceneThird, the player's movementTalk about the opponent's AI (let the opponent move up)The management of the game (Part V)The management of the game in the six (next)Seventh announcement on the WIN8 systemEighth announcement to the WIN8 system on the highest score sharingNineth announcement on the Windows Phone8 systemDepending on the ongoing update ...。Video storage address su

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (23)

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (23) Adaptive windowing and Full-screen (WPF only) As mentioned in the previous section, one of the criteria for testing system architecture is the expansion of the system. In the. NET Web site application, an excellent architecture can be converted from one database to another, easily docking with different banking interfa

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (14)

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (14) Wizard control turned out! ① In the previous section, we achieved a map traction movement, while still leaving behind a small tail: how can the protagonist and the obstacle move along with the map movement? A bit to the last section, as long as the map moving at the same time, always according to the protagonist and o

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (ix)

C # development Wpf/silverlight animation and games series (Game Course): (ix) 2D game role on the map movement This section will use the knowledge of the first two sections to the actual 2D game characters moving on the map, but also for the content of the front eight a comprehensive use of it. Then start at the bottom of the map. First I add a map to the game window, where I also use the image control:

C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (38)

C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (38) transmission and switching between maps Finally to the last section of the map processing, this section I will explain how to achieve the main role of the map through the transfer point between the transfer and map between the switch. The key to map conversion is to grasp and add: To remove all objects except the pro

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (27)

C # development Wpf/silverlight animation and games series (Game Course): (27) The construction of dynamic obstacle system on the eve of battle In standard MMORPG, each Elf object occupies an area (a small area of the base of the foot), which is also part of the obstacle system, and is dynamic, changing as the sprite moves. The realization of the dynamic obstacle construction in the game to make the obstac

Fire Cloud Development Classroom-"using cocos2d-x to develop 3D Games" series 17th: The realization of the Earth's surface

Online course on developing 3D games with Cocos2d-xSection 17th: Realization of the surfaceVideo Address: Http://edu.csdn.net/course/detail/1330/20817?auto_start=1Exchange Forum: http://www.firestonegames.com/bbs/forum.phpProject: Please become a formal student to get the projectCourse:Project Examples: Copyright NOTICE: This article for Bo Master original article, without Bo Master permission not reproduced. Fire Cloud Development Classroom-"using co

Fire Cloud Development Classroom-"using cocos2d-x to develop 3D Games" series section 11th: Skeletal animation model playback controls

??Online course on developing 3D games with Cocos2d-xSection 11th: Skeletal animation model playback controlsVideo Address: http://edu.csdn.net/course/attend/1330/20811Exchange Forum: http://www.firestonegames.com/bbs/forum.phpProject: Release tomorrowCourse:Example Project Demo:????Copyright NOTICE: This article for Bo Master original article, without Bo Master permission not reproduced. Fire Cloud Development Classroom-"using cocos2d-x to develop 3D

C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (41)

C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (41) make exquisite mini map ① What will it take to endure the thoughts of the next few months? In addition to study or study. Feeling a turn, hehe. In this section I will explain how to make a nice mini map for Silverlight games. The mini map is divided into two kinds, one is

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (29)

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (29) AI Tracker Through the continuous improvement of the previous 28 sections, the protagonist already has most of the functions of the MMORPG game, but other elves such as monsters are temporarily unable to act, in the last section they are innocent of the protagonist's meat target, they began to shout: "God, please give

WPF Learning Series games-select a picture to make a 9-cell puzzle and a wpf palace Tile

WPF Learning Series games-select a picture to make a 9-cell puzzle and a wpf palace Tile I want to learn about a puzzle project today. The goal is to input an image, divide it into nine parts, remove one, and click the mouse to complete the puzzle. The source file structure is simple. Step 1: Create a project There is nothing to say in this step. Creating a new project is the same as the source file struct

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (19)

C # development Wpf/silverlight animation and games series (Game Course): (19) The slick of the Perfect Elf (WPF only) ③ First of all, I would like to develop a series of wpf/silverlight animation and game Tutorials (Game Course) in C #: (18) the Last ② () method of the slick (WPF only) Changeaction of the perfect wizard makes some additional explanations. One o

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