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How to use Maya to build a credible human head model

First, Introduction Building a credible human face is one of the ultimate goals of every three-dimensional artist. But to get real and natural works, we need to do our best at every step, including data collection, model planning, texture rendering and final rendering, and so on. In this article I explain the process of modeling and how to use Maya or other tools to complete the model step-by-step. such as: the flow of work, the different methods of

How to import a Maya animation in Unity3D

Unity3D can automatically import ma, mb, and fbx files. After editing them in Maya, drag them directly to the Unity Resource Panel or store them in the Unity project folder, will be automatically identified and imported. Note the following when importing data: 1. Special Functions of Maya are not supported, such as dynamics, particles, fabrics, etc. 2. Check the bake animation option if any problem occur

Porting the MPM snow simulation to Maya

My colleague implemented a Disney MPM Snow mock paper, and I ported it to Maya with the title of a material point method for snow simulationHere's the code: Https://github.com/league1991/MpmMayaThe plug-in leverages the OPENVDB library to output OPENVDB data, which can then be used to generate mesh rendering with OPENVDB. Using TBB for CPU parallelism, combined with C11 lambda expression, TBB programming is very convenient, basically do not need to ma

Maya makes holes in the particle swarm

Maya's particle system, the particle system is different from the other objective, in addition to its macroscopic position change, scaling, rotation, almost impossible as ploy and nurbs, like the details of fine tuning, imagine a more than 100,000 of the particle swarm, to turn it into what it looks like, I think no one can have such patience, fortunately in Maya there are two ways to control the transformation, the first is very commonly used fields

Maya layered rendering and post-synthesis Scheme foundation

Overview Introduction Layered rendering is actually a very traditional problem, and many friends who have participated in animation or film projects have used layered rendering to solve the final rendering problem. This topic mainly introduces the basic concepts of layered rendering and some extended discussions. So when it comes to layered rendering, it's important to combine the compositing, because layered rendering is a composite service. Let's take a look at the following pictures: Figur

Maya script Controls Object rotation

In Maya, we can use the script to control the rotation direction of the object, speed and so on, the steps are as follows:Select the object you want to manipulate object, open the Channel box, click Edit, open the Expression expressions panelSelect the axis to be rotated Rotatex, rotatey, or RotatezThen enter the following:Object.rotatex = time *-64;The above code indicates that the object rotates counterclockwise 64 degrees per second around the x-ax

Enables the ability to interact with the Maya farm

Today the docking of the analog node and Maya field is done, the effectThe Yellow Line is the external force of each node, and the force is vertically downward due to the addition of a gravitational field. Node Connection method:The specific method of interaction is to update the external forces that each node is subjected to before each simulation. This force remains constant during the simulation. The way to update external forces is to set the Fi

Forking afterburn into Maya

Our artists hope to achieve near-fluid effects directly by controlling particles. The 3dsmax plug-in afterburn does this. Unfortunately, in Maya, it seems that there are not enough plug-ins, so they asked me to do one. Similar to the effect that digital domain uses for the air cloud in the air, DD uses its own voxel bee-itch. We tried RBF interpolation and LSS interpolation, and finally used metaball. Our artist wocould like to get the fluid effect b

My vs2010 and Maya are not very well connected.

1. My installation directory is D. Therefore, find the path D: \ Program Files \ Autodesk \ maya2013 when installing Autodesk for devkit.2. When copying and pasting files to the corresponding directory, I also install vs2010 to D: \ Program Files \ Microsoft Visual Studio 10.0 \ Vc.3. copy and paste the folder name and its inclusion relationship carefully.4. Create the Maya command when you start working. The fatal error c1083: cannot open include fil

Maya uses expression to make eggs roll themselves.

The purpose of this paper is to explore the use of expression and other methods to achieve irregular round objects (such as eggs, deformed tires) on the plane without sliding rolling effect, because of the use of key frame key, and the rate can be adjusted, so the reuse rate is high, thus increasing efficiency. Source I hope to provide such a way of thinking, can play a role, so that more people pay attention to research maya,mel,expression, to achi

Genie in the night: the process of making Maya witches

Using software: Maya, ZBrush, fusion Degree of difficulty: Medium The witch is I publish in the Cgtalk work, because originally did not intend to do the tutorial, therefore did not leave the detailed production process, here says probably the production flow, hoped everybody many understanding. The production of CG illustrations has been a personal hobby, the preference of the Mandarin Duck butterfly aesthetic. At the end of 2008 suddenly wanted to

Sdut 3061 Smart Maya (pressure DP)

Title Address: Sdut 3061The background data of this game is wrong ... Good pit .... Don't spit the groove to the person.I was wrong about the game and missed a situation. should be the shortest distance in all states required, and I was the idea is to choose two in front of the choice of two greedy ideas to form pressure, but sometimes can go up to the odd number and not all go, this situation is not right.The correct idea is to find two each time not traversed state, divided into select one and

POJ 1008 Maya Calendar Water Simulation

Have a Chinese meaning.Note Holly the month and the number of days are rolled together = =To output the total number of groups, Pit cry#include #include#include#include#includestring>#includeusing namespaceStd;mapstring,int>F;Const intN = A;Charstr[n][Ten] = {"Imix","ik","Akbal","kan","Chicchan", "Cimi","Manik","Lamat","Muluk","OK", "Chuen","EB","Ben","IX","Mem", "CIB","Caban","Eznab","Canac","Ahau"};voidinit () {f["Pop"] =1; f["No"] =2; f["Zip"] =3; f["Zotz"] =4; f["Tzec"] =5; f["XUL"]

Algorithm: POJ1008 Maya Calendar

This problem is very water, do not explain. Packagepractice;ImportJava.io.BufferedInputStream;ImportJava.util.Scanner;/** * @authorCaiyu * @date 2014-12-2*/ Public classPOJ1008 {Static Finalstring[] Haabmonth =NewString[] {"Pop", "No", "Zip", "Zotz", "Tzec", "Xul", "Yoxkin", "mol", "Chen", "Yax", "Zac", "CEH", "Mac", "Kankin", "Muan", "Pax", "Koyab", "Cumhu", "Uayet" }; Static Finalstring[] Tzolkinmonth =NewString[] {"Imix", "ik", "Akbal", "Kan", "Chicchan", "Cim

Maya to create a sexy beautiful lady Figure Super Detailed tutorial (ON)

Completion diagram First, creative ideas: Some time ago, see the Tang Dynasty hand-painted, suddenly want to do a bit of the Tang Dynasty style role, and then find some relevant picture reference, clothing, hairstyle, etc., to do this work, found that the reality and 3d have a good big difference, want to do and the reality will certainly have a difference, hair, clothing and so on, This attempt is to make their own in the Maya some of the technolog

The method of making the growth surface inside Maya: the aircraft launches

Here is a description of the growth of the surface of the Maya production method, the aircraft from the plane after the deformation expansion, and then the fuselage shell in gliding after a period of contraction disappeared, as there will be close-up lens, the requirements of shrinking aircraft shell must have thickness, guide angle. Therefore, we can not use the method of transparent mapping, here using the editing of NURBs loft history to solve. 1

Maya Modeling Tutorial: To create super cute cartoon beak bird

This example tutorial uses Maya to create super cute cartoon beak bird model, hope netizens like! Let's take a look at the effect chart first: Effect chart Here are the steps to make: 1. I used to draw sketches before I made all the models, which helped me visualize the model structure. Select side view Panels>ortograhic>side view,view>camera Attribute Editor, select Environment, click the "Create" button next to image plane, Load the sketch. Figu

Poj-1008:maya Calendar detailed 1: Direct computing method

> Analysis>> First calculate the total number of days, then the conversion can be> Note>> Don't copy the wrong string>> output Number firstthe >> function "Strnlen" will cause GCC to compile but> attached Code1#include"stdio.h"2#include"stdlib.h"3 4 Const Charhaabmonstr[ +][8] =5{"Pop","No","Zip","Zotz","Tzec",6 "XUL","Yoxkin","Mol","Chen","Yax",7 "Zac","CEH","mac","Kankin","Muan",8 "Pax","Koyab","Cumhu","Uayet" } ;9 Ten Const Chartzolkindaystr[ -][Ten] = One{"Imix","ik","Akbal","kan

Install dropbox in linux mint 13 maya

Installing dropbox in linux mint 13 maya 1. Installing nautilus-dropbox Java code through a terminalSudo apt-get install nautilus-dropbox through the software center, but the installation is only an empty shell. After the installation, dropbox automatically downloads the installation file,However, due to firewall reasons, the installation process will be frozen! Www.2cto.com 2, according to your linux mint version, to download the file http://www.drop

3D Maya Installation File address and cracking

Reprinted address: http://zhidao.baidu.com/question/57743479.html maya2008 (directly with thunder download): http: // 220.201.4.91/maya2008_win32.rar (Note: compressed file decompression password: http://shop34428726.taobao.com/) cracking instructions: 1, after the installation of the mainProgramCreate a new "flexlm" folder under the C-drive root directory, and copy the two cracked files "aw. dat and awkeygen.exe Go To The flexlm folder. 2. Click "Start Menu" to find the "alias" --- common utili

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