mayflash gamecube

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Project Seasons work in Progress 5

Recently Happy_bunny updated the firmware, support the GameCube digital audio output to HDMI, I also download the latest firmware synchronously, but there is a problem in the experiment:Can see the image has a lot of green noise, and the sound is all noise, even the HDMI signal will be interrupted, and Happy_bunny discussed, he did not know why this, I have been in the diff code Changes in the code can not be resolved, this time I suddenly brainwave,

Project Chameleon work in Progress 15

After nearly 5 years, I took the time to start tinkering with the project, this time modified the design, instead of STM32+CPLD+FIFO to achieve GameCube optical drive.Before the implementation of the use of FPGA is not very convenient, especially if they do the PCB, far less concise than the CPLD, on the other hand, the use of FX2LP led to rely on the PC side to read the game, it is more impractical.Now use STM32+CPLD+FIFO to achieve

Go What is Deadbeef?

] 0xBADDCAFE ("Bad Cafe") are used by LIBUMEM to indicate uninitialized memory area 0xCAFEBABE ("Cafe Babe") is used by Mach-o to identify Universal object files, and by the Java programming language to IDE Ntify Java bytecodeclass files. [7] 0xcafed00d ("Cafe Dude") is used by Java as a magic number for their pack200 compression. [8] 0XD15EA5E ("disease") is a flag this indicates regular boot on the Nintendo GameCube and Wii consoles. [9]

So you want to enter the game industry

think about a part time job. some might say this wocould be hell, but for me it was a heaven. 15 people dropped out the first 2 weeks, and by the second semester we lost dozens more. just one year of digipen teaches you just as much if not more than what a computer science major knows when they get their degree, plus it's all related to the game industry. Sure you eventually start to get burned out, but this is nothing from what the mainstream industry dishes out. if you can't sit at a computer

Game Engine analysis (I)

the world are stored is a part of the Renderer, not an application/game part. The game logic does not need to know how objects are represented in the internal storage, nor how the Renderer will display them. The game only needs to know that the Renderer will use the correct field of view to represent the object and display the correct model in the correct animation. In a good engine, the Renderer should be completely replaced by a new Renderer, and there is no need to change the game's line of

Game Engine analysis (III)

visual fog changes. Imagine passing through the cloud-a perfect example of the fog. Some good implementation examples of the body fog are the red fog in some checkpoints of quake III, or the gamecube version of the new Rogue squadron II Lucas arts. Some of them are the best cloud I have ever seen-just as real as you can see. When we discuss atomization, it may be a good time to briefly introduce Alpha testing and texture Alpha mixing. When the Render

My (Code Nong) Knowledge System Structure

the hardware is too cheap. There is also a variety of game hosts, such as PS2/PS2/gamecube/Wii, which are all variants of the standard ibm pc, designed for better computing and graphics capabilities. However, these buddies are not mixed up recently, because the iPhone has come out, and the computing and graphics capabilities of ordinary PCs are getting stronger and stronger. programmers who write games cannot use so many hardware resources at all,

Project Seasons work in Progress 4

The project has not been updated for a long time because there has been little progress in this period. Last year Gc-forever forum unseen disclosed his FPGA Gamecube component cable, then happy_bunny the design based on the completion of the HDMI version shuriken Video, Then I'm going to have to make a little more sense.This update is based on the Happy_bunny design process:The first is a good PCB:Next is the protagonist: Xilinx xc3s50a and SPI Flash

Common Physics Engines

1. Havok: Old Kings, supported by the following functions: · Collision detection-including Continuous Physics? · MOPP? Technology-for Compact representation of large collision meshes · Dynamics and Constraint solving · Vehicle Dynamics · Data serialization and Art Tool support · Visual Debugger for In-game diagnostic feedback There are a lot of games and software have chosen him to do physics engine, such as HOLO3, Lost Planet, HL2, cell division, The Lord of the Rings online. ETC is now being a

12 pictures Look at the 40 years Microsoft has gone through

highest-value technology company.8.XboxXbox is a home game console developed by Microsoft in 2001. Compared to the same generation Sony PlayStation 2, Nintendo Gamecube,xbox performance is the most powerful. Since then, Microsoft has launched Xbox 360 and Xbox One. On September 29, 2014, Xbox One was officially on sale in mainland China, becoming the first game console to officially launch the market after years of ban on Chinese game consoles.9. Acq

Article 2: deep dive

looks like a small train approaching rather than a huge train ). Aureal first applied large audio sources in its A3D API 3.0; then Sensaura added support for large audio sources in its ZoomFX. ZoomFX technology defines several audio sources as a large object (assuming that the sound source of train synthesis can be composed of wheels, engines, coupled carriages, etc ). Figure 8: Multiple listeners Multiple listeners (Multiple Listeners) Is a new technology for the gaming console (PlayStation 2

Lutris: multi-platform game installer in Linux

Lutris is a game platform similar to PlayOnLinux and DJL, dedicated to supporting as many games as possible in GNU/Linux. Lutris supports native Linux games, including commercial and open-source games. It also supports Installing windows games using wine simulation. Lutris supports games on almost all platforms. The supported list includes Many arcade based games Amiga 500,600,120 0 Atari 2600,800,800 XL, 130XE, 5200, ST, STE, TT, Lynx Bandai WonderSwan, WonderSwan Color Browser games like Quake

Game Engine BASICS (III) (memory usage, special effects and APIs)

perfect example of the fog. Some good implementation examples of the body fog are the red fog in some checkpoints of quake III, or the gamecube version of the new Rogue squadron II Lucas arts. Some of them are the best cloud I have ever seen-just as real as you can see. When we discuss atomization, it may be a good time to briefly introduce Alpha testing and texture Alpha mixing. When the Renderer draws a specific pixel on the screen, assuming it has

Game Engine analysis (6)

am talking about is just extension, not what it can do. I am not surprised to see that the games on these game consoles soon support Dolby Digital 5.1 output. Xbox, because of its MCP audio processor, can encode any game audio into 5.1, and the game can exploit this feature without special encoding. Dolby brings prologic II to pS2 and works with Factor 5 to implement prologic II for gamecube games. On top of the Xbox, halo, Madden 2002, Project Gotha

PowerPC Family Pedigree Detailed

Apple's desktop and server, Nintendo's GAMECUBE,IBM, and its own blue Gene supercomputer use PowerPC chips. Today, the Power PC family has three product lines, namely the embedded Power PC 400 series, the Power PC 700 and the Power PC 900 series. Historically, there is also a power PC 600 series that is most noteworthy because of its excellent performance. 1. Power PC 600 Series Power PC 601, the first in the Power PC 600 series, combines the featu

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