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Agile thinking: Methodology in Architecture Design (4)-team Design

Introduction:Team design is an important practice in Agile Methodology. The team we are talking about here is not a plural person. A group of people is a group and cannot form a team. To become a team, you have to do a lot of work. The reason why we consider architecture design on a team basis is that software development is not a personal task, especially

Book news: Architecture Practice-Software Architecture Design Process

Architecture Practice-Software Architecture Design Process Basic Information Author: (English) Peter eelespeter CrippsTranslator: Cai huanghui; MA WentaoPress: Machinery Industry PressISBN: 9787111301158Mounting time:Published on: February 1, April 2010Start: 16For more details, see: http://www.china-pub.com/196666 Introduction Starting from the basic principles

[Architecture design] the idea of building a development architecture

After the conceptual design is complete, the architecture needs to be refined. We will build a development architecture for the development code section. This work is generally completed by an architect or Senior Programmer of a project team or company. The designer needs to comprehensively consider the business functions, non-business functions, and quality attr

Introduction to the classic architecture model of the software architecture and design model

Introduction to the classic architecture model of the software architecture and design model Source: recommended by netizens   RootAccording to Linda Rising's patternAlmanac has over 70 known architecture models. This is only a lot of statistics,

Architecture (three-tier architecture), Framework (MVC), design patterns, similarities and differences

Objective:This blog is mainly for the architecture, framework and design pattern of the differences, there are three layers and the difference between the MVC discussion, for these three do not understand, please click on the wiki and Baidu encyclopedia to make up for the missed, here is not sent linkSoftware Architecture (software

Agile thinking-methodology in Architecture Design (5) Simple Design

XP emphasizes a simple design principle: the functions that can be implemented using arrays are never linked lists. In other agile methods, simple principles are repeatedly emphasized. In this chapter, we have a comprehensive understanding of simplicity. Context To what extent should the architecture be designed? Problem The software architecture is very complex,

Good data ~_ architecture design of Architecture design learning

This post is used to record some of the good information about the design learning on the Internet that will continue to be updated. http://www.tech-q.cn/forum-28-1.html Web idea-Architecture design http://www.cnblogs.com/sunli/Internet system Architecture related Blog Http://hi.baidu.com/injava/blog Interne

Software architecture and design model: what is architecture

mouth Chen indicates the well. (Photography: author) The relationship between software and human beings is the core issue that architects must face. It is also a problem that has occurred since the software entered the stage of history. Like this, the relationship between architecture and human beings has been the core issue that architects must face since building. British Prime Minister Churchill said that we constructed a building and t

Agile thinking-methodology in Architecture Design (6) iterative design

Iteration is a life cycle model of software development. We can get a lot of benefits by applying iterative design in the design. Context In the software life cycle, how do we deal with the development of architecture design? Problem Architecture

Design principles in Architecture Interface Separation principle (ISP)-Java Development Technology-experience the beauty of design patterns and algorithms in architecture

: Interface high cohesion is internally highly dependent and isolated as much as possible. That is, the method of internal declaration of an interface is related to a sub-module, and is required by this submodule. Interface design is limited: If you fully follow the principle of interface separation, there will be a problem, that is, the design of the interface will be less and less, so that the number

SOA Architecture design experience sharing-architecture, responsibility, data consistency

, the biggest problem is how responsibilities are assigned. On the system architecture design of the biggest problem, in fact, is the allocation of responsibilities, allocation of reasonable, the implementation will be very flexible, the contrary will make the structure is very chaotic.The life cycle of software can be summarized into four basic processes, analysis, des

Agile thinking-methodology in Architecture Design (4) Team Design

Team design is an important practice in Agile Methodology. The team we are talking about here is not a plural person. A group of people is a group and cannot form a team. To become a team, you have to do a lot of work.The reason why we consider architecture design on a team basis is that software development is not a personal task, especially

DotNET Enterprise Architecture Application practices-business hierarchy in instance architecture design-extract independent business Layers

The original idea is to teach you how to use AgileEAS step by step. NET base library for application development-articles related to the series of directories to gradually explain Based on AgileEAS. NET platform for application development, but in the case of the process, we have to talk about AgileEAS. in terms of Architecture Design for application development on the NET platform, I will separate some art

Introduction to Software Design 1 architecture design

user scenarios, such as the underlying data. Different user scenarios may use the same basic data, can not make the system into a wooden bucket (each more than one user scene to add a presentation layer, logic layer, database table), this will be very disgusting.Common internal architectures for software:This figure illustrates:1) There is an association between individual user scenarios, not independent. Software design should be more from the persp

Architecture beauty-Chapter 4 flexible Architecture Design

project are similar to services of the classic operating system. They support server access to persistent storage, scheduling, and task execution in the game or virtual world, communicates with clients in the game or virtual world. 3. macro structure of 3.1 3.3.2 basic services The basic service is data scrvice. games or virtual worlds use it to store, read, and operate all persistent data. The second stack-level service is 'Task service', which is used to schedule or execute tasks.

Evolutionary architecture and emergent design: Evolutionary architecture

Introduction: This period of evolutionary architecture and emergent design will address the various topics related to evolutionary architecture, includes important differences between design and architecture (and how to differentiate between them), some of the problems you e

[Architecture] Architecture Design of Android mobile app

[Architecture] Architecture Design of Android mobile appPreface Architecture, also known as software architecture, is an abstract description of the overall structure and components of the software, used to guide all aspects of the des

Design principles and models for. net enterprise-level application architecture design

Implementation Details of software modules to reduce the impact of future changes. In fact, the first supported programming concept for separation of focus is procedural programming. In procedural programming, separation of focus depends on functions and processes. However, the concept of separation of focus is not limited to programming languages. It goes beyond the pure programming field and applies to many aspects of software architecture. In Serv

Unified Problem Server architecture design for Renren Mobile development architecture

Article Description: Renren Mobile Development architecture. Objective Talking about the development of mobile phone operating platform first to say the development of mobile terminals, because the development of the platform can not be separated from mobile terminals, the development of mobile terminals in the last decade and the future of mobile terminals will generally be divided into the following four stages: Related Vendor Content

Game architecture and game Architecture Design

Game architecture and game Architecture Design A successful game is divided into the following parts: I. Application Layer II Game Logic III Game View The above is an abstract Summary of the components of a game. The following is a simple analysis of each part: I Application A. Devices 1. Input 2. Files 3. RAM 4. Time B. Operating System 1. Language 2. DLL 3. Th

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