microservices design principles

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. Net domain-driven design-first taste (2: Questions, patterns, principles, tools, processes, frameworks, and practices)

Reading directory: 1. 3. Principles 1.3.1. Simplified Aggregation 1.3.4. Separating use cases and interface functions (applicable to the design model) . Tools, frameworks, and components 1. 5. Process 1.3 Principle The principle is crucial for any technical implementation. When designing a system function, we pay attention to the design principle: 【S

10 principles for improving usability (effectiveness) of website design

Determining the success or failure of a site is not a visual design, but the usability and effectiveness of the design. Users who visit the Web page hold the mouse and decide everything, "user-centric" is already the standard design direction of the successful website. In short, users do not have the functionality, it should not exist.Instead of repeating the det

The principles of art processing in homepage design

Homepage design is mainly the Web page design software operation and technical application problems. However, to make the homepage design, make beautiful, must be inseparable from the homepage of the arts processing and processing, this will involve some basic knowledge of art. This article will introduce some of the main des

The importance of comprehensive analysis of Web page visual design principles

In the network company, presumably we have seen a lot of websites, must have their own aesthetic vision, some beautiful, some are vulgar, said here, may be a lot of people think, a website actually do not need to care so much, as long as customers like it. I think that any one site can not be done alone in order to do, but you need to consider whether the site is really meaningful. Look at the network, will do the site too much too much, but really do good and there are a few, this response, why

Overview of Object-Oriented Design Principles

For the design of object-oriented software systems, improving system reusability while supporting maintainability is a crucial issue, how to Improve the maintainability and reusability of a software system at the same time is one of the core issues that need to be addressed in object-oriented design. In object-oriented design, the reuse of maintainability is base

Basic concepts and design principles of SOA

and reusable, which is important to quickly adapt to changes and reduce costs.Thirdly, in engineering, SOA focuses on service modeling and SOA-based design principles for architectural decision-making and design.Often meet customers ask the question: SOA is good, why good? What is the SOA approach? How is it different from past methods, such as OO/CBD? Sometimes a Java EE server is fine, why is it so compl

Seven principles of Python, 24 design Patterns

Seven major design principles:1. Single RESPONSIBILITY PRINCIPLE: one class is responsible for one responsibility.2, the Richter replacement principle "LISKOV SUBSTITUTION PRINCIPLE": Inherited and derived rules. (Subclass replaceable Parent Class)3, relying on the reversal principle "dependence inversion PRINCIPLE": high-level modules should not rely on the lower layer module, both should rely on its abstr

Google user Experience designer on Google's top ten design principles

At a lecture, Jon Wiley--google's "UX Designer" (User experience Designer) mentions Google's top ten design principles. 1. useful (useful): Focus on the user, pay attention to their life, work and dreams. 2. Quick (Fast ): Try to save every millisecond. 3. simplicity (Simple ): Simplicity is power. 4. Charm (engaging): Can arouse Novice's curiosity, can attract the senior user. 5. Innovation (Innovativ

2017-2018-1 20179205 "Linux kernel Principles and Design" Tenth week assignment

Tags: block device Error loading class STR problem PAT Community Adapter Bug"Linux kernel Principles and Design" Tenth week work Materials 17, 19, 20 chapters study and Harvest1, in Linux and all UNIX systems, the device is divided into the following three types: Block devices (Blkdev) are addressed in blocks, accessed through block device nodes, character devices (Cdev), non-addressable, accessed via chara

Five principles of user experience design

"Editor's note" , author of this article, is Aura Marker Studio founder @ Lu Yi Louis, who has been with the user experience design team for more than five years. This article is the experience and reflections he has brought to the team over the years. "Design, must be full of poetic." ”With more than five years of user experience design team, from a few people t

Principles of export class design for C + + class library development

, including the parent class of the exported class, regardless of the order or quantity of the definition, and do not move all virtual functions, either in order or in quantity.When exporting a class design, remember not to export anything other than a function.It is recommended that when you publish the DLL of the exported class, you redefine the declaration of a class, which can be listed in the declaration of the class, regardless of the member var

Web Design 10 Principles

Design | Web Page design Web Design 10 Principles Here are some small questions to note when making a Web page: 1, 20 seconds 60kb principle According to statistics, according to the current network download speed (narrowband), the viewer can endure about 20 seconds, file size of about 60KB, otherwise a page text to

10 classic object-oriented design principles

The object-oriented design principle is the core of OOPS (object-oriented programming system, Object-Oriented Programming System) programming. However, most Java programmers pursue design patterns such as Singleton, decorator, and observer, instead of focusing on Object-Oriented Analysis and Design. Even experienced Java programmers have never heard of OOPS and s

Summary of Object-Oriented Design Principles

Just like the location of Newton's three major laws in classical mechanics, the open-closed principle is the cornerstone of object-oriented reusable design (Object Oriented Design or OOD. Other design principles (the Lee principle of substitution, the principle of dependency inversion, the principle of synthesis/aggreg

Three principles and detailed analysis of interface design

The interaction process between man and machine (Human Machine interaction) has one dimension, which is what we call Interface (interface). User interface design is an important part of screen products. interface Design is a complex engineering with different disciplines, cognitive psychology, Design science, linguistics and so on play an important role. User int

Three paradigm principles of database table design

creates a problem: The table is the Union primary key with the order number and the product number. In this table, the product name, unit, commodity price and other information is not related to the table's primary key, but only related to the product number. So this violates the design principle of the second paradigm. And if the Order Information table is split, the product information is separated into another table, the Order Item table is also s

Design principles and development skills for large databases

evolving towards a more complex and large-scale direction. Database is the core of the entire system. Its design is directly related to the efficiency of system execution and system stability. Therefore, in software system development, database design should follow the necessary database Paradigm Theory to reduce redundancy and ensure data integrity and correctness. Only by designing a proper database mode

Six principles followed by design patterns

Ways to implement some design patterns in thinkphpFirst, let's look at the six principles that the design pattern follows1. Single Responsibility Principle(1) Definition: Do not have more than one cause of class changes. In layman's terms, a class is responsible for only one responsibility.(2) The advantages of following a single responsibility are:Can reduce the

System Architect-Basic to enterprise application architecture-system design specifications and principles [Part II]

ArticleDirectory I. Review in the previous chapter Ii. Summary Iii. Outline of this Chapter Iv. Multiple Ways to separate concerns V. Related Design Methods Vi. Summary in this Chapter VII. Series progress 8. next announcement IX. Demo download I. Review in the previous chapter In the previous chapter, we mainly discuss the specific principles and norms in the system

Design Patterns (0): Introduction and solid Principles

reversal) is by Robert? C. Martin's acronym for memorization, introduced in the early 21st century [1], refers to the five basic principles of object-oriented programming and object-oriented design. When these principles are applied together, they make it more possible for a programmer to develop a system that is easy for software maintenance and expansion.    s

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