Some time ago, I performed Windows CE multimedia development and found that there was no MIDI filter in Windows CE. Recently, I was quite empty. I encapsulated it and ran it. Some details need to be sorted out, then I will share it with you in my resources.
In addition, we have recently developed video for CE/mobile. The ddraw supported by the sub-host in Mobile 5 is only 0xc0, that is, only one primary surface is supported, the format of the curre
Atitit jfugue midi make tour ATTILX SumUp
Directory
1.1. Jyepu prob not supported, Gazi Nonge map trans Support simplified solution 1
1.2. Tone len problem?? Note Note Syllables 1
1.3. Jyepai spltor prob, mosi not need Jyepu Hto D just for readd beat separator problem 1
1.4. Save as Mid file 1
1.5. Analyze the mid file as txt 4
1.1. Jyepu prob not supported, Gazi Nonge map Trans supports simplified solution 1.2. Tone len problem?? Note Note Sylla
Unity3d 5.0 Project exported to the Android project, in the Unityplayeractivity.java inside the onkeydown and some key press events can not hear the rocker axis key press, is X, Y, Z, RZ axis data (actual joystick), Modifying the Meta-data in the Androidmanifest.xml file can be resolved,Reference: http://forum.unity3d.com/threads/cant-get-onkeydown-event-in-mainactivity-with-unity-4-3-1-exported.218437/http://forum.unity3d.com/threads/cant-get-onkeydo
Friends who are used to ThinkPad will be more accustomed to using the red joystick, because they are no less familiar with the common mouse.
However, after ubuntu (11.04) is installed, this function is not enabled by default. You can find it online and summarize it as follows:
If your system is a version earlier than ubuntu10.10, edit/etc/X11/Xorg. conf and find:
Section "inputdevice"
Identifier "configured mouse"
Driver "Mouse"
# Add the followin
I looked at Yu Song Momo's joystick. It's good, but I don't think it's comprehensive, and there are only eight directions (maybe it's the reason for setting the angle to 90 degrees ), below is a simple method for improvement. The basic operation is the same as that of Yu Song Momo, which is the control script.CodeChanged.
My code is as follows:
VaR touchkey_x = movejoystick. position. X; var touchkey_y = movejoystick. position. Y; If (touchkey_x = 0
I looked at Yu Song MOMO's joystick. It's good, but I don't think it's comprehensive, and there are only eight directions (maybe it's the reason for setting the angle to 90 degrees ), below is a simple method for improvement. The basic operation is the same as that of Yusong MOMO, that is, the code of the control script has changed.My code is as follows:[Java]Var touchKey_x = moveJoystick. position. x;Var touchKey_y = moveJoystick. position. y;If (tou
1. Introduce
Cocos2d for us to provide a good joystick controller, mainly for the ZJoystick.h and ZJOYSTICK.M add to achieve the following diagram function. You can control the movement of the sprite in the diagram by using a joystick. (But there is still a technical problem to be solved, that is, the sprite will be moved after a shadow left in the original position)
2. The realization of the rocker pol
Last year just finished Ugui, want to be a snake games ~The result, of course, is that, like most program apes, the core operating logic is implemented, and the rest is behind.But yesterday on the Internet to see the same as I this demo post, I snake snake Head is also copied, this really can not endure, or the original put out good ~--- point here ---So simple Chinese + Pinyin programming style I'm afraid I have the nerve to use.Using system;using unityengine;using unityengine.eventsystems;usin
File type 4D 54 68 64 Length The format specifies MIDI formats 00 00 Notes: Mono rail 00 01 Note: Multi-track, and synchronized. This is the most common 00 02 notes: Multi-track, but different steps ntrks specify the number of tracks ... ff FF ticks per quarter note four diaeresis Note: Specify the basic time format type XX ... ff FF track data type 4D 6B Note: ASCII character "MTRK" the track data byte number (s). FF FF FF data delta_time time differ
The SensorDemo routine provided by TI is very good. With ZigBee Sensor Monitor, you can also observe the network topology of ZigBee.
However, according to the original SensorDemo, collector, router, and enddevice both have corresponding buttons or joystick to operate in order to establish a network and send data.
1. Add another configuration-RouterEB
Open the SensorDemo Project, find Edit Configurations under the Project menu, and click the New button
) self.critsprite = Display.newsprite (self.frames[1]) : addto (display: Getrunningscene (), Second_menu_z_order) Self.critSprite:setScale (0.6) animation = Display.newanimation ( Self.frames, 1/9) Transition.execute (self.critsprite,ccanimate:create (animation), { OnComplete = function ( ) end}) Self.critSprite:playAnimationForever (animation) EndThe final results are as follows:What are the problems that we can exchange
The reason for writing this article is mainly because the virtual reality is very popular now, but the mainstream virtual reality device (HTC VIVE) Tutorial is less pitiful, this I have deep experience. therefore, I would like to develop in my usual problems and solutions to record down, share to everyone, if there is any mistake or what better plan we also please point out that we learn from each other, Haha.okay, just on the Code.Using unityengine;using System.collections;public class Shoubing
Tip:
Return the application when the buffer is full
Program ;
The input buffer is only used for mutually exclusive messages;
Before the buffer is transmitted to midiinaddbuffer, call midiinprepareheader preparation and globalalloc to allocate
How to use the table: the code at the beginning is the code in the program, the second is the English name of the instrument, and the third is the Chinese name of the instrument.
Piano
0 acoustic grand piano (acoustic piano)
1 bright acoustic
Create a new class. For example, Mysurfaceviewpackage com.example.blt;import android.annotation.suppresslint;import android.content.context; import android.graphics.canvas;import android.graphics.color;import android.graphics.paint;
Using System.Collections;
Using System.Collections.Generic;
Using Unityengine;
Using Unityengine.eventsystems;
public class Joyscript:monobehaviour {
float radius=0;
The game object to control
public Gameobject player;
The speed at which objects
9. Multi-media library function winmm. dll
Function Name DescriptionAuxgetdevcaps queries a specified secondary output device to determine its performanceAuxgetnumdevs checks the number of auxiliary output devices in the system.Auxgetvolume returns the current volume device of the specified secondary output device.Auxoutmessage sends a message to the specified secondary output device.Auxsetvolume sets the volume in the specified secondary output deviceClosedirver disables a specified installable
symmetric. As for the sense of distance, it should be achieved by data changes such as ECHO and response.
Sound Card external interface:
-Joystick/MIDI: Standard 15-pin D interface, supporting game rods and MIDI Devices
-Line Out 1: front speakers or stereo headphones (32 OHM), in addition to two simplified versions (Value and digital), SB Live! The seri
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