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Chapter 9 of OpenGL programming guide: texture ing

primary color, which does not contain the specular component, and the other is secondary color. The value is the specular component. The latter will be added to fragment After texture. 11. Point spritesglpointsize () can be the size of the control point, but the solid color points obviously cannot meet the requirements. Point sprite solves this problem. You can apply textures to fragment in point elements. You need to call gltexenv * (gl_point_sprite, gl_coord_replace, gl_true) to activate this

Yuv420 Data Format

three parts are respectively y, U, and V sequential stored. That is, the YUV data 0--720 × 480 bytes is the Y component value, 720x480 -- 720x480X5/4 bytes are u Components 720 × 480 × 5/4 -- 720 × 480 × 3/2 bytes are the V component. 4: 2: 2 and conversion: The simplest method: Yuv4: 2: 2 ---> yuv4: 2: 0 y remains unchanged, and the u and v signal values are sampled in the same line (vertical direction. Yuv4: 2: 0 ---> yuv4: 2: 2 Y unchanged. copy each line of the u and v signal values to form

Matrix and transformation, as well as the use of the matrix in DirectX and OpenGL: Left multiplication/right multiplication, row precedence/column precedence ,...

(1) first, regardless of DX or OpenGL, the vectors and matrices expressed are defined according to the standard in Linear Algebra:"The product of matrix A and B the element C (ij) in column J of row I of matrix C is equal to the sum of the product of the corresponding elements in column J of row I of." (Practical mathematics manual, Science Press, Second Edition)For example, C12 = A11 * B11 + A12 * B21 + A12 * b13... (2) After clarifying this, let's look at the "Storage Method of Matrices". Ther

Wireless Home Gateway Based on Embedded Linux and arm

signal intreq, and then connected to the terminal controller of the CPU through CPLD. IIC interface circuit: b0x contains an iic bus main controller, which can be easily connected to various devices with IIC interfaces. In this system, the extended at24c01 is used as the IIC memory. At24c01 provides a 128-byte EEPROM storage space, which can be used to store a small amount of data to be stored when the system powers down, such as the parameter settings of the home gateway and the user identity

YUV data format Analysis

line of the u and v signal values to form two consecutive rows of data. In yuv420, a pixel corresponds to a Y, and a 4x4 small square corresponds to a U and a v. For all yuv420 images, their y values are arranged exactly the same, because only y images are gray images. The data formats of yuv420sp and yuv420p are different in principle. P It stores u before V, that is, UV is continuous. The 420sp is stored alternately by UV and UV. (See) with the abo

3D graphics Mathematics (2)

sole purpose of the cropping matrix, that is, to calculate the correct W value, it can be simplified as follows: Multiply it by a vector like [x, y, z, 1] And then perform the perspective division: Now we know how to use the Matrix to obtain the value of W. Here, you may find that the above work can be completed by dividing by Z. Yes, we can use only Z instead of W, but 4D coordinates can express more camera requirements, including some "singular" forms, such as the projection plane not perpe

[Geiv] Chapter 7: High-Performance GPU Rendering solution for the shader

mode9 indicates that it uses a 3x3 template to meet General requirements. To improve accuracy, it can expand the template to 4x4 \ 5x5. Sd_gaussian_mode9: Gaussian blur Sd_laplacian_mode9: Sharpen Sd_mean_mode9: Mean [Set a color filter for the element] In geiv. The object that uses the shaderprogram is an element, and the setshaderprogram method is used to pin the colorant to the corresponding element. For example: Obj t = ues. creatobj (uesi. bgi

"Jege image generator" made by Java"

notification = 1 clear notification = 0) // erase the image in the 4x4 size area{G. setcolor (getbackground ());G. fillrect (X-2, y-2, 4, 4 );Ggg. setcolor (getbackground ());Ggg. fillrect (X-2, y-2, 4, 4 );}Else if (clear notification = 1 eraser notification = 0) // clear the image in the canvas and Image{G. setcolor (getbackground ());G. fillrect (0, 0, 200,200 );Ggg. setcolor (getbackground ());Ggg. fillrect (0, 0, 200,200 );} G. drawimage (imag

Bzoj 3505: [cqoi2014] Number-triangle combination mathematics

3505: [cqoi2014] triangle time limit: 10 sec memory limit: 128 MB Submit: 478 solved: 293 [Submit] [Status] Description For a given nxm mesh, calculate the total number of triangles on the three points. It is a triangle on a 4x4 mesh. Note that the three points of a triangle cannot be collocated.Input Enter a line that contains two spaces to separate the positive integers m and n.Output Returns a positive integer representing the number of triangles

Simple-framework (MaliSDK framework analysis), framework

printed. 8. matrix class: Matrix-related class, defining common proof and common proof operations, such as translation, rotation, scaling, multiplication, positive projection transformation proof, Perspective Projection Transformation Matrix, transpose, inverse Matrix. (Primary Order of matrix columns) IdentityArray: a static unit matrix in the class. DegreesToRadians: converts degrees to radians. Multiply or *: matrix multiplication, primary column order. GetAsArray: returns a pointer to a mat

The mini computer will replace the bulky Desktop

Intel launches the nuc solution, which has a complete set of solutions in a small 4x4 box. The reason for the decline of desktops is that people do not need much flexibility, and a few slots are rarely used. Why must we configure heavy interfaces and power circuits? However, I don't think intel's nuc solution is perfect because it is based on a fan-less design that compromises space too much to meet users' expectations for performance. I think the i

Data Structure and algorithm principle behind MySQL indexes (I), mysql Indexes

evaluating a data structure as an index is the diskI/OProgressive complexity of the number of operations. In other words,The structure of indexes should be organized to minimize the number of disks in the search process.I/ONumber of accesses. Next we will first introduce the memory and disk access principles, and then combine these principles for analysis.B-/+TreeEfficiency of indexing.Principle of primary storage access Currently, the main memory used by computers is basically random read/writ

POj 1753 -- Flip Game -- bitwise operation + BFS

POj 1753 -- Flip Game -- bitwise operation + BFS Flip Game Time Limit:1000 MS Memory Limit:65536 K Total Submissions:30669 Accepted:13345 DescriptionFlip game is played on a rectangular 4x4 field with two-sided pieces placed on each of its 16 squares. one side of each piece is white and the other one is black and each piece is lying either it's blac

Atitit. thumb generate high-quality thumbnails php. net c ++ java, atitit.thumb.net

value in the target image is, the value of four neighboring pixels in the 2*2 area near the source image is calculated by weighted average. After the bilinear interpolation algorithm is enlarged, the image quality is high and the pixel value does not appear discontinuous. However, the secondary algorithm has a low-pass filter, which damages the high-frequency components. Therefore, the image contour may be blurred to a certain extent ." The image scaled by quadratic linear interpolation is ofte

Graphic tutorial on SQL Join

B. However, it should be noted that for records without matching, null is used as the value. SELECT * FROM TableALeft outer join TableBON TableA. name = TableB. nameId name------------1 Pirate 2 Pirate2 Monkey null3 Ninja 4 Ninja4 Spaghetti null nullLeft outer join generates A complete set of Table A, while Table B matches with A value. If no match exists, it is replaced by A null value. SELECT * FROM TableALeft outer join TableBON TableA. name = TableB. nameWHERE Tabl

Improve LAN performance by deploying 802.11n

spatial streams, and accept the aggregation frame and Block Acknowledgement mechanisms. The QOS and WPA2 security mechanisms of WMM are supported. AP for dual-Data Flow authentication n must also support A-MDPU and STBC transmission and be bound to a 40 MHz channel if 5 GHz is in use AP with multi-data stream authentication n must meet these same requirements, but it is a space stream of 3x3 or 4x4. All client devices with Wi-Fi authentication n must

Exercise caution when the new Wi-Fi wave strikes

-Fi network is extremely low. Spectrum efficiency is related to the information rate transmitted in a given bandwidth in a specific communication system. It is a method used to determine the utilization rate of the physical layer protocol on the finite spectrum. Image Description: Multi-user MIMO Simultaneous transmission of multiple downstream links 4x4: 4 Access Points Data Stream 1 Data Stream 2 Data Stream 3 Data Stream 4 Suppliers will not tell

DRECTX11 study notes Texture2d about

multiplied by the number of bytes per grain (Texel). Thatrowpitch≠width* sizeof (PixelFormat)Rowpitch is always greater than or equal to the latter, and is usually equal to a 2 power of N. It can also be seen from above that pitch is measured in bytes. and width is measured in pixels.To illustrate:A id3d11texture2d. The FORMAT property of the D3D10_TEXTURE2D_DESC structure that was used when it was created is dxgi_format_r32g32b32a32_float, which is an element that occupies up to (

The advantages and main features of H.

high quality smooth image, because of this, after the compression of the video data, in the network transmission process requires less bandwidth and more economical. The main features of the H264 standard are as follows:1. Higher coding efficiency: it is possible to save an average of more than 50% of the code rate compared to the standard rate efficiency of h.263. 2. High-quality video: The high-quality video image can be provided at low bit rate, and high-quality image transmission on the low

Fourth Chapter Hello,shaders

draw call to the next.In the helloshaders.fx file, only one cbuffer contains a shader constant, float4x4 type of worldviewprojection. This is a C-style variable that declares a 4x4 matrix of single-precision floating-point types. The worldviewprojection variable represents a matrix concatenated by World-view-projection and is used for each object. Recall that the second chapter, "A 3d/math Primer", the matrix only requires a single transformation can

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