In this tutorial, we will add texture ing to the Terrain Based on illumination and the water surface program, and we will dynamically change the texture coordinates of the water surface based on time to achieve the effect of water surface texture fluctuation.
The terrain (Valley) and water surface are all grid-based planes.
For terrain, modify the vertex type:
S
This chapter mainly introduces the concept of Sprite nodes and texture sets.
The simplest way to generate ccsprite is to use a texture map.
CCSprite *_firstSp = [CCSprite spriteWithFile:@"icon.png"]; CGSize wins = [[CCDirector sharedDirector] winSize]; _firstSp.position = ccp(_firstSp.contentSize.width/2, wins.height/2); [self addChild:_firstSp z:1];
Animation Frame
The above is a basic method to ge
Reprint to: http://blog.csdn.net/ynnmnm/article/details/44983545 by Night WindSimple Texture format
RGBA8888 4 bytes per pixel, 8-bit for RGBA channels
RGBA4444 2 bytes per pixel, 4-bit for RGBA channels
RGB888 3 bytes per pixel, 8-bit RGB channels, no transparent channels
RGB565 per pixel 2 bytes, RGB channels occupy 5/6/5 bit, no transparent channel
RGBA5551 each pixel 2 bytes, RGB channel each occupies 5 bits, transparent c
Original link1 /*2 * Copyright Xu Hongzhi (northwest. School of Information Engineering). All rights reserved.3 * data:2012-4-204 */5 //6 //This program demonstrates the use of 1D and 2D texture memory7#include 8#include 9#include Ten using namespacestd; One Atexturefloat> texref1d;//1D Texture -texturefloat,2> texref2d;//2D Texture - the //1D
supported Formats supported formatsUnity supports the following file formats:PSD, TIFF, JPG, TGA, PNG, GIF, BMP, IFF, PICT。 It should be noted that unity can import multiple layers of PSD and TIFF files, and the layer will automatically collapse when imported, so you don't have to waste time using the source file type directly. This is important, allowing only one texture copy to be imported into unity using a three-dimensional modeling program from P
Unity texture summary, unity texture
Reprinted please indicate the source
We know that the performance of mobile games is inseparable from Art. Abuse of art resources often leads to a large amount of art rework. Therefore, it is very important to develop reasonable art specifications based on game needs. This article aims to solve two problems. First, what kind of specifications are there for art plotting?
First, texture foundation--Seamless texture production
Often in major forums to see questions about seamless texture production, because no matter in the production of 3d map, or Web page, or define the Patten of Photoshop, the texture of seamless convergence has a high demand. Of course, the use of some plug-ins such
Study on wood texture
Wood... We've seen a lot of it! Furniture, flooring ... There are so many things in life that involve wood. Now the popular wood flavor decoration, today and you talk about the production of wood texture it!It is worth mentioning, my practice is very high, after everyone learned to ensure that three minutes to make a piece of wood out. OK, here we go. 1. Turn on Photoshop (nonsense!),
http://blog.csdn.net/zhuyingqingfen/article/details/19331721Category: GLSLProjected texture mapping (projective texture mapping): It is the projection of a texture onto the object of the scene, like a projector projecting a slide onto another object.such as: projecting onto a teapot with the texture image on the leftHo
Generate texture coordinates from the ing point set to the surface of the cylinder
Vtktexturemaptocylinder is a filter that generates 2D texture coordinates and maps the input texture dataset to a cylindrical string. The range can be specified by the user or automatically generated. (A cylinder is the center of an automatically generated computing cylinder ). Not
Cloth Research (1)--flax texture
Today we are going back to our point, the texture came up. Starting from this section, we begin to look at the various fabrics that are common in life.
Well, let's try the linen fabric!1. Press D to set Photoshop to the default color, new file, 250x250pixel.2. Select Filter->noise->add Noise, Parameters: Amount=135,gaussian mode, do not have to select mono items.3.filter->br
Brief introductionTexture caching is a drawing work that caches textures easily. The size, color, and area range of each cached image can be modified. This information is stored in memory and is not sent to the GPU every time it is drawn.CctexturecacheCocos2d caches the sprite's texture by calling Cctexturecache or Ccspriteframecache.When the genie calls the Cctexturecache or Ccspriteframecache method, COCOS2DX uses the
This article from Baidu space-Tianya crazy man space http://hi.baidu.com/crazyonline/blog/item/e27312d58eb815cd50da4b03.html
Thanks to the original author S.
D3d implements bitblt capturing texture UV texture addressing
I was dull and always thought that d3d textures could only be based on the entire slip texture. Instead of selecting a part of the
gltexsubimage2d functionProvides the ability to modify an image function, because modifying a texture is much less expensive than creating a texture, for some video capture programs can first store the video image in a larger initial image (the image size requirement is 2, OGL 2.0 does not have this limit), create a rendering texture, Then repeatedly call Gltexsu
1, create a new file, set the foreground color is dark brown RGB 73, 22, 4, press Alt Delete key to fill the background layer.2, the implementation of the menu bar "filter" → "texture" → "particle" command, in the pop-up Particle dialog box, set the strength of 100, contrast 24, particle type selection vertical.3, the Execution menu bar "filter" → "Twist" → "rotation distortion" command, in the pop-up Rotation Distortion dialog box, set angle of 50.4,
Final effect
1, a new size of 800 * 800 pixel document, into the channel panel, a new channel named "Sideline."
2. Set the foreground color to white, perform: filter > Texture > Stained glass, parameters and effect as shown below.
3, the channel to duplicate a layer, named "Grayscale gradient", the copy of the channel to perform: Filter > Art effect > Neon light, parameters and effects as
Original post address: http://ogldev.atspace.co.uk/www/tutorial16/tutorial16.html
Texture ing maps an image (or texture) to one or more faces of a 3D model. Textures can be any image, and texture ing can increase the realism of 3D objects. Common textures include bricks, plant leaves, and so on.
In comparison, texture
The machine uses Three. js to load the texture and three. js texture on the machine.How to load a texture // first, create a textureVar mapUrl = "../images/molumen_small_funny_angry_monster.jpg ";Var map = THREE. ImageUtils. loadTexture (mapUrl );// Then, create a phong material to display the light and shade effect, and pass the
Theory generates initial block compute overlap block similarity adjustment Edge Implementation generate initial block generate overlapping block adjustment edge implementation effect chart
Recently done, you need to use the texture synthesis texture synthesis knowledge, after reading some papers, began to use the MATLAB to achieve, but because I master the general implementation of MATLAB, the realization
1. texture is the basis for andengine development. In the rewriting of oncreateresources (){......} to create a new texture map object (buildablebitmaptextureatlas), for example: (this. mbitmaptextureatlas = new buildablebitmaptextureatlas (this. gettexturemanager (), 512,256,Textureoptions. Nearest );)
2. after creating a texture map object, you can create a
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