mmo social games

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Two of the most important positions in Massively Multiplayer Online mmo rpg games

Two of the most important positions in Massively Multiplayer Online mmo rpg games According to my recent participation and completion of the launch project, the two positions are, 1. Numerical Planning 2. Network Protocol designer Why? A waste of numerical planning, your game art is cool, your ideas are new, useless, the value is unreasonable, who dares to play? Spend a lot of time Directly causin

The way social games continue to attract players

Article Description: analysis of social games to attract the return of the user's 5 points. Mainstream Facebook gaming companies are very adept at releasing regularly updated content to retain players and ensure their spending is spent. But these companies are not good at getting new players to keep up with the fast pace of the game. And a lot of successful

The infiltration of interactive ideas in the design of mobile social games

. For temporary partial stand-alone or interactive mobile games, it is believed that the user's choice is still a guarantee that the developers will not be completely lost in the purely creative thinking of the guidelines. Despite the fact that Zynga, a company with super User data analysis capabilities and real reliance on data analysis to judge user preferences and keep revising, is not too much, but it is important that the level of the player in t

Mono: the social games App will be the next gold mine !, App Gold Mine

Mono: the social games App will be the next gold mine !, App Gold Mine [Mo GE has an original dry product every day, Article 1] There are a lot of opportunities for the mobile Internet, and there are even more opportunities for people who do first, so it is very important to seize the opportunity. In today's App market, apps of various categories have become more dazzling, that is, the so-called Red Ocean.

Social games based on web chat rooms-Vue, Axios

Portal for the previous series of posts: http://www.cnblogs.com/lastpairs/p/6993237.htmlClient code GitHub address Https://github.com/xxyjskx1987/lastpairswebappServer-side code GitHub address Https://github.com/xxyjskx1987/lastpairsnodeserverProject Presentation AddressAxios, it is recommended to replace the development component of resource in vue2.0 to request resources.Installing AxiosInstall Axios-saveReference in CodeImport Axios from ' Axios 'true== ' http://127.0.0.1:3000 ';This only pre

Social games boom behind: The miserable life of a game that is not being favored

have to be a few examples of the rack.    And this last dying self-destruct means, if not play a role in increasing sales, most of the game will choose to slowly die. As for why the "slow" demise is to thank the players who have been supporting to the end, because for the game company, these users are very valuable, before the end to give these loyal users a good impression, I hope the next work will be able to get their support.    In this state, surely the developers will feel very reluctant.

Use openxlive to develop Windows Phone 7 social games

Openxlive is a social promotion tool on the WP7 platform. I want to make some interesting content for players. Openxlive can provide a great boost and support Sina Weibo binding in the future. Because now there is a sl xNa hybrid framework, there is a way to display native text. To display beautiful uncertain text, no texture is playing. You won't be able to use textures for friends. I used to have a TTF resolution scheme, but a TTF font is

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