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MMORPG Web game Chop Fairy Record full set of source (server + client)

Chop Fairy Record Full set of source (service side + client), "Chop Xian record" is a strong Chinese wind immortal MMORPG Web game, the background of the game from the Chinese magnificent variety of fairy tales and folk good biography, players can travel through time and different times of the famous characters meet, common deduction adapted from "Shan Hai Jing", "White Snake Biography" , "Qian female Ghost", "Painted Skin", "Jingwei", "Journey to the

MMORPG for Silverlight game video sharing

Video of the Web Game wowo world (Chinese name nest world, tentative) Silverlight technology seminar sharing, declined to reprint, thank you! For online games developed using silverlightj technology, the current function implementation list is as follows: Role System (upgrade, add points, portraits, and occupations) Map System (big map and small map) Team System Combat System Skill System (learning, use, buff, special effects) Pksy

Server Load balancer-key to implementation of large-scale online systems (Part II ))

centralized data storage point. MMORPG game data is stored separately based on different server groups. When a player logs on to a QQ game, the QQ game-related server automatically Server Load balancer is used for player logon. a server that is relatively busy performs user verification for the server and allows the user to choose the game room to access. However, when a player logs on to MMORPG Dynamic Se

Server Load balancer-key to implementation of large-scale online systems (Part II) (design and selection of server cluster architecture)

game world. The data of different groups is independent of each other. Unlike the QQ casual platform, all users have a centralized data storage point, MMORPG game data is stored by server groups. When a player logs on to a QQ game, the server related to the QQ game automatically performs Load Balancing for the player's logon, select a relatively busy server to perform user verification for it and finally let the user choose the game room to enter. Ho

Online game server communication Architecture Design

are ready to enter the online gaming industry for server design;Persons engaged in online game server design;Technical Director of the online game project. Because the design of online game servers involves too much content, such as network communication, AI, and database design, this article will focus on network com

Sorrow of Chinese online games! Destroy seven disgusting settings of Chinese online games

Introduction: online games made in China are growing up. Many representative settings of online games made in China are available. Although on the surface it is convenient for gamers, these settings may also destroy the cancer of Chinese online games. I. Automatic route searchingWhen it comes to the most representative online

Learn the html5 series ------ Online & amp; Offline (online status detection), html5 ------ Online

Learn the html5 series ------ Online Offline (online status detection), html5 ------ Online I. Opening Analysis Hi, everybody. I want to thank you for your old age! I met you again, (* ^__ ^ ......, This series of articles mainly focus on Html5-related knowledge points, taking Learning API knowledge points as the entrance and introducing instances from a simple

Online game server communication Architecture Design

to enter the online gaming industry for server design;Persons engaged in online game server design;Technical Director of the online game project.  Because the design of online game servers involves too much content, such as network communication, AI, and database design, this article will focus on network communicatio

Online game server communication Architecture Design

enter the online gaming industry for server design;Persons engaged in online game server design;Technical Director of the online game project. Because the design of online game servers involves too much content, such as network communication, AI, and database design, this article will focus on network communication. W

Online presentation of special effects and Jquery online presentation based on jquery online production PPT

Online presentation of special effects and Jquery online presentation based on jquery online production PPT Jquery-based PPT online production Online Demo special effect code is a js-based high-end atmosphere on-level slide production special effects. As follows: Download

I have designed some notes for online library (Online Library Series 4: Online playback final edition)

Online Library Series 4-Online Playback End Edition 1. Reference The flexpaper player. Introducing the original flexpaper Player file into your project is actually a swf. As a container, we have closed it, I used my icon, my homepage address, but it was not a substantial change. I would like to pay tribute to a master who has excellent technology) and encapsulated the as and style into this swf. I will publ

Online learning and on-line convex optimization (online learning and online convex optimization)-FTL algorithm 5

The most natural learning rule is to use any vector that has the least loss in the past rounds. This is the same spirit as the consistent algorithm, which is commonly referred to as follow-the-leaderin online convex optimization, minimizing cumulative losses.For any t:             We talked about the ability to minimize cumulative losses that cannot be explained by this algorithm in an online learning scena

Switch] experience sharing in Flash online game development

server side, we are very familiar with Java Socket development and have seen the socket class of as3, so we did not hesitate to choose a communication method using private protocols. As MMORPG, HTTP-based protocol efficiency is certainly lower than that of TCP-based Binary protocol. In addition, HTTP is not suitable for scenarios where the server pushes messages to the client. I don't know much about other communication methods of as3. I don't know w

Server Architecture Analysis of well-known online games

, haha)3. A mine explodes a prop or mine explodes to trap another player.4. players pick up items or eliminate/rescue a trapped player Like MMORPG, among the above logic, the biggest broadcast volume is actually player movement. In order to keep the player's screen synchronized, every step of the message sent by other players must be sent to other players in real time. Generally, the logic control of online

MMORPG large game design and development (Part2 of net)

The second part of the network will give you a description of the network code aspects of the design, from the basic code, to understand the detailed Network module architecture.Did not release the entire source code, because there are many

MMORPG programming in Silverlight tutorial (13) Perfect moving mechanic

Now it is time to resolve the issue left in chapter 8, when there are no obstructions between the distinction and original place, the sprite still use a * algorithm to find path, rather than moving between these 2 point directly, as follows:

MMORPG programming in Silverlight tutorial (8) A * Algorithm

From this chapter, I will introduce map engine, it refer to 2 aspects, as follows: 1) Implementation the map. Including map's splitting, composing and rendering style. 2) implementation the objects of the map. Including obstruction, mask and

Beyond !! Endless silver wing: Silverlight-Mmorpg game engine phase 2 porting

Or this address: Http://silverfuture.cn/ The blog will not be uploaded, because you cannot right-click it. Note: The engine is developed based on silverlight3.0 and the language is pure C #. If you want to watch the video, you must install the

MMORPG programming in Silverlight tutorial (0) Foreword

Wow, Silverlight can also be used in oomrpg programming, isn' t it? What a surprise! But it is true. as you know, game is base on a series of coherent pictures, and Silverlight is just good at animation design, especially in vector animations.

MMORPG programming in Silverlight tutorial (11) map mask

I introduce map presentation in the previous chapters. in general, it is enough to simple games; but we need to spend more energy on the map to simulate real world and achieve more realistic effect. this chapter will focus on how to implement map

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