Method 1, unplug the power, wait a moment after reboot
PS4 sometimes because of the sudden loss of power, there will be some small problems, we just have to restart or power off once it can be used properly oh.Method 2, manually tighten the drive door screws
Some players said that the problem is the real problem is that the CD-ROM drive due to the inability to properly huff and puff disc caused by the host to carry out the operation
This is mainly
Many people in the use of Linux, the prompt is not too much attention, can use a good prompt can be more intuitive to see, for their own judgmentLinux has PS1 PS2 PS3 PS4 Four class prompt, these four variables are environment variables, as to what environment variables in the system, you can use the command "env" to viewPS1 Command PromptPS1 has those configuration, or PS1, that can be configured with a command prompt:\d: represents the date, formatt
Sony announced that it will start to push firmware updates to the PS4 gaming console tomorrow, which supports remote play (streaming), allowing users to implement streaming on their computers.
This version of the firmware has actually been tested for one months, but previously only the Windows system support, the Mac's streaming function has not appeared.
Streaming can allow PS4 to send audio and v
This is useless from the beginning, and it does not help any kind of questions. Although I understand RT, Tex, and buffer, I feel that it is useless to catch bugs. Therefore, it has always been like a wizards that rely on intuition and use scientific methods to test. In fact, it is to let PS return some values for testing.
One day, things changed, and one day I learned from a colleague that the replay button.
In fact, it has always hindered me from reading the buffer. The shader should look
The E3 Nintendo has no new handheld (the legendary XDs. hehe) and the pocket of the message, was sprayed very seriously, Sony's FF7 re-Seihan and Shamu 3 is the highlight.and Shamu 3 of the crowdfunding speed is said to record, the player's feelings of victory. The author saw that there were also dozens of players in the country who sponsored the knife. It is said that 2 million dollars is not enough for this development, and this time crowdfunding is to test the feelings of players to increase
According to foreign media reports, a master named Osirisx in the online release of video, and said he gave PS4 installed Linux system, successfully ran the Steam OS platform game "fortress."Hackers successfully loaded Linux on PS4Sony and Microsoft introduced the Ps4/xbox one with a PC-like hardware architecture, which makes it possible for the host to run a Linux system. Osirisx said in the video that he
What about using the Go language to develop a large MMORPG game server?What are the pros and cons of a C socket server? What's the feasibility?From 2013 onwards, by friends recommended to start using Golang to write game landing server, with C + + to do third-party platform verification. To write the Standalone Tool Guide Table tool Github-davyxu/tabtoy: cross-platform high-performance convenient spreadsheet exporter. and network library Github-davyxu
Original: Radu PrivantuTranslator Preface: This is an introductory article on how to develop a MMORPG, the author himself is a game developer, the text of the content from the practice, there is a high reference value. A lot of people want to have their own games, this article for those who want to develop their own game may be a paper gospel, may be a bowl of cold water. In any case, developing a game is not a simple thing. Here is the text of the tr
Original article: http://blog.sina.com.cn/s/blog_574bf3ac0100e2v5.html
This article is the second chapter of MMORPG combat system details. You are welcome to participate in the discussion.
Chapter 1 injury
Since most combat systems use attributes as their core elements, why should we start with damage design? This is because the Combat System-related attributes will eventually be applied to the process where attackers launch attacks and are
In view of the company's confidentiality agreements, this seriesArticleNo specific game details or implementations are involved. I am also the first to participate in the design of such engines, so it is inevitable that there will be some mistakes. If you have any opinions, we welcome the discussion in the industry. The purpose of this series of articles is not to preach, but to focus on sharing and discussion.The server engine of Mmorpg is an essenti
This is an introductory article on how to develop a MMORPG, the author is also a game developer, the content of this article originates from the practice, has the very high reference value. Many people want to have their own game, this article for those who want to develop their own game may be a piece of gospel, or a pot of cold water. In any case, the development of the game is not a simple thing. The following is the translation text:
The central
MMORPG
Game server design
MMORPG Unlike other online games on the LAN, it is an online game with over people connected to the entire internet.
End-to-end design is extremely important
Basic server settings
In large online games, it is usually designed as a C/S structure. The client no longer performs logic processing on data, but is just a sending and receiving device that receives operation infor
Book connection back
Last time, we divided the responsibilities of server groups into front-end servers, scenario servers, login servers, data servers... etc.
Logic-Service Logic-service DB-Service
|
-----------------------------------
|
Scene Manager
|
-------------------------------------
|
Front server front Server login server
|
Client client
However, after thinking, I found that this structure is a bit problematic.
What's the problem? After analyzing the gam
Tags: blog HTTP Io OS Ar data on LogHttp://www.oschina.net/question/12_22983Here is an article on macro understanding of the MMORPG server design. It is suitable for beginners. After reading this article, I will have a rough understanding of the server design, so that I can gain a deeper understanding of the interesting part.1. The first is a common server structure, including: Login server, Gateway server, Database Server (account database, role data
Here is an article on macro understanding of the MMORPG server design. It is suitable for beginners. After reading this article, I will have a rough understanding of the server design, so that I can gain a deeper understanding of the interesting part. 1. The first is a common server structure, including: Login server, Gateway server, Database Server (account database, role database, map database, etc.
Here is an article on macro-control
in open source knowledge, if you are interested in Web applications or online games, if you are interested in the framework, you can join our QQ group (348477824).Welcome to the group to exchange learning with each other, but also welcome all friends to the framework for their own efforts.Plain Framework Business Edition core membership recruitmentPlease join the above Framework QQ group, the commercial core members of the recruitment eligibility and form will be published in the form of blogs
MMORPG games involve a large amount of configuration data during development. The configuration data has the following features:
1) configuration data is initialized and loaded at server startup;
2) configuration data will change frequently. configuration data of some important modules may be changed in almost every small version, such as skill system and task system;
3) Incorrect configuration data may lead to many unexpected bugs in the program;
4)
The "Burning expedition" is coming soon, and I am interested in WoW. From the current update content, I think Blizzard has mainly done two things: one is to launch some five-person copies; the other is to strengthen the PvP System, including modifying the honor system and launching the arena.
When you play the battlefield, you will find that even a good game like wow is so dull and boring. It can be said that PVP is the essence of most games. If a game like Starcraft and Warcraft 3 is not conne
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