Now it is time to introduce how to integrate a * algorithm into the sprite's 2D animation. If you follow my tutorial from the beginning, you will find it is easy.
First, I must introduce a new concept, map. map is the soul of the game, but now in
Or this address:
Http://silverfuture.cn/
Note: The engine is developed based on silverlight3.0 and the language is pure C #. If you want to watch the video, you must install the silverlight3.0 web page plug-in. You will be prompted to install the
The green grid represents a physical server.
1. solution 1:
Low cost and low performance
2. solution 2
3. solution 3
4. solution 4
Supports large-scale gamers, high costs, high load balancing, high performance, and high flexibility
Set
Multithreading in the development of the CPU with more and more, the game scene because of its amount of data on the server and the logical complexity of the reason must depend on it. Why are multiple threads used in a scene? What is the thread of
between different projects, unlike the previous kismet, which has to be pinned to the level), it can be expanded (with plug-ins, there is nothing to say), it can be maintained (always, ue4 is too modest ), decoupling (requires in-depth development before you can give you an example), efficient (will not argue)
The programmer looks at this:
Core provides basic core types and functions, math...
The uobject subsystem implemented by coreuobject, networking, Object
Engine game class and engine
, similar to the built-in macro _ line _ in C Language __
$ FuncnameThe function name is similar to the built-in macro _ FUNC __in C language. However, macro _ FUNC _ can only represent the name of the current function, while $ funcname is more powerful, it is an array variable that contains the names of all functions in the call chain. Therefore, the variable $ {funcname [0]} represents the name of the function currently being executed by the shell script, the variable $ {funcname [1]} indicate
. Fortunately, we can use some of the shell's built-in environment variables to enhance the output information of the "-X" option, which introduces several shell-built environment variables:$LINENO represents the current line number of the shell script, similar to the built-in macro in C __line__The name of the $FUNCNAME function, similar to the built-in macro __func__ in C, but the macro __func__ can only represent the current function name, and $funcname is more powerful, it is an array variab
A place like the Dragon 0 oath This generation of home machine re-depicted in the city of Jimbochothe world of [the violence of the Golden Woman]This is the first time series in the game depicting [such as Dragon] prequel works because it was the first time that PS4 was portrayedThe work of the studio-cho, which is the gorgeous and messy mix of the economic bubble period, completes the new discoveries and fresh qualities of the player. pre-made 1.5
variable containing all the functions on the entire call chain name, so the variable ${funcname[0 ]} represents the name of the function that the shell script is currently executing, and the variable ${funcname[1]} represents the name of the function that called the function ${funcname[0]}, and so on.
$PS 4The main prompt variable $PS1 and the second-level prompt variable $ps2 are more common, but few people notice the effect of the fourth-level prompt variable $
servers. To solve this problem, a simple approach is to provide a global player list by an intermediary within the cluster. The global list can be directly placed on the "Server Manager" or stored in the database as needed.
For applications with relatively independent logic, there are not many opportunities to use the global list. The main function is to check whether gamers have logged on repeatedly. However, if you want to use such a global list for some other applications, Data Synchroniza
several shell-built environment variables: $LINENORepresents the current line number of the shell script, similar to the built-in macro in C __line__ $FUNCNAMEThe name of the function, similar to the built-in macro __func__ in C, but the macro __func__ can only represent the current function name, and $funcname is more powerful, it is an array variable containing all the functions on the entire call chain name, so the variable ${funcname [0 ]} represents the name of the function that the shell
script is currently executing, and the variable ${funcname[1]} represents the name of the function that called the function ${funcname[0]}, and so on.$PS 4The main prompt variable $PS1 and the second-level prompt variable $ps2 are more common, but few people notice the effect of the fourth-level prompt variable $PS4. We know that using the "-X" execution option will show each command that was actually executed in the shell script, and that the value
Hacker successfully cracked PlayStation 4 support running LinuxA Brazilian team claimed that the first time the PS4 jailbreak was successful, involved a cumbersome set of procedures that required the use of a Raspberry Pi to replicate the entire hacker's hard drive, and it was not until the month that it bypassed Sony's content protection.Since Sony PlayStation 4 has been on sale for two years, the hacker door has always wanted to enjoy the fun of cra
global list can be directly placed on the "Server Manager" or stored in the database as needed.
For applications with relatively independent logic
There are not many opportunities to use, but the main function is to detect whether players have logged on repeatedly. However, if you want to use such a global list for some other applications, Data Synchronization becomes more complex. Ratio
For example, if we allow cross-server operations (such as cross-server combat and cross-server transaction)
Song in Beijing that MMORPG's biggest feature is massively (large-scale). Thousands of people in the same world to enjoy the fun of the game is the biggest feature of MMORPG. The previous MMORPG used various methods to cover up their shortcomings. But all of this takes MMORPG away from its essence.
MMORPG and home c
graphics network game.Because the game content is basically customizable through LPC scripts, MudOS also becomes the first server-side engine that can be developed at once, and then make different game content. The follow-up domestic "King of Kings" and other games, many are with the "UO" like, directly on the MudOS on the development of two times, add the room map also has the role of the coordinates and other elements, the architecture has been the first generation of domestic
of Windows graphics. 1997 Game "UO" on the basis of MudOS for the role of the x, y coordinates, added a map for each room, and added animation for each character, forming the first generation of graphics network game.Because the game content is basically customizable through LPC scripts, MudOS also becomes the first server-side engine that can be developed at once, and then make different game content. The follow-up domestic "King of Kings" and other games, many are with the "UO" like, directly
, which gives the player more space to play. Each PS move game will have its own correction method, correct the player's position in the camera, the main handle light ball color and so on.In fact, Sony in the PS3 period, by the Xbox 360 in the body sense of the impact of design, seems to have been a bit passive, the development of a separate camera and move body sense controller, but the effect is not ideal, the former and game combination of functional design is very limited, the latter support
option is enabled, and set + parameter means that an option is turned off. Sometimes we don't need to use the "-X" option at startup to keep track of all the command lines, so we can work with the set command in the script.For example:1.1 #!/bin/bashIsRoot () {If ["$UID"-ne 0]Return 1Elsereturn 0Fi}IsRootIf ["$?"-ne 0]Thenecho "must is root to run this script"Exit 1Elseecho "Welcome root user"#do somethingFi#首先使用sh-n test.sh check for syntax errors. If there is one, then SH test.sh executes the
minutes, the disk will be saved. Such a system at that time each server carrying a 4000 people at the same time game, not particularly big problem. Since the release of the MudOS in 1991, the world has been improving, expanding, and exiting the new version, with the enhancements of Windows graphics. 1997 Game "UO" on the basis of MudOS for the role of the x, y coordinates, added a map for each room, and added animation for each character, forming the first generation of graphics network game.Be
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