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Test the interaction prototype design software axure RP pro 4

Axure RP pro 4 is an Interactive Prototype Design Software for web project development. Its main function is to draw a prototype page set by express delivery (wireframe) and flow chart (flow ). Its biggest feature is that users can fully combine comments with simple results to form an automated work sequence between prototype design and document generation. When designing a product prototype, product managers can press F5 to generate a simple interact

World of Warcraft terrain research

Find; unmounted old Maptile It will not be deleted immediately, but saved in Cache . Because the range of player activity in a period of time is usually not significantly changed Cache The strategy is outstanding in the application. This is the basic principle of seamless map. As the basic rendering unit of warcraft terrain, eachMapchunkInclude9x9 + 8x8Terrain vertices, as shown in the vertex layout. To improve rendering efficiency, Warcraft adopts second-level staticLevels. That i

The way of Three.js learning (II.)

Use of common helper objectsFor developers who are just beginning to learn, there are assistive tools to help you master three.js three-dimensional space faster.1.ArrowHelper: Arrow Assist ToolYou can add a secondary arrow to the scene by setting a world direction, starting point, length, and color to help us identify the direction in the page. The following example adds a red arrow with a 4-unit length that is directly above the world Origin point:    var Arrowhelper = new Three. Arrowhelper (n

CSS Line-height Concepts and examples

This article was also published in HTTPS://GITHUB.COM/ZHANGYACHEN/ZHANGYACHEN.GITHUB.IO/ISSUES/37DefinedThe distance between the two lines of the text baseline.The approximate position of the baselineThe position of the baseline can be seen as the position of the lower edge of the X letter.There is a slight difference in the baseline position of different fonts.Several lines in the text:Row Height:The line height of a line of text is: Top spacing + text height + lower spacing, and the top spacin

Interview questions organize notes series one Java container class

The dashed box represents the interface, the solid wireframe represents the entity class, The thick wireframe represents the most commonly used entity classes, the dashed arrows indicate the implementation of the interface, and the implementation arrows indicate that the class can make objects of the class that the arrows refer to. Collection: Allows only one object to be placed in each location. It i

Take care of the 7 essential parts of Web redesign

between the site. Before updating the upgrade, I had a full screen of content, goals, and traffic distribution, and made recommendations. The structure diagram helps us define the scope of the project implementation, like a detailed checklist, which lets us be clearer when organizing content, designing interfaces, and writing code. 5, line diagram In the heavy design process, I will use the wireframe to outline the whole, help me think

Why are interactive design interactions designed to do what?

, basically based on such a process: project → requirements analysis → design → programming → testing Such processes increase the ability requirements for demand analysts and designers, and such a combination must be highly integrated with the business model and the user model, in the context of implementing the model. So here's the question: Assuming that designers have only visual design capabilities Most of the Internet products are engaged in the design of the interface is the art of orig

Summary analysis of the Java Collection framework

One: Frame diagramII: Framework Analysis(0) The dot wireframe represents the interface, and the solid wireframe represents the specific class.(1) Common list, set, Queue, map all belong to the collection class. The first three are all inherited from collection, but map is not.(2) List can not only generate ordinary iterator (because it inherits from collection), but also can generate listiterator.(3) Common

6 designer-specific app tools

using photo albums, also supports direct sketching. The page can also add jump action, is a convenient and easy-to-use prototype production tools. Wire Flow (Android) Here we introduce a wireframe tool Wire flow. POP and Marvel are all prototypes that can be photographed or extracted from a photo album when acquiring footage. But using Wire flow can quickly generate neat wireframes, using Wire flow to make

Tencent QQ touches the future concept edition design draft

process will have the following steps: A. Conceptual Im's creative brain violence: Of course, seeing such a shiny interface isn't going to come out overnight, during the period of repeated brain violence, there are from the CDC internal design sparks collision, but also have the usual project accumulation of creativity, more from the technical team to the forefront of technology exploration and sharing, all the achievements of the current interface, Take a look at some of our brain violence o

How do I write a comprehensive and readable interactive documentation?

Interactive documentation is an essential part of the output of an interactive designer, and it is related to the maximum extent to which a design can be achieved. Interactive new, most will worry how to write interactive documents, today to talk about this topic. Interactive document, to WHO to see An interactive document can be viewed as the "product" of an interactive designer's output, and its "users" are downstream colleagues-visual designers, test engineers, and development engineers. Th

A detailed explanation of the differences between UI and UX

user needs, refining user task flow; Complete experience of different products, mining interactive design mode, design interactive mode, compose interactive design draft, and finally form the interactive design specification/uispec; Follow the visual design and development to ensure the product is up and running. This may be a daily matter for UX designers.Design outputs: Flowchart, Sitemap, story version, interactive design prototype (wireframe), Ui

Three.js Source Read notes (how objects are organized) _ Basics

. Material.call (this); This.color = new THREE. Color (0XFFFFFF); Emissive This.map = null; This.lightmap = null; This.specularmap = null; This.envmap = null; This.combine = THREE. Multiplyoperation; this.reflectivity = 1; This.refractionratio = 0.98; This.fog = true; this.shading = THREE. smoothshading; This.wireframe = false; This.wireframelinewidth = 1; This.wireframelinecap = ' round '; This.wireframelinejoin = ' round '; This.vertexcolors = THREE. Nocolors; T

10 practical tips that are often overlooked in Excel2010 use

"pull the map", but their own notebook computer and did not install Photoshop Ah, Xiao Wang gathered over a look, Don't you have Word 2007 on your computer? You can use it. "Word 2007 how to pull the graph method?" I wouldn't. "Xiao Wang is demonstrating on old Zhang's computer ... First, insert the picture after pruning save Run Word 2007 to create a new blank document, click the Insert menu on the toolbar, click the Picture from File button in the floating tools panel that appears, and then

How to face the visual error when designing the interface?

;_ Another example: interface design, often encounter the partition of the module, will use the color block and wireframe, look at the picture below, you will feel the black line is convex out, normal people like to Zima, then see this will feel uncomfortable, in fact, look at the enlarged parts, in fact, objectively see they are really aligned, Because the illusion of the human eye leads to a misalignment of feelings, so we want to avoid this color

Unity Editor Small Tutorial __unity3d

It 's written in front . One of the most powerful places in unity is its highly extensible editor. Unite Europe 2016 has a video devoted to editor programming: Https://www.youtube.com/watch?v=9bHzTDIJX_Q Here is a general record of the key points inside. Scene One concerns : Draw important areas, gizmos.drawxxx Ondrawgizmos and ondrawgizmosselected callback functions click the Gizmos button to see the wireframe in the game view Ondrawgizmos ()

Concise generalization, the skill tree of the programmer

charts CSS Sprite (e.g. glue) Dom operations (such as jquery, react, and so on) Template engines (such as JSX, handlebars, JSP, mustache, and so on) Software Version management (such as Git, SVN) Package management (such as NPM, Bower) Dependency Management Modular (e.g. COMMONJS, webpack) Debugging Browser debugging Debug tool Wireshark/charles Grab Bag Remote device debugging (such as Chrome Inspect Devices) Test Unit Test Service Test UI Test Integration Testing Performance and optimization

Internet product design: Interactive design and perceptual users

Article Description: the rationality of interactive design vs. diverse perceptual users. Talking to a visual designer about the Ued division of Labor, he said: "Interaction design is logic." "It sounds right: the most Internet interaction is to click and jump. Whether target to another page is _self or _blank, it seems that interaction is a purely rational and logical task, regardless of the Sitemap or the navigation of the information architecture. I didn't realize the neglected pro

Interactive Designer Skills: prerequisites for excellent interaction designers

the page elements of different competing items, and then carefully draw a line diagram, looks like a model. Reaching this level, however, is far from the real interaction designer. A good interaction designer is not so simple as drawing a wireframe, but is able to solve some deeper, abstract problems. This actually involves a thinking habit, that is, from the whole to the local, then to the details, the final return to the whole process of thinking.

Interactive design personal experience and understanding: an empirical summary of interactive design

Article Description: on the experience accumulation of interactive design. In the work of the interaction designer, the basic tools, common sense, process ..., which can be easily learned, the final output, can also find a mature model, and only the middle of experience, only from the accumulation, there is no crash method. This sharing is a little example of some of the experiences you've gained in your growth and communication, coupled with a bit of interaction, hoping to provide s

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