mode c

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Iterator mode (c + + iterator mode)

Basically, iterator mode is not much to say, there are too many in the STL, generally used to traverse the data structure, its implementation is relatively simple.The code is as follows:Author:jeson yang//date:2014.12.10/ /file:main.cpp//////////////

Big talk Design pattern--simple example of decoration mode C + +

Decoration mode is better than inheritance in object dynamic increment function, replacing inheritance with decoration mode, more flexible than inheritance.Dress up the third edition of the Dishclassperson{ Public: Virtual voidShow () {cout"Tom:"

Vistor Visitor Mode (c + + visitor mode)

The visitor mode provides new new operations for the class without destroying the class.Visitor mode is often used to encapsulate the updated design in a class, and the class to be changed to provide an acceptance interface, the key technology is

Policy mode (c + +)

 Strategy mode: Encapsulate a series of algorithms so that they can be replaced with each other. This allows the algorithm to be independent of client-side changes.If we have a lot of sorting algorithms, but in a non-working environment, we need to

Proxy mode (c + +)

   Years have gone, began to work, time too fast, feel a false year ....  Proxy mode: Provides a proxy for other objects to control access to this object. Role Division:Subject: Abstract role, declaring a common interface to real objects and proxy

Big talk design mode-decorative mode (c + +)

C + + implementation of the decorative mode of "Big talk design mode".Structure diagram:Decorator.h:#ifndef _decorator_h#define _decorator_h#include #include using namespace std;// Concretecomponent class Cperson{public:cperson () {}; CPerson

Policy Mode C + + implementation

Policy (strategy) modeThe strategy pattern in LePUS3 (legend) policy mode, as a software design pattern, refers to an object having a behavior, but in different scenarios, the behavior has different implementation algorithms, such as everyone to

[Design mode] [C + +] Singleton mode

Reference: http://blog.csdn.net/hackbuteer1/article/details/7460019The singleton mode intent is to ensure that a class has only one instance, and provides a global access point to access it, which is shared by all program modules. There are many

Adapter mode (c + + implementation)

Design pattern, is the crystallization of the wisdom of software design, but also every developer should learn.Adapter mode: The interface of one class is converted into another interface that the customer wants, so that those classes that cannot

design mode (C #)

Returns the design mode (C #) series Article index Introduced Converts the interface of a class into another interface that the customer expects. The adapter mode makes it possible for those classes that could not work together because of

design mode (C #)

Returns the design mode (C #) series Article index Introduced A prototype instance is used to specify the type of object to create, and a new object is created by copying the prototype. Example There is a message entity class, now you want to

design mode (C #)

Returns the design mode (C #) series Article index Introduced Provides a way to access each element of an aggregate object sequentially without exposing the internal representation of that object. Example There is a message entity class, and

design mode (C #)

Returns the design mode (C #) series Article index Introduced is coupled between the sender and receiver of the request, and allows multiple objects to have the opportunity to process the request. Connect the objects into a chain and pass the

design mode (C #)

Returns the design mode (C #) series Article index Introduced Define a series of algorithms that encapsulate them each, and make them interchangeable. This mode allows the algorithm to be changed independently from the customer using it. Example

Design Mode C ++ implementation 8: appearance Mode

Design Mode C ++ implementation 8: appearance Mode Facade: provides a consistent interface for a group of interfaces in the subsystem. This mode defines a high-level interface, which is easier to use at all times. Use Cases: first, in the initial

Headfirst design Pattern---Policy Mode C # implementation

Duck base class to encapsulate behavior.class Duck { protected iflybehavior flybehavior; protected iquackbehavior quackbehavior; Public void Performquack () { quackbehavior.quack (); }

Singleton Mode C #

Ensure that a class has only one instance and provides a function to access him.The first is the simplest, but does not consider thread safety, which can be problematic in multi-threading. public class singleton{ private static Singleton

Mediator Mode C # (Matchmaker edition)

Using System;Using System.Collections.Generic;Using System.Linq;Using System.Text;Namespace Broker mode{public abstract class Person {public string Name {get; set;}public string Condition {get; set;}public abstract void Getpartner (person P);}public

Single case Mode--c#

Just look at the design pattern, still do not know what the role of these design patterns, but first recorded, perhaps in the future will be used!Singleton mode: is to ensure that a class has only one instance of the implementation methodFor example,

Headfirst design mode C + + implementation--Adapter (Adapter)

Duck.h1 #ifndef _duck_h_2 #define_duck_h_3 4 classDUCK {5 Public:6 Virtual voidQuack () =0;7 Virtual voidFly () =0;8 };9 #endifMallard_duck.h1 #ifndef _mallard_duck_h_2 #define_mallard_duck_h_3 4#include"duck.h"5#include 6 7

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