[Unity] Chapter 1: illumination textures and light effects, Chapter 2 unity
Classification: Unity, C #, VS2015
Date created: 1. Introduction
In Unity 5, Lighting is a technology that enhances the illumination and shadow effects of scenarios. It can make static scenarios look more real, rich, and stereoscopic with a sma
With Unity3d 3.5 Open a file after the version problem, can not open, then unity will not open how to do, the URGENT request!!!You're using the old version to open the project with the new version, unity is up incompatible, you don't have to always show the Project Wizard interface, so when you open unity it opens the last project you opened, which doesn't matter
OOPThe previous use of combinatorial thinking is the construction of tree, leaf model, such as the network element model in telecommunications. This idea belongs to the core idea of unity 3D – components. In player, A, B, C can freely use the start, update function (please do not consider the order of execution, the sequence of script components can be adjusted externally, but not significant), most importantly, the relationship straightened out-the
In the previous article, we introduced how to use unity to take over piab for interception, while Unity itself also provides interception processing similar to icallhandler.Program-- Iinterceptionbehavior, today's articleArticleIt is mainly about how to use iinterceptionbehavior and the built-in interceptor of unity.
The following is what we will introduce:
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Unity initialization mainly registers the type ing and specifies its lifecycle.
In this article, we use an idialer interface, an abstract base class dialer that implements the interface, and two concrete classes inherited from dialer, buttontypedialer and figureplatedialer, and a telephone class that uses dialer.
Lifecycle Management
The reason for putting lifecycle management at the beginn
[Unity Shaders] uses Unity Render Textures to implement screen effects-Overlay hybrid mode in screen effects, shadersunity
This series mainly references the book "Unity Shaders and Effects Cookbook" (thanks to the author of the original book) and adds a bit of personal understanding or expansion.
Here are all the illustrations in this book. Here is the code and
Original address: http://digitalerr0r.wordpress.com/2013/08/27/unity-for-windows-ii-publishing-to-windows-8/Windows 8 is a new OS with a Windows Store where can distribute your apps to millions of the users world wide, for both PC , laptops and tablets.You can sell your apps, use In-app purchases Or/and with ads to monetize!(Publishing to Windows Phone 8 'll be covered in part III)Today we are going to export the game we created in part I of the tutor
tetrahedron, you can see many deformation channels, because I now only need a deformation process, that is, the cube--and the ball-----the eyeball, so just use one channel is enough. We add cubes, spheres, and eyeballs in channel 0 in turn, and they appear in the target list of the progressive morph below. Then adjust the value of channel 0, you can observe the deformation process: 0 o'clock is a normal tetrahedron, the values of 100/3 is a cube, when the 100/3*2 is a sphere, when the duty is 1
Use C # To write game scripts
As mentioned above, unity supports writing scripts in three languages: JS, C #, and Boo. We recommend that you only use JavaScript when getting started, because Javascript is easy to understand and the syntax is not very strict. However, C # is recommended later in the promotion, because it is more in line with the unity programming philosophy, higher execution efficiency. The
Most of the functions in unity can be implemented by dragging and dropping, but in order to facilitate introductions, they are all implemented in code here.There are 3 main elements to play music in Unity:1.AudioSource: Controlling the body of music playback2.AudioClip: Music that needs to be played3.AudioListener: Add this control to hear the effect of music playbackThe code is as follows:Audiosource M_aud
Unity itself is actually very convenient to the contract, foreign games are basically the same as the unity itself.But in the domestic game there are so many channels, this iteration of the speed of the case, you need a more efficient way to contract.The next step is to get a little more trouble if your project has hot updates.The goal of the contract optimization is to do one-click Contract, the general co
4-C # Programming in Unity-0 Foundation (Unity)Print can only be exported within the component. = = "Inherits the Monobehaviour script to use."Debug.Log ();Debug.logwarning ();Debug.logerror ();Definition of a variableData and data typesHttp://www.cnblogs.com/tonney/archive/2011/03/18/1987577.htmlOperatorHttps://wenku.baidu.com/view/93c32317a76e58fafab00341.html19-Enum Type:Using System;namespace meiju{
Cut for a transparent pictureYou can use the shoeboxExtract Spritesfunction, drag the picture onto the Extract Sprites feature icon and the image will be automatically cut as shown in:ClickSettingsYou can set the Clusters merge sub items to False, do not merge subkeys, change the File Name to Slice##.png, and clickApplyCan. and then pressSaveYou can export the cut picture. As shown in the following:The build includes a text document that records the coordinates of the sub-graphs for each cut. In
Microsoft dependency injection Unity, Microsoft injection unityUnity is a Dependency Injection (DI) container. DI's standard description article comes from Martin Flower [0]. As a fast summary, dependency injection containers are a tool for building highly loosely coupled software. The dependency injection container handles all the details of the interconnected objects, so you can build an independent component.This is an encyclopedia of dependency in
[Unity] [Heap sort] the process of dynamically demonstrating heap sequencing with unityHow Heap Sort WorksRecently, a program that uses Unity3d to dynamically demonstrate the heap sequencing process has been done.I ' ve made this heap sort demo to show how heap sort works recently.(Demo)A picture of the thousand words.A picture paints a thousand words.You can view the full animated GIF here. There is no such large gif in the blog park.Link: http://pan
automatically destroyed when the system loads a new scene, including resources.load loaded assets, statically bound assets, Assetbundle.load loaded resources and instantiate instantiated objects. However, Assetbundle.load's own file memory image (used to create various asset) is not automatically destroyed, which must be actively destroyed using Assetbundle.unload (false). The recommended practice is to call Assetbunble.unload (false) to destroy the file memory image immediately after the resou
Cross-Scenario methods of Unity static variables and unity static variables
Create a StaticVarious script for both scenarios and press the keys. H and J are constantly switching the scenario. The output numbers of the unity console are constantly increased and the static values are removed. The result is 10.
Using UnityEngine; using System. collections; using
Persistent data storage and unity storage in unity
Unity provides the PlayerPrefs class for storing game data to a computer's hard drive. This class has 10 functions availableClass Functions
SetIntSets the value of the preference identified by key.Set the parameter value determined by the key.
GetIntReturns the value corresponding to key in the preference
[Unity-6] Sometimes GameObject cannot be rendered, unity-6gameobject
Problem description:A monster encountered such a problem during the game. It would be okay if he was shown in the center of the screen, but let him appear at the edge of the screen to find that he did not appear.
Cause:After checking, I found that I added an Animator control to this GameObject, and set the Animation Mode to Based on re
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