Visual StudioUsing MonoTouch for developmentIOSApplication Development Experience is the content to be introduced in this article. For programmers familiar with. NET, writeIOSThe best choice for applications is MonoTouch. In the previous article, we used MonoTouch to develop iOS application configuration environment in VS). We have installed the
versions 2005, 2008, and 2010 ), however, VS cannot identify the project template of the iPhone application. Therefore, loading fails if you open iOS101.sln directly. Therefore, we need to create some sln and csproj in parallel. Most of the content is synchronized with the content created by MonoDevelop.
For example, I created iOS101.VS. sln and iPhoneApp. UI. VS. csproj (.. NET 2.0 Class Library, which is different from iOS101.sln and iPhoneApp. UI. csproj is placed in the same directory. It i
Monotouch Application Development Practice Guide: Using C # And. Net to develop IOS applicationsBasic InformationOriginal Title: Learning monotouch: a hands-on Guide to building IOS applications with C # And. netAuthor: (US) Michael BluesteinTranslator: Huang Xiaoqiao Huang haoyuSeries name: Chapter Hua programmer LibraryPress: Machinery Industry PressISBN: 9787111403937Mounting time:Published on: February
IOS provides SQLite as a local database, and monotouch also provides mono. Data. SQLite to encapsulate SQLite. Compared with objective-C using SQLite databases, it is easy to use monotouch to access SQLite data. First, let's look at the class libraries provided by mono. Data. SQLite. There are several important classes:
Sqliteconnection, inherited from system. Data. Common. dbconnection;
Sqlitecommand, i
MonoTouch is a cross-platform solution for iOS development using the C # language. It supports iPhone/iPad development and currently supports the latest iOS 6 version.
Official Address: http://xamarin.com/
Github Sample: https://github.com/xamarin/monotouch-samples
App: http://xamarin.com/apps/all
MonoTouch can use the C # language for iOS development, which mean
ArticleDirectory
Development Environment preparation
Getting started
Notes
Development Environment preparation
You can refer to this blog post to get a general understanding of virtual machine environment configuration. As monotouch is about to support xcode 4, the recommended development environment is:
Install OSX 10.6;
Install xcode 4 to the/developer directory, so that you can use the compilation tool provided by xco
I seldom write this thing. Today I write it for the first half of a month.
I just changed my job and ran to IOS from the previous C ++ client, using C # language development. The development platform uses the xcode4.5 monotouch platform.
I have been playing with 91sdk for more than two weeks, but I have found some feelings today.
First, monotouch can only use static libraries, such as A. A file and. dylib
Author: failingProgramMember-eight gods
First, download the three installation files mono for Mac from http://monotouch.net/. The size of this file is about 70 MB, and then download monodevelop. The development IDE is about 10 MB. Finally, download the monotouch SDK, which is about 22 MB.
After that, the installation went smoothly step by step. Because my Mac Mini was installed with a Chinese system, when monodevelop was opened for the first time,
Different platforms in monocross have different environments:
Monotouch for IOS can only be used on OSX. Android mono for Android can be used on Mac and PC .....
Install monotouch for Mac:
1. Install the monoframework http://www.go-mono.com/mono-downloads/download.html
2. Install monodevelop http://monodevelop.com/download
3. Install the iOS development environment and run xcode dir
://download.xamarin.com/studio/Mac/XamarinStudio-5.9.4.5-0.dmgHttp://download.xamarin.com/MonoTouch/Mac/monotouch-8.10.3.2.pkgHttp://download.xamarin.com/MonoforAndroid/Mac/mono-android-5.1.4-16.pkgHTTP://DOWNLOAD.XAMARIN.COM/XAMARINFORMAC/MAC/XAMARIN.MAC-2.0.2.35.PKG (for MAC development, installed according to individual development needs)MonoTouch 8.10.x Updat
In our first article, we created an application on the iphone with Monotouch. We used outlet and action, understood the basic application architecture, and created a simple user interface. In this article, we're going to create another simple application, but this time we're going to learn how to use the Views (view) and view controllers (views controller) to create an application with multiple interfaces. In particular, we will use Uinavigationcontro
Fillet head uiimageview _avatarview = new Uiimageview (new RectangleF (_blockspace, _blockspace, 2 * _avatarradius, 2 * _avat Arradius)); UIImage img= uiimage.fromfile ("profile-pic.jpg"); _avatarview.layer.contents =img. Cgimage; _avatarview.layer.maskstobounds = true;//If the maskstobounds is not set to true, the picture setting Cornerradius the fillet is not valid ↓ _ AvatarView.Layer.CornerRadius = _avatarradius; _avatarview.userinteractionenabled = true;//User Interaction property, se
My work experience and soon, so I remember things may also be relatively trivial, this is the second to do the Monotouch project, the first project development time is very urgent, and there is no record, now to do the second project, two or three months did not write, found to forget almost, a lot of things have to re-check the information.Create the first Iphoneviewcontroller:firstviewThere is a AppDelegate.cs file under the project root directory.
This article describes how to implement software in monotouch that supports multiple languages and localize in different environments, that is, for international users.
Create a project in monodevelop, C # -- momotouch -- iPhone -- single view application, name it localization01, and add the new folder en in the root directory. lproj: name the new file localizable. strings, which is the added English language. It is similar to adding French and Spanis
-mono.com/docs/index.aspx?link=T%3aMonoTouch.Foundation.ModelAttribute
17: }
18:
19: public override void Canceled(UIImagePickerController picker) {
20: // TODO: Implement - see: http://go-mono.com/docs/index.aspx?link=T%3aMonoTouch.Foundation.ModelAttribute
21: }
22: }
This code is normal on the iPhone, but the following exception is reported on the iPad:
Monotouch. Foundation. monotouchexce
Storyboards is a good choice for small or medium-sized screen projects, and the navigation relationship between views is simple and direct.
If you have a large number of views and the navigation between them is very wrong and complicated, the
1. Add the GIF image file to be displayed in the project, right-click the file ----> build action ----> content, and click Select. (This step is critical)
2. Code in the page and load the GIF image into uiwebview.
Method 1:
1 uiwebview loaddataimg; 2
The project needs to collect videos, photos, and recordings and upload them to the server. This requires reading these file streams, and the photos and recordings are easily handled.
The video is a little troublesome because the recorded video is
Regionhttp request, get the JsonObject object, get the JsonObject object, TheresultsjsonRequestURL # region http request, get the JsonObject object
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