Pure JavaScript simulates aircraft-hitting games, and draws on web games. The interface design is a portrait-like mobile phone screen style, with smooth gaming effect, through this article, I will share with you how to simulate airplane games in pure js. For more information, see Chinese Valentine's Day ~, The followin
This is a small game that we will bring to you: plane. Er... I can't write any amazing games myself. I can only write small games, with a small amount of code and learning,
The main idea is the idea, the code is too large, and no one will study it...
Instructions: Move Up, down, left, right, and left with spaces. Each time an attacker hits an enemy plane, an increase of 100 points means that the number of r
Introduction
This article briefly introduces how to use Adobe Flex 3 technology to develop multiplayer online games. I talked about why I chose Adobe Flex 3, the issues I pay attention to during development, and a simple process for development. It is helpful for anyone who wants to know about Flex 3 in game development.
There are a few other words in the middle, so I can't think of how to express them bett
milliseconds. Then the client shows the ice hockey to the budget position so that players do not need to calculate the location error caused by the delay to hit the ice hockey. There are also many popular Lag Compensation technologies to verify effectiveness, which can improve the playability of the game. However, our demo only uses the above method-game networking technology in 1990s, because it is enough for us to create an interesting, real-time, browser multi-player game. In addition, it is
3D work 3D airplane games
Learn DirectX9.0 for a long time. Nothing can be done. I feel like I have never done it. After all, there is nothing to prove that I have learned it. In the future, employment will be promoted.
I remember playing with a 3D standalone plane when I was a freshman. So I want to try to write a simple one myself. You can also summarize the DirectX9.0 that you have learned. So I began t
the activated bullet collided with the plane. theScore + = 10113 forEinchEnemies:#movement and description of enemy aircraft the ifCheckcrash (E, plane): theGameover =True the E.move ()117 Screen.blit (E.image, (e.x, e.y))118 Plane.move ()119Screen.blit (Plane.image, (PLANE.X,PLANE.Y))#Draw a plane -Text = Font.render ("score:%d"%score,1, (0,0,0))121Screen.blit (text, (0,0))#show fractions in the upper-left corner of the screen122 Else :123Text1 = Font.render ("score:%d
In order to help you learn and master various common design patterns more systematically, the following uses a comprehensive example:"Multiplayer online shooting gamesTo learn how to use the design pattern comprehensively in actual development.
Multiplayer online shooting games, such as counter-strike, Cs, Delta troops, and battlefield, are widely welcomed by ga
1.18 handle player status changes in multiplayer games
Problem
You want to detect when a player disconnects in multiplayer mode.
Solution
Implementation and ProcessingGkmatchdelegateClassMatch: Player: didchangestate:Host messages.
Discussion
In multiplayer games, it is impo
Two of the most important positions in Massively Multiplayer Online mmo rpg games
According to my recent participation and completion of the launch project, the two positions are,
1. Numerical Planning
2. Network Protocol designer
Why?
A waste of numerical planning, your game art is cool, your ideas are new, useless, the value is unreasonable, who dares to play? Spend a lot of time
Directly causin
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