music production books

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Using WPS to demonstrate the production of English audio books

The child learns English, the pronunciation is the difficulty, often before learns behind forgets. If they can make audio books and courseware for them, they can greatly reduce the difficulty of their learning and save the parents ' tutoring time. WPS launched a practical office gadgets-"audio", Chinese and English words, phrases, sentences, articles can be read aloud or generate voice files, I believe it can help you. Tool installation Please refer t

Vol. 2 production process of game music

Vol. 2 production process of game music Figure/Article: Xiaoxu game music production room (ww.game1234567.com) The whole music and sound effects production process of an online game involves many steps and lasts for a long time.

Hardware environment for game music production

Hardware environment for game music production Text/figure: Xiaoxu game music production room (www.game1234567.com) Game music design also belongs to the major category of music productio

The production of Flash MV Music and subtitles

Music with subtitles has almost become a common form of MTV, this article we will explain in the flash MV music and subtitles production methods. The end of the article provides the FLA original file download. 1. Create a new layer in the scene with the layer name "music" and use the file Import command to import

QQ Music MP3 Outside the chain production method

The chain music Tutorial is very detailed, so I do not make a lot of changes in small tidy up to send out to everyone's own operation can be. It's been tested and well done! Apply to: QQ space outside the chain BBS outside the chain of personal home chain online music. Solve hotlinking Baidu Network plate and so on often fail. Recommended Use! Tutorial Start No.1 QQ

Flash music spectrum Production

Private var colorM: ColorMatrixFilter; Private var blur: BlurFilter; Private var r: Rectangle; Private var point; // Use a number to make filter processing slow Private var num: int; Public function Waveform (): void { Line = new Sprite (); Bmp data = new BitmapData (256,100, true, 0 ); Bmp = new Bitmap (bmp data ); ColorM = new ColorMatrixFilter ([. 98,0,. 98,0,., 0,]); Blur = new BlurFilter (7,7, BitmapFilterQuality. LOW ); R = new Rectangle (0, 0, 256,100 ); P = new Point (0, 0

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