1. We open in the mobile phone "QQ Music" interface click on the upper right corner of the "more" open into
2. After we click "More Settings" to open the entry, details as shown in the following figure
3. Then we find "DTS Sound" open access, as shown in the following figure
4. Then we open the interface to find "immediately experience DTS Sou
We consult the following to solve the problem before the best to check the QQ music client is the latest version, it is possible that the version of the cause of the QQ music no sound.
Solution One
Click the left mouse button on the computer screen in the lower right corner of the sound icon, out of a speaker dialo
Cool Dog Music has been a very popular music software, for many years has been deeply loved by the vast number of music enthusiasts. One of its new features-Viper sound makes cool dog music a little more satisfying for our listening needs for
Jquery controls the background music switch and automatic playing of the prompt sound, jquery background music
This article describes how jquery controls the background music switch and automatically plays the prompt sound. Share it with you for your reference. The details a
Android sound focus ---- adjust the volume of Music from Music back to Luncher
Sound types are defined in the AudioSystem. java file.
/* The default audio stream */public static final int STREAM_DEFAULT = -1;/* The audio stream for phone calls */public static final int STREAM_VOICE_CALL = 0;/* The audio stream for sys
Study Notes for beginners, please correct me if you have any mistakes. The number is also please point out, thank you.3D Audio System space position is important1 Create a new scene click on the navigation menu bar "Gameobject" "3D Object" "Capsule" creates a capsule body and rotates it sideways2 Add the Audio Souce component to it, uncheck play on awake set spatial blend to 1 for which you are adding a scriptusingUnityengine;usingSystem.Collections; Public classC_11_6:monobehaviour {PrivateAudi
Study Notes for beginners, please correct me if you have any mistakes. The number is also please point out, thank you.Since the 2D audio system ignores the spatial location, we can add audio source and audio listener to the same game object.1 Create a new sceneThe audio listener component is already on the 2Main camera game object and continues to add an audio source component to it3 Specify audio clip as "11.5BMG" and check loop to set loop playback4 Set the spatial blend Spatial blend paramete
What about the cool dog K song without sound?
1. Check the phone is not set the mute mode, leading to cool dog K song played in time you can not hear the sound.
2. Check the phone is not the music to minimize the volume on your phone and the number of keys, the volume Plus to be able to hear the sound.
3. The
Music soundNext, let's add background music and sound effects to the game.The first thing we need to know is that the Quick engine encapsulates a sound-related audio module that we can use to easily invoke sound-related APIs to control the
Cocos2d-x 3.0 background music and sound beginner mciplayer class
* *********************************** Please specify the source: bytes ********************************************
Statement:
This article is compiled with vs2012, cocos2d-x version 3.0.
I am also a newbie. If you have any mistakes, please point out and make progress together.
Hmm ~ This time I learned how to use background
My Android advanced tour ------> Android implements music oscilloscope, balancer, bass and audio field functions, and android advancedThis example is from the crazy Android handout. To implement specific functions, you need to understand the following APIs:
MediaPlayer Media Player
Visualizer Spectrum
Equalizer
BassBoost bass Controller
PresetReverb preset sound
Music and sound in the game are essential, good music can leave us a deep impression also determines the quality of the game. Today we'll learn how to use music and sound effects in cocos2d-x. The functions used are simpler and are now directly on the code.
The heade
Small man (Bill man) Personal Original, welcome to reprint, reprint please indicate the address, small man (Bill man) column address http://blog.csdn.net/bill_man
In the game, music is an indispensable part. Music is divided into two types: long-time background music and short sound effects, which can increase the effe
The processing of audio in the game is also very important, it is divided into background music playback and sound effects. Background music is played for a long time, it takes up a lot of memory, the background music can not be played more than one time. The sound is short,
This article is translated from orx tutorials sound and music),~ Dai Yi ~ Translation. For the latest version, see orx Chinese wiki.. (Because the format is not easy to read here, it is recommended to go to the official wiki to view it) This article is transferred from ~ Dai Yi ~ Blog
. Original link in: http://blog.csdn.net/v_023/archive/2010/07/06/5717261.aspx.
Sound
Cocos2d-x instance: Set background music and sound effects-set scene implementationThe Setting. h file code is as follows:
#ifndef __Setting_SCENE_H__#define __Setting_SCENE_H__#include cocos2d.h#include SimpleAudioEngine.hclass Setting : public cocos2d::Layer{bool isEffect;①public: static cocos2d::Scene* createScene(); virtual bool init(); virtual void onEnter();virtual void onEnterTransitionDidFini
Cocos2d-x instance: Set background music and sound-AppDelegate implementation, appdelegateTo learn more about playing background music and sound effects, let's use an example. As shown in, there are two scenarios: HelloWorld and Setting. In the HelloWorld scenario, click the "game Settings" menu to switch to the Settin
For the music sound of Unity3d this piece has not been good to see, now ready to study well, and as a note record.Supported formatsIn the game, there are usually two kinds of music, one is a long time background music, one is short time sound (such as button click, shooting
Original Work, reprinted, please mark:
Android: on android, CocosDenshion supports the audio format that corresponds to the format supported by android. media. MediaPlayer. IOS: The formats supported by CocosDenshion in the Cocos2d-x on IOS are the same as those supported in the Cocos2d-iphone, and mp3, caf is the recommended format. Windows:. mid,. wav are supported. Note that mp3 is not supported. Marmalade: mp3
# Include "SimpleAudioEngine. h" using namespace CocosDenshion; // if t
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