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C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (42)

C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (42) make exquisite mini map ② The previous chapters include the Object Avatar Panel, mini radar maps and other forms are fixed position, in a variety of ways and simple, and RPG, SLG, leisure and other types of games are often used in a large number of suspension and can be freely drag the form, such as the package Panel

C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (36)

C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (36) Map custom slices and export As an important part of improving the performance of the game is the optimization of the map, as a web-based game, you can cut the map by cutting a number of pieces of the same size, according to the

C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (45)

C # Development of Wpf/silverlight Animation and games series (Game Tutorial): (45) The production of exquisite can be arbitrarily drag and drop objects and equipment bar In the usual online games, items, equipment, skills, shortcut buttons and other icons in the window can be dragged and placed, different columns have different restrictions, such as the skill icon can not be dragged and placed in the arti

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (eight)

C # development Wpf/silverlight animation and game series Tutorials (Game Course): (eight) perfect to achieve a * search dynamic animation This section will be followed by the previous section, based on its implementation of mouse click Dynamic to create a perfect a * find the road animation. (Simulate the real movement of the characters in the

C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (40)

C # development Wpf/silverlight animation and games series (Game Tutorial): (40) to Silverlight transplant ② Third, new features: 1 Add the game music and sound objects: public static MediaElement gameMusic, gameAudio; 2 Add game mouse cursor: //设置游戏鼠标光标 GameCursor.Stretch = Stretch.Fill; GameCursor.Source = Super

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (25)

C # development Wpf/silverlight animation and game series Tutorials (Game Course): (25) perfect capture the elves of the artifact-hittest Monsters have appeared, how to choose their favorite strange is the protagonist is the first thing to do. To make a difference in the mouse state, I first constraint on the mouse change rule: When the mouse on the screen in t

Unity3d game Development Combat Original video lecture series 13 hat-trick game development (preview)

FolderFirst speaking Game demo project created ... 1The second talk about the editing of the game scene ... 1The third lecture on the movement of hats ... 2The four is about the production of shells ... 4The game interface is in good condition ... 6Seventh talk about the production of various UI ... 8Eighth speaking score and explosion effects ... TenDepend

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (30)

C # development Wpf/silverlight animation and games series (Game Course): (30) Great master – the reincarnation of the Magnificent classics From red and white machines to PS3, from 286 to Pentium n cores; Remember the memory of a child? Play with Playmates. The classics of the past have been translated into ephemeral, are the mythical characters still hovering in your dreams? UO created a new era of online

Flash Game Development Series One: Enemies in the game (6)

Fifth:Flash game Development Series One: The enemy in the game .V. Tracking of missiles (continued)I've talked about how to get the missile toward the player, but it's not going to be so blunt when it's actually applied. You may also find that the direction of the missile has been pointing to the player, in fact, is not real, then how to be more realistic. There

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (v)

C # development Wpf/silverlight animation and game series Tutorials (Game Course): (v) to achieve 2D character animation ② The second method I call the picture interception method, prepares to work: Here I create the protagonist to the right direction to cast the animation as an example. First of all, you need to 150*150 10 frames of the picture through Photosho

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (33)

C # development Wpf/silverlight animation and game series Tutorials (Game Course): (33) The Magic effect decoration In this section, I'll take the example of freezing magic to show you how to add beautiful special effects decorations to magic. After the previous study, whether we have summed up a rule: the need to add additional things, the first thought is the

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (26)

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (26) General role Avatar Panel The current development progress of the game has basically realized the common interaction between the Elf objects, then we need to move towards the goal of the combat system. The prerequisite for the realization of it is to improve the basic attrib

Game Programming Series [use of RPC protocol in 1]--game programming

then tagged to determine whether it is local execution,//If local execution is performed, local var __cid = WindNet.RemoteCall.Instance.DoCall (callback, this, "Localtest.addmessage", topic,messagebody); if (WindNet.RemoteCall.Instance.IsLocal | | __cid.islocal) { //The thing that was supposed to be done//here is nothing to do if (callback!=null ) callback (); } If it is a remote call, nothing is done. } catch

Flash Game Development Series One: Enemies in the game (3)

Second:Flash game Development Series One: The enemy in the game . Third, the specified scope of tracking deepening Take another look at this example: Now the enemy's line of sight is more real, it has been around to see, only when you enter its visual range, the enemy will come to catch you. This is the tracking enemy with the specified range, and it works the

Xna4.0 RPG Game Development Series tutorial [PDF tutorial + Source Code]

I found an xna4.0 series of tutorials on foreign websites. It was about the development of RPG games. I couldn't help but build a good game engine. I also designed a complete editor. It felt quite good, I would like to share with you here. This tutorial is written by Jamie McMahon. The links to the series of tutorials are http://xnagpa.net/xna4rpg.php. After

C # game programming: console games series I. Darkness before dawn

cow. Why are you not confident? You know! It's time to enter the topic of today --Console game programming. From other posts on my blog, I can see that almost all of them are doing the same thing: simple mini-game programming. The reason is simple: I know so much about it, beyond this scope, I don't understand it. Everyone should be considerate of our codoon with a limited level of intelligence. Back to th

Building a 3D game in xNa from scratch-free video tutorial series now available!

xsi and xNa How to animate a skinned xsi model in xNa using the xnaxsiruntime library provided for free by softimage How to creating and managing sound and audio using the DirectX xact Tool How to handle input from the Controller How to prep an xNa PC game for Xbox 360 How to deploy an xNa game to the Xbox through the creators Club And again, using nuances and "gotchas"

Award collection activity series-HTML5 game programming tour ended

In order to help HTML5 developers better understand and learn development technologies, build a platform for csdn bloggers to exchange and share technologies.Work with HTML5 development experts and author of HTML5 canvas game development practices, Zhang LubinTo hold the award collection series-HTML5 game programming tour ]. If you participate in the activity to

2016 recommended six GTX 10 series game computers

Recommended GTX 10 series game books:MSI GS73VRReference Price: 12999 RMBRecommended reason: metal body, light and portableThe MSI GS73VR is designed with a screen thickness of only 17.3 inch mm, greatly improving the portability. In terms of appearance, the machine uses a metal shell, and has a metal drawing line and tough muscle lines, fashion without losing domineering.In hardware configuration, GS73VR u

Cocos2dx Game Development Series notes 16: Come to a Demo: cocos2dx version porting in meow Wang war

-Time Check Failure #0 - The value of ESP was not properly saved across a function call. This is usually a result of calling a function declared with one calling convention with a function pointer declared with a different calling convention.To be resolved Okay, no persistent. First. ------------------- Spacecraft departure -------------------- Cocos2dx Game Development Series notes 15.1: Add a virt

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